if u have a specific, replicatable problem send the mdump generated by that
problem to valve. if your just getting the random ones which generate when
the server starts but nothing actually fails, just delete them.

I get a mdmp everytime i restart the server, no idea why.

On Sat, Jun 6, 2009 at 2:00 AM, Michael Krasnow <[email protected]> wrote:

> sooo.... what should us admins do...
>
> On Fri, Jun 5, 2009 at 10:19 AM, Justin <[email protected]>
> wrote:
>
> > How would that help, the bug reporter is for the client(hl2.exe) and not
> > the
> > server(scrds.exe)...
> >
> > I would suggest contacting valve via ticket..
> >
> > On Fri, Jun 5, 2009 at 8:43 AM, Shane Arnold <[email protected]
> > >wrote:
> >
> > > Use the bug reporter within TF2
> > >
> > > _______________________________________________________
> > >
> > > Shane Arnold            -       [email protected]
> > >
> > > "For want of a nail, the horseshoe was lost. For want of a horseshoe,
> the
> > > horse was lost. For want of a horse, the messenger was lost. For want
> of
> > a
> > > messenger, the message was not delivered. For want of an undelivered
> > message
> > > the war was lost."
> > >
> > >
> > >
> > > Michael Krasnow wrote:
> > > > so tell me what email should we send 100's of files to...
> > > >
> > > > On Fri, Jun 5, 2009 at 1:26 AM, Arg! <[email protected]> wrote:
> > > >
> > > >
> > > >> A minidump will only provide information to those who have the
> > > sourcecode
> > > >> to
> > > >> watever is crashing. If you have sourcemod it is possible to debug
> > some
> > > of
> > > >> the code (if the crash is sourcemod related) otherwise the files are
> > > only
> > > >> useful to valve.
> > > >>
> > > >> If you have a specific, replicatable problem then you can send the
> > steps
> > > to
> > > >> create the problem, and the mdmp file to valve and they will be able
> > to
> > > >> investigate it.
> > > >>
> > > >> On Fri, Jun 5, 2009 at 8:29 AM, Michael Krasnow <[email protected]>
> > > wrote:
> > > >>
> > > >>
> > > >>> i have the same problem it crashes but to users it just says
> changing
> > > >>>
> > > >> level
> > > >>
> > > >>> (TF2)
> > > >>>
> > > >>> i think it may be SM related i suggest updating to the latest
> version
> > > >>>
> > > >>> On Thu, Jun 4, 2009 at 6:05 PM, Ook <[email protected]> wrote:
> > > >>>
> > > >>>
> > > >>>> No, my bad - this is an OP4 server. I run just one map 24/7, but
> > allow
> > > >>>> users
> > > >>>> to mapvote any other map they want. When they do, or if I manually
> > > >>>>
> > > >> change
> > > >>
> > > >>>> maps, when it returns to my main map it frequently crashes after
> > about
> > > >>>> 10-15
> > > >>>> seconds.
> > > >>>>
> > > >>>>
> > > >>>> ----- Original Message -----
> > > >>>> From: "Timothy Sadleir" <[email protected]>
> > > >>>> To: "Half-Life dedicated Win32 server mailing list"
> > > >>>> <[email protected]>
> > > >>>> Sent: Thursday, June 04, 2009 2:46 PM
> > > >>>> Subject: Re: [hlds] Server crashes and mdmp files
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>> I'm getting them too.  I haven't noticed any pattern as I only
> find
> > > >>>>>
> > > >> out
> > > >>
> > > >>>> it
> > > >>>>
> > > >>>>> has crashed while out of game.  I assume we're talking about TF2,
> > > >>>>>
> > > >>> right?
> > > >>>
> > > >>>>> On Thu, Jun 4, 2009 at 2:40 PM, Nightbox
> > > >>>>> <[email protected]>wrote:
> > > >>>>>
> > > >>>>>
> > > >>>>>> same
> > > >>>>>>
> > > >>>>>> 2009/6/5 Ook <[email protected]>
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>> I've noticed that 10-15 seconds after switching maps my server
> > > >>>>>>> sometimes
> > > >>>>>>> crashes. The map itself seems to be ok - if it survives the
> first
> > > >>>>>>>
> > > >> 15
> > > >>
> > > >>>>>>> seconds, it will run for days. I have a bunch of mdmp files
> that
> > > >>>>>>>
> > > >> get
> > > >>
> > > >>>>>>> generated from the crash. Anyone know how to analyze the mdmp
> > file
> > > >>>>>>>
> > > >>> to
> > > >>>
> > > >>>>>>> see
> > > >>>>>>> what caused the server crash?
> > > >>>>>>>
> > > >>>>>>> Also - this frequently follows a map change triggered by
> > executing
> > > >>>>>>> changelevel on the server. Map changes caused by time/frag
> limit
> > > >>>>>>>
> > > >>> being
> > > >>>
> > > >>>>>> met
> > > >>>>>>
> > > >>>>>>> seldom does this. Not quite sure what this means.
> > > >>>>>>> _______________________________________________
> > > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>>
> > > >>> archives,
> > > >>>
> > > >>>>>>> please visit:
> > > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>>>
> > > >>>>>>>
> > > >>>>>> _______________________________________________
> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>
> > > >> archives,
> > > >>
> > > >>>>>> please visit:
> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>>
> > > >>>>>>
> > > >>>>> _______________________________________________
> > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>
> > > >> archives,
> > > >>
> > > >>>>> please visit:
> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>
> > > >>>> _______________________________________________
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> > archives,
> > > >>>> please visit:
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> > > >>>>
> > > >>>>
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> > archives,
> > > >>> please visit:
> > > >>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>
> > > >>>
> > > >> _______________________________________________
> > > >> To unsubscribe, edit your list preferences, or view the list
> archives,
> > > >> please visit:
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> > > >>
> > > >>
> > > > _______________________________________________
> > > > To unsubscribe, edit your list preferences, or view the list
> archives,
> > > please visit:
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> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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