I've got the same issue. Though I've found that "changing" the map to the
same map that it started doesn't cause a crash.

On Fri, Jun 5, 2009 at 9:00 AM, Michael Krasnow <mnk...@gmail.com> wrote:

> sooo.... what should us admins do...
>
> On Fri, Jun 5, 2009 at 10:19 AM, Justin <mysteriousjus...@gmail.com>
> wrote:
>
> > How would that help, the bug reporter is for the client(hl2.exe) and not
> > the
> > server(scrds.exe)...
> >
> > I would suggest contacting valve via ticket..
> >
> > On Fri, Jun 5, 2009 at 8:43 AM, Shane Arnold <clontar...@iinet.net.au
> > >wrote:
> >
> > > Use the bug reporter within TF2
> > >
> > > _______________________________________________________
> > >
> > > Shane Arnold            -       clontar...@iinet.net.au
> > >
> > > "For want of a nail, the horseshoe was lost. For want of a horseshoe,
> the
> > > horse was lost. For want of a horse, the messenger was lost. For want
> of
> > a
> > > messenger, the message was not delivered. For want of an undelivered
> > message
> > > the war was lost."
> > >
> > >
> > >
> > > Michael Krasnow wrote:
> > > > so tell me what email should we send 100's of files to...
> > > >
> > > > On Fri, Jun 5, 2009 at 1:26 AM, Arg! <chillic...@gmail.com> wrote:
> > > >
> > > >
> > > >> A minidump will only provide information to those who have the
> > > sourcecode
> > > >> to
> > > >> watever is crashing. If you have sourcemod it is possible to debug
> > some
> > > of
> > > >> the code (if the crash is sourcemod related) otherwise the files are
> > > only
> > > >> useful to valve.
> > > >>
> > > >> If you have a specific, replicatable problem then you can send the
> > steps
> > > to
> > > >> create the problem, and the mdmp file to valve and they will be able
> > to
> > > >> investigate it.
> > > >>
> > > >> On Fri, Jun 5, 2009 at 8:29 AM, Michael Krasnow <mnk...@gmail.com>
> > > wrote:
> > > >>
> > > >>
> > > >>> i have the same problem it crashes but to users it just says
> changing
> > > >>>
> > > >> level
> > > >>
> > > >>> (TF2)
> > > >>>
> > > >>> i think it may be SM related i suggest updating to the latest
> version
> > > >>>
> > > >>> On Thu, Jun 4, 2009 at 6:05 PM, Ook <ooksser...@zootal.com> wrote:
> > > >>>
> > > >>>
> > > >>>> No, my bad - this is an OP4 server. I run just one map 24/7, but
> > allow
> > > >>>> users
> > > >>>> to mapvote any other map they want. When they do, or if I manually
> > > >>>>
> > > >> change
> > > >>
> > > >>>> maps, when it returns to my main map it frequently crashes after
> > about
> > > >>>> 10-15
> > > >>>> seconds.
> > > >>>>
> > > >>>>
> > > >>>> ----- Original Message -----
> > > >>>> From: "Timothy Sadleir" <tsadl...@gmail.com>
> > > >>>> To: "Half-Life dedicated Win32 server mailing list"
> > > >>>> <hlds@list.valvesoftware.com>
> > > >>>> Sent: Thursday, June 04, 2009 2:46 PM
> > > >>>> Subject: Re: [hlds] Server crashes and mdmp files
> > > >>>>
> > > >>>>
> > > >>>>
> > > >>>>> I'm getting them too.  I haven't noticed any pattern as I only
> find
> > > >>>>>
> > > >> out
> > > >>
> > > >>>> it
> > > >>>>
> > > >>>>> has crashed while out of game.  I assume we're talking about TF2,
> > > >>>>>
> > > >>> right?
> > > >>>
> > > >>>>> On Thu, Jun 4, 2009 at 2:40 PM, Nightbox
> > > >>>>> <alexandrualexa...@gmail.com>wrote:
> > > >>>>>
> > > >>>>>
> > > >>>>>> same
> > > >>>>>>
> > > >>>>>> 2009/6/5 Ook <ooksser...@zootal.com>
> > > >>>>>>
> > > >>>>>>
> > > >>>>>>> I've noticed that 10-15 seconds after switching maps my server
> > > >>>>>>> sometimes
> > > >>>>>>> crashes. The map itself seems to be ok - if it survives the
> first
> > > >>>>>>>
> > > >> 15
> > > >>
> > > >>>>>>> seconds, it will run for days. I have a bunch of mdmp files
> that
> > > >>>>>>>
> > > >> get
> > > >>
> > > >>>>>>> generated from the crash. Anyone know how to analyze the mdmp
> > file
> > > >>>>>>>
> > > >>> to
> > > >>>
> > > >>>>>>> see
> > > >>>>>>> what caused the server crash?
> > > >>>>>>>
> > > >>>>>>> Also - this frequently follows a map change triggered by
> > executing
> > > >>>>>>> changelevel on the server. Map changes caused by time/frag
> limit
> > > >>>>>>>
> > > >>> being
> > > >>>
> > > >>>>>> met
> > > >>>>>>
> > > >>>>>>> seldom does this. Not quite sure what this means.
> > > >>>>>>> _______________________________________________
> > > >>>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>>
> > > >>> archives,
> > > >>>
> > > >>>>>>> please visit:
> > > >>>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>>>
> > > >>>>>>>
> > > >>>>>> _______________________________________________
> > > >>>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>>
> > > >> archives,
> > > >>
> > > >>>>>> please visit:
> > > >>>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>>
> > > >>>>>>
> > > >>>>> _______________________________________________
> > > >>>>> To unsubscribe, edit your list preferences, or view the list
> > > >>>>>
> > > >> archives,
> > > >>
> > > >>>>> please visit:
> > > >>>>> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>>>>
> > > >>>> _______________________________________________
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> > > >>>> please visit:
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> > > >>>>
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> > > >>> please visit:
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> > > >>>
> > > >>>
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> > > >> please visit:
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> > > >>
> > > >>
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> > > please visit:
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> > > >
> > > >
> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
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