I was wondering about that as well. The effect is also seen via HLSW.


Message: 7
> Date: Thu, 27 Aug 2009 04:41:24 -0400
> From: "Spencer 'voogru' MacDonald" <[email protected]>
> Subject: Re: [hlds] TF2 Holding Players
> To: "'Half-Life dedicated Win32 server mailing list'"
>        <[email protected]>
> Message-ID: <001f01ca26f2$293c76d0$7bb564...@com>
> Content-Type: text/plain;       charset="us-ascii"
>
> Cool, built in fake players.
>
> Sneaky sneaky!
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Chris
> Sent: Thursday, August 27, 2009 3:19 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Holding Players
>
> >From 13/08/09 update:
>  - Added response caching for some server queries to help reduce the CPU
> load from DOS attacks.
>
> On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes <
> [email protected]> wrote:
>
> > Anyone notice since the update that you will have random players in your
> > server but there time never changes. Right now I have 5 players in my
> > server "even though the server shows 4/32" none of them are actually in
> > the server.
> >
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to