I was wondering about that as well. The effect is also seen via HLSW.
Message: 7 > Date: Thu, 27 Aug 2009 04:41:24 -0400 > From: "Spencer 'voogru' MacDonald" <[email protected]> > Subject: Re: [hlds] TF2 Holding Players > To: "'Half-Life dedicated Win32 server mailing list'" > <[email protected]> > Message-ID: <001f01ca26f2$293c76d0$7bb564...@com> > Content-Type: text/plain; charset="us-ascii" > > Cool, built in fake players. > > Sneaky sneaky! > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Chris > Sent: Thursday, August 27, 2009 3:19 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] TF2 Holding Players > > >From 13/08/09 update: > - Added response caching for some server queries to help reduce the CPU > load from DOS attacks. > > On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes < > [email protected]> wrote: > > > Anyone notice since the update that you will have random players in your > > server but there time never changes. Right now I have 5 players in my > > server "even though the server shows 4/32" none of them are actually in > > the server. > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

