Yeah. It's not like they are honeypot servers afterall.

On Thu, Aug 27, 2009 at 3:17 PM, msleeper<[email protected]> wrote:
> I don't think any of those server tracking sites are reliable,
> especially not if you're comparing them to the actual server browser.
>
>
> On Thu, 2009-08-27 at 18:06 -0400, Violent Crimes wrote:
>> Neg. Game-monitor doesn't show them as being in the server. But they do
>> show up in teh server listing when you look via steam.
>>
>>
>> msleeper wrote:
>> > Oh is THAT what is causing that? I thought HLSW was being buggy, I know
>> > they've been on the update craze. I wonder if these ghost players work
>> > towards our server rank.
>> >
>> >
>> > On Thu, 2009-08-27 at 04:41 -0400, Spencer 'voogru' MacDonald wrote:
>> >
>> >> Cool, built in fake players.
>> >>
>> >> Sneaky sneaky!
>> >>
>> >> -----Original Message-----
>> >> From: [email protected]
>> >> [mailto:[email protected]] On Behalf Of Chris
>> >> Sent: Thursday, August 27, 2009 3:19 AM
>> >> To: Half-Life dedicated Win32 server mailing list
>> >> Subject: Re: [hlds] TF2 Holding Players
>> >>
>> >> >From 13/08/09 update:
>> >>  - Added response caching for some server queries to help reduce the CPU
>> >> load from DOS attacks.
>> >>
>> >> On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes <
>> >> [email protected]> wrote:
>> >>
>> >>
>> >>> Anyone notice since the update that you will have random players in your
>> >>> server but there time never changes. Right now I have 5 players in my
>> >>> server "even though the server shows 4/32" none of them are actually in
>> >>> the server.
>> >>>
>> >>> _______________________________________________
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>> >>>
>> >>>
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>> >>
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>> >>
>> >
>> >
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>> >
>> >
>>
>>
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