that one didn't even make sense...

Thank you,
Alec Sanger



> From: [email protected]
> Date: Thu, 27 Aug 2009 15:24:27 -0700
> To: [email protected]
> Subject: Re: [hlds] TF2 Holding Players
> 
> Yeah. It's not like they are honeypot servers afterall.
> 
> On Thu, Aug 27, 2009 at 3:17 PM, msleeper<[email protected]> wrote:
> > I don't think any of those server tracking sites are reliable,
> > especially not if you're comparing them to the actual server browser.
> >
> >
> > On Thu, 2009-08-27 at 18:06 -0400, Violent Crimes wrote:
> >> Neg. Game-monitor doesn't show them as being in the server. But they do
> >> show up in teh server listing when you look via steam.
> >>
> >>
> >> msleeper wrote:
> >> > Oh is THAT what is causing that? I thought HLSW was being buggy, I know
> >> > they've been on the update craze. I wonder if these ghost players work
> >> > towards our server rank.
> >> >
> >> >
> >> > On Thu, 2009-08-27 at 04:41 -0400, Spencer 'voogru' MacDonald wrote:
> >> >
> >> >> Cool, built in fake players.
> >> >>
> >> >> Sneaky sneaky!
> >> >>
> >> >> -----Original Message-----
> >> >> From: [email protected]
> >> >> [mailto:[email protected]] On Behalf Of Chris
> >> >> Sent: Thursday, August 27, 2009 3:19 AM
> >> >> To: Half-Life dedicated Win32 server mailing list
> >> >> Subject: Re: [hlds] TF2 Holding Players
> >> >>
> >> >> >From 13/08/09 update:
> >> >>  - Added response caching for some server queries to help reduce the CPU
> >> >> load from DOS attacks.
> >> >>
> >> >> On Thu, Aug 27, 2009 at 8:00 AM, Violent Crimes <
> >> >> [email protected]> wrote:
> >> >>
> >> >>
> >> >>> Anyone notice since the update that you will have random players in 
> >> >>> your
> >> >>> server but there time never changes. Right now I have 5 players in my
> >> >>> server "even though the server shows 4/32" none of them are actually in
> >> >>> the server.
> >> >>>
> >> >>> _______________________________________________
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> >> >>>
> >> >>>
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> >> >>
> >> >
> >> >
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> >> >
> >>
> >>
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