and I guess the demo is for pre-order folks only right now, as I got
nothin in my steam client :(

--mauirixxx

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jeff Sugar
Sent: Friday, October 23, 2009 4:25 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] L4D2 Demo

Hes talking about cilentside preloads.

On Fri, Oct 23, 2009 at 7:18 PM, Matthew Gottlieb <
[email protected]> wrote:

> I'm not seeing any changes on the hldsupdatetool list
>
> On Fri, Oct 23, 2009 at 9:12 PM, msleeper
<[email protected]>
> wrote:
> > Confirmed, restart steam if the demo isn't in your game list. Hey
what
> > do you know.
> >
> >
> > On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
> >> I'm told that the demo is preloading now.  I have yet to preorder
l4d2
> >> so I can't confirm.
> >>
> >>
> >> On Fri, Oct 23, 2009 at 8:34 PM, msleeper
<[email protected]>
> wrote:
> >> > Just because Gamestop is handing out the demo, that doesn't mean
> squat.
> >> > Look at Borderlands - they handed out that game and it won't
unlock
> >> > until the 26th.
> >> >
> >> > Anyway - I imagine that we'll get our fair share of bug fixes and
> >> > updates for the demo. I more or less agree with your assumption
on the
> >> > tag and the cross-game serving. At least I really hope we will be
able
> >> > to do something like that, I really do not want to split up my
game
> >> > servers for 2 games that are fairly similar.
> >> >
> >> > I don't think we could preload the demo, but we did preload the
actual
> >> > game.
> >> >
> >> >
> >> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
> >> >> Well first of all it's *4* days to the demo release. :P
> >> >> If this is *JUST *like the L4D demo, we'll get the server files
the
> day
> >> >> before, but who knows, we could get it a little sooner, although
it's
> >> >> getting close.
> >> >>
> >> >> I'm sure the demo won't need as many little patches as the L4D
demo
> did (I
> >> >> hope), so it should go nice and smooth.
> >> >>
> >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my
best
> >> >> hypothesis:
> >> >>
> >> >> L4D2 will be backwards compatible with L4D. You will be able to
play
> the L4D
> >> >> campaigns natively in L4D2. (Possibly, an update to L4D would be
> released
> >> >> that supports cross-game support, so people with L4D2 can play
with
> people
> >> >> who only have L4D). I'd guess that you could set up L4D2
servers, and
> the
> >> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch
between
> >> >> l4d1/l4d2. This would also confirm an update coming to L4D that
would
> make
> >> >> it supported by L4D2 servers.
> >> >>
> >> >> Anyway, I'd also like some official word on this, but since
today is
> Friday,
> >> >> I wouldn't expect anything until Monday, and hopefully NOT
Tuesday
> since the
> >> >> demo is supposed to be released then.
> >> >>
> >> >> Does anyone remember if we could preload the L4D demo? That'd
give
> some
> >> >> insight into if we might be able to preload this one.
> >> >>
> >> >> Jonah Hirsch
> >> >> -----------------------
> >> >>
> >> >>
> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]>
wrote:
> >> >>
> >> >> > Agreed.  We'd like to get things running so our communities
have a
> place to
> >> >> > play as soon as the demo opens up.
> >> >> >
> >> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <
> [email protected]
> >> >> > >wrote:
> >> >> >
> >> >> > > So here we are, a week or two out from the L4D2 demo
release. I
> wonder
> >> >> > > if we can get any sort of heads up on what to expect for
this.
> >> >> > >
> >> >> > > The big question I think most of us have is - Are the
servers
> going to
> >> >> > > be backwards compatible with L4D1, or will we have to run
L4D1
> and/or
> >> >> > > L4D2 servers? As someone mentioned a while ago, a new tag
showed
> up in
> >> >> > > sv_tags which seems to indicate that we may only have 1
server
> running
> >> >> > > for both games, but some confirmation or denial on this
would be
> great.
> >> >> > >
> >> >> > > I am going to guess that we are going to get the server
files a
> bit in
> >> >> > > advance like we did the last go around. Are forked servers
still
> in
> >> >> > > play? I would hope so, they are awesome.
> >> >> > >
> >> >> > > Are there any new cvars we should know about before hand,
stuff
> like the
> >> >> > > Steamgroups?
> >> >> > >
> >> >> > >
> >> >> > > _______________________________________________
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> >> >> > >
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> >> >> >
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