I'm not seeing any changes on the hldsupdatetool list

On Fri, Oct 23, 2009 at 9:12 PM, msleeper <[email protected]> wrote:
> Confirmed, restart steam if the demo isn't in your game list. Hey what
> do you know.
>
>
> On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
>> I'm told that the demo is preloading now.  I have yet to preorder l4d2
>> so I can't confirm.
>>
>>
>> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <[email protected]> 
>> wrote:
>> > Just because Gamestop is handing out the demo, that doesn't mean squat.
>> > Look at Borderlands - they handed out that game and it won't unlock
>> > until the 26th.
>> >
>> > Anyway - I imagine that we'll get our fair share of bug fixes and
>> > updates for the demo. I more or less agree with your assumption on the
>> > tag and the cross-game serving. At least I really hope we will be able
>> > to do something like that, I really do not want to split up my game
>> > servers for 2 games that are fairly similar.
>> >
>> > I don't think we could preload the demo, but we did preload the actual
>> > game.
>> >
>> >
>> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
>> >> Well first of all it's *4* days to the demo release. :P
>> >> If this is *JUST *like the L4D demo, we'll get the server files the day
>> >> before, but who knows, we could get it a little sooner, although it's
>> >> getting close.
>> >>
>> >> I'm sure the demo won't need as many little patches as the L4D demo did (I
>> >> hope), so it should go nice and smooth.
>> >>
>> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
>> >> hypothesis:
>> >>
>> >> L4D2 will be backwards compatible with L4D. You will be able to play the 
>> >> L4D
>> >> campaigns natively in L4D2. (Possibly, an update to L4D would be released
>> >> that supports cross-game support, so people with L4D2 can play with people
>> >> who only have L4D). I'd guess that you could set up L4D2 servers, and the
>> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
>> >> l4d1/l4d2. This would also confirm an update coming to L4D that would make
>> >> it supported by L4D2 servers.
>> >>
>> >> Anyway, I'd also like some official word on this, but since today is 
>> >> Friday,
>> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since 
>> >> the
>> >> demo is supposed to be released then.
>> >>
>> >> Does anyone remember if we could preload the L4D demo? That'd give some
>> >> insight into if we might be able to preload this one.
>> >>
>> >> Jonah Hirsch
>> >> -----------------------
>> >>
>> >>
>> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote:
>> >>
>> >> > Agreed.  We'd like to get things running so our communities have a 
>> >> > place to
>> >> > play as soon as the demo opens up.
>> >> >
>> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected]
>> >> > >wrote:
>> >> >
>> >> > > So here we are, a week or two out from the L4D2 demo release. I wonder
>> >> > > if we can get any sort of heads up on what to expect for this.
>> >> > >
>> >> > > The big question I think most of us have is - Are the servers going to
>> >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
>> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
>> >> > > sv_tags which seems to indicate that we may only have 1 server running
>> >> > > for both games, but some confirmation or denial on this would be 
>> >> > > great.
>> >> > >
>> >> > > I am going to guess that we are going to get the server files a bit in
>> >> > > advance like we did the last go around. Are forked servers still in
>> >> > > play? I would hope so, they are awesome.
>> >> > >
>> >> > > Are there any new cvars we should know about before hand, stuff like 
>> >> > > the
>> >> > > Steamgroups?
>> >> > >
>> >> > >
>> >> > > _______________________________________________
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>> >> > >
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>> >> >
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>> >
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>>
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>
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