Just because Gamestop is handing out the demo, that doesn't mean squat.
Look at Borderlands - they handed out that game and it won't unlock
until the 26th.

Anyway - I imagine that we'll get our fair share of bug fixes and
updates for the demo. I more or less agree with your assumption on the
tag and the cross-game serving. At least I really hope we will be able
to do something like that, I really do not want to split up my game
servers for 2 games that are fairly similar.

I don't think we could preload the demo, but we did preload the actual
game.


On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
> Well first of all it's *4* days to the demo release. :P
> If this is *JUST *like the L4D demo, we'll get the server files the day
> before, but who knows, we could get it a little sooner, although it's
> getting close.
> 
> I'm sure the demo won't need as many little patches as the L4D demo did (I
> hope), so it should go nice and smooth.
> 
> Also I'm really curious about the "g:l4d1" tag too. Here's my best
> hypothesis:
> 
> L4D2 will be backwards compatible with L4D. You will be able to play the L4D
> campaigns natively in L4D2. (Possibly, an update to L4D would be released
> that supports cross-game support, so people with L4D2 can play with people
> who only have L4D). I'd guess that you could set up L4D2 servers, and the
> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
> l4d1/l4d2. This would also confirm an update coming to L4D that would make
> it supported by L4D2 servers.
> 
> Anyway, I'd also like some official word on this, but since today is Friday,
> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
> demo is supposed to be released then.
> 
> Does anyone remember if we could preload the L4D demo? That'd give some
> insight into if we might be able to preload this one.
> 
> Jonah Hirsch
> -----------------------
> 
> 
> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote:
> 
> > Agreed.  We'd like to get things running so our communities have a place to
> > play as soon as the demo opens up.
> >
> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected]
> > >wrote:
> >
> > > So here we are, a week or two out from the L4D2 demo release. I wonder
> > > if we can get any sort of heads up on what to expect for this.
> > >
> > > The big question I think most of us have is - Are the servers going to
> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
> > > sv_tags which seems to indicate that we may only have 1 server running
> > > for both games, but some confirmation or denial on this would be great.
> > >
> > > I am going to guess that we are going to get the server files a bit in
> > > advance like we did the last go around. Are forked servers still in
> > > play? I would hope so, they are awesome.
> > >
> > > Are there any new cvars we should know about before hand, stuff like the
> > > Steamgroups?
> > >
> > >
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