Just because Gamestop is handing out the demo, that doesn't mean squat. Look at Borderlands - they handed out that game and it won't unlock until the 26th.
Anyway - I imagine that we'll get our fair share of bug fixes and updates for the demo. I more or less agree with your assumption on the tag and the cross-game serving. At least I really hope we will be able to do something like that, I really do not want to split up my game servers for 2 games that are fairly similar. I don't think we could preload the demo, but we did preload the actual game. On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: > Well first of all it's *4* days to the demo release. :P > If this is *JUST *like the L4D demo, we'll get the server files the day > before, but who knows, we could get it a little sooner, although it's > getting close. > > I'm sure the demo won't need as many little patches as the L4D demo did (I > hope), so it should go nice and smooth. > > Also I'm really curious about the "g:l4d1" tag too. Here's my best > hypothesis: > > L4D2 will be backwards compatible with L4D. You will be able to play the L4D > campaigns natively in L4D2. (Possibly, an update to L4D would be released > that supports cross-game support, so people with L4D2 can play with people > who only have L4D). I'd guess that you could set up L4D2 servers, and the > "g:l4d1/g:l4d2" tag would tell the server whether to switch between > l4d1/l4d2. This would also confirm an update coming to L4D that would make > it supported by L4D2 servers. > > Anyway, I'd also like some official word on this, but since today is Friday, > I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the > demo is supposed to be released then. > > Does anyone remember if we could preload the L4D demo? That'd give some > insight into if we might be able to preload this one. > > Jonah Hirsch > ----------------------- > > > On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote: > > > Agreed. We'd like to get things running so our communities have a place to > > play as soon as the demo opens up. > > > > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected] > > >wrote: > > > > > So here we are, a week or two out from the L4D2 demo release. I wonder > > > if we can get any sort of heads up on what to expect for this. > > > > > > The big question I think most of us have is - Are the servers going to > > > be backwards compatible with L4D1, or will we have to run L4D1 and/or > > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in > > > sv_tags which seems to indicate that we may only have 1 server running > > > for both games, but some confirmation or denial on this would be great. > > > > > > I am going to guess that we are going to get the server files a bit in > > > advance like we did the last go around. Are forked servers still in > > > play? I would hope so, they are awesome. > > > > > > Are there any new cvars we should know about before hand, stuff like the > > > Steamgroups? > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

