Confirmed, restart steam if the demo isn't in your game list. Hey what
do you know.


On Fri, 2009-10-23 at 21:08 -0500, Matthew Gottlieb wrote:
> I'm told that the demo is preloading now.  I have yet to preorder l4d2
> so I can't confirm.
> 
> 
> On Fri, Oct 23, 2009 at 8:34 PM, msleeper <[email protected]> 
> wrote:
> > Just because Gamestop is handing out the demo, that doesn't mean squat.
> > Look at Borderlands - they handed out that game and it won't unlock
> > until the 26th.
> >
> > Anyway - I imagine that we'll get our fair share of bug fixes and
> > updates for the demo. I more or less agree with your assumption on the
> > tag and the cross-game serving. At least I really hope we will be able
> > to do something like that, I really do not want to split up my game
> > servers for 2 games that are fairly similar.
> >
> > I don't think we could preload the demo, but we did preload the actual
> > game.
> >
> >
> > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
> >> Well first of all it's *4* days to the demo release. :P
> >> If this is *JUST *like the L4D demo, we'll get the server files the day
> >> before, but who knows, we could get it a little sooner, although it's
> >> getting close.
> >>
> >> I'm sure the demo won't need as many little patches as the L4D demo did (I
> >> hope), so it should go nice and smooth.
> >>
> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best
> >> hypothesis:
> >>
> >> L4D2 will be backwards compatible with L4D. You will be able to play the 
> >> L4D
> >> campaigns natively in L4D2. (Possibly, an update to L4D would be released
> >> that supports cross-game support, so people with L4D2 can play with people
> >> who only have L4D). I'd guess that you could set up L4D2 servers, and the
> >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
> >> l4d1/l4d2. This would also confirm an update coming to L4D that would make
> >> it supported by L4D2 servers.
> >>
> >> Anyway, I'd also like some official word on this, but since today is 
> >> Friday,
> >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since 
> >> the
> >> demo is supposed to be released then.
> >>
> >> Does anyone remember if we could preload the L4D demo? That'd give some
> >> insight into if we might be able to preload this one.
> >>
> >> Jonah Hirsch
> >> -----------------------
> >>
> >>
> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote:
> >>
> >> > Agreed.  We'd like to get things running so our communities have a place 
> >> > to
> >> > play as soon as the demo opens up.
> >> >
> >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected]
> >> > >wrote:
> >> >
> >> > > So here we are, a week or two out from the L4D2 demo release. I wonder
> >> > > if we can get any sort of heads up on what to expect for this.
> >> > >
> >> > > The big question I think most of us have is - Are the servers going to
> >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
> >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
> >> > > sv_tags which seems to indicate that we may only have 1 server running
> >> > > for both games, but some confirmation or denial on this would be great.
> >> > >
> >> > > I am going to guess that we are going to get the server files a bit in
> >> > > advance like we did the last go around. Are forked servers still in
> >> > > play? I would hope so, they are awesome.
> >> > >
> >> > > Are there any new cvars we should know about before hand, stuff like 
> >> > > the
> >> > > Steamgroups?
> >> > >
> >> > >
> >> > > _______________________________________________
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> >
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