I'm told that the demo is preloading now. I have yet to preorder l4d2 so I can't confirm.
On Fri, Oct 23, 2009 at 8:34 PM, msleeper <[email protected]> wrote: > Just because Gamestop is handing out the demo, that doesn't mean squat. > Look at Borderlands - they handed out that game and it won't unlock > until the 26th. > > Anyway - I imagine that we'll get our fair share of bug fixes and > updates for the demo. I more or less agree with your assumption on the > tag and the cross-game serving. At least I really hope we will be able > to do something like that, I really do not want to split up my game > servers for 2 games that are fairly similar. > > I don't think we could preload the demo, but we did preload the actual > game. > > > On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote: >> Well first of all it's *4* days to the demo release. :P >> If this is *JUST *like the L4D demo, we'll get the server files the day >> before, but who knows, we could get it a little sooner, although it's >> getting close. >> >> I'm sure the demo won't need as many little patches as the L4D demo did (I >> hope), so it should go nice and smooth. >> >> Also I'm really curious about the "g:l4d1" tag too. Here's my best >> hypothesis: >> >> L4D2 will be backwards compatible with L4D. You will be able to play the L4D >> campaigns natively in L4D2. (Possibly, an update to L4D would be released >> that supports cross-game support, so people with L4D2 can play with people >> who only have L4D). I'd guess that you could set up L4D2 servers, and the >> "g:l4d1/g:l4d2" tag would tell the server whether to switch between >> l4d1/l4d2. This would also confirm an update coming to L4D that would make >> it supported by L4D2 servers. >> >> Anyway, I'd also like some official word on this, but since today is Friday, >> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the >> demo is supposed to be released then. >> >> Does anyone remember if we could preload the L4D demo? That'd give some >> insight into if we might be able to preload this one. >> >> Jonah Hirsch >> ----------------------- >> >> >> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote: >> >> > Agreed. We'd like to get things running so our communities have a place to >> > play as soon as the demo opens up. >> > >> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected] >> > >wrote: >> > >> > > So here we are, a week or two out from the L4D2 demo release. I wonder >> > > if we can get any sort of heads up on what to expect for this. >> > > >> > > The big question I think most of us have is - Are the servers going to >> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or >> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in >> > > sv_tags which seems to indicate that we may only have 1 server running >> > > for both games, but some confirmation or denial on this would be great. >> > > >> > > I am going to guess that we are going to get the server files a bit in >> > > advance like we did the last go around. Are forked servers still in >> > > play? I would hope so, they are awesome. >> > > >> > > Are there any new cvars we should know about before hand, stuff like the >> > > Steamgroups? >> > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> > >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

