I'm told that the demo is preloading now.  I have yet to preorder l4d2
so I can't confirm.


On Fri, Oct 23, 2009 at 8:34 PM, msleeper <[email protected]> wrote:
> Just because Gamestop is handing out the demo, that doesn't mean squat.
> Look at Borderlands - they handed out that game and it won't unlock
> until the 26th.
>
> Anyway - I imagine that we'll get our fair share of bug fixes and
> updates for the demo. I more or less agree with your assumption on the
> tag and the cross-game serving. At least I really hope we will be able
> to do something like that, I really do not want to split up my game
> servers for 2 games that are fairly similar.
>
> I don't think we could preload the demo, but we did preload the actual
> game.
>
>
> On Fri, 2009-10-23 at 18:29 -0700, Jonah Hirsch wrote:
>> Well first of all it's *4* days to the demo release. :P
>> If this is *JUST *like the L4D demo, we'll get the server files the day
>> before, but who knows, we could get it a little sooner, although it's
>> getting close.
>>
>> I'm sure the demo won't need as many little patches as the L4D demo did (I
>> hope), so it should go nice and smooth.
>>
>> Also I'm really curious about the "g:l4d1" tag too. Here's my best
>> hypothesis:
>>
>> L4D2 will be backwards compatible with L4D. You will be able to play the L4D
>> campaigns natively in L4D2. (Possibly, an update to L4D would be released
>> that supports cross-game support, so people with L4D2 can play with people
>> who only have L4D). I'd guess that you could set up L4D2 servers, and the
>> "g:l4d1/g:l4d2" tag would tell the server whether to switch between
>> l4d1/l4d2. This would also confirm an update coming to L4D that would make
>> it supported by L4D2 servers.
>>
>> Anyway, I'd also like some official word on this, but since today is Friday,
>> I wouldn't expect anything until Monday, and hopefully NOT Tuesday since the
>> demo is supposed to be released then.
>>
>> Does anyone remember if we could preload the L4D demo? That'd give some
>> insight into if we might be able to preload this one.
>>
>> Jonah Hirsch
>> -----------------------
>>
>>
>> On Fri, Oct 23, 2009 at 5:27 PM, MONDO <[email protected]> wrote:
>>
>> > Agreed.  We'd like to get things running so our communities have a place to
>> > play as soon as the demo opens up.
>> >
>> > On Fri, Oct 23, 2009 at 8:20 PM, msleeper <[email protected]
>> > >wrote:
>> >
>> > > So here we are, a week or two out from the L4D2 demo release. I wonder
>> > > if we can get any sort of heads up on what to expect for this.
>> > >
>> > > The big question I think most of us have is - Are the servers going to
>> > > be backwards compatible with L4D1, or will we have to run L4D1 and/or
>> > > L4D2 servers? As someone mentioned a while ago, a new tag showed up in
>> > > sv_tags which seems to indicate that we may only have 1 server running
>> > > for both games, but some confirmation or denial on this would be great.
>> > >
>> > > I am going to guess that we are going to get the server files a bit in
>> > > advance like we did the last go around. Are forked servers still in
>> > > play? I would hope so, they are awesome.
>> > >
>> > > Are there any new cvars we should know about before hand, stuff like the
>> > > Steamgroups?
>> > >
>> > >
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