On 28.10.2009 16:15, Simon Humphrey wrote: > > Hi, > > I have my demo server installed and up but it keeps falling over. > > Here's an extract of the mindump > > ________________________________________________________________________________________ > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86 > Copyright (c) Microsoft Corporation. All rights reserved. > > > Loading Dump File > [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp] > User Mini Dump File: Only registers, stack and portions of memory are > available > > Comment: 'Crash > Uptime( 0.912576 ) > > Memory > memusage( 48 % ) > totalPhysical Mb(4086.87) > freePhysical Mb(2105.45) > totalPaging Mb(5870.30) > freePaging Mb(2863.13) > totalVirtualMem Mb(2047.88) > freeVirtualMem Mb(1734.07) > extendedVirtualFree Mb(0.00) > > Paged Pool > prev PP PAGES: used: 0, free 0 > final PP PAGES: used: 0, free 0 > memallocfail? = 0 > Active: inactive SpawnCount 0 MapLoad Count 0 > Error count 0, end demo 0, abort count 0 > > ConVars (non-default) > > var value default > joy_xcontroller_found > '0' '1' > mat_dxlevel > '90' '0' > hostname > 'Left 4 Dead 2 Demo' '' > deathmatch > '1' '0' > hostport > '27065' '27015' > mat_forcemanagedtextureintohardware > '0' '1' > > Console History (reversed) > > 4(0.766062): maxplayers set to 18 > 3(0.765876): Game supporting (2) split screen players > 2(0.162483): ConVarRef test_progression_loop doesn't point to an existing > ConVar > 1(0.162419): Server is hibernating > ' > Symbol search path is: *** Invalid *** > **************************************************************************** > * Symbol loading may be unreliable without a symbol search path. * > * Use .symfix to have the debugger choose a symbol path. * > * After setting your symbol path, use .reload to refresh symbol locations. * > **************************************************************************** > Executable search path is: > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86 > compatible > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS > Machine Name: > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0) > System Uptime: not available > Process Uptime: 0 days 0:00:02.000 > ................................................................ > .. > This dump file has an exception of interest stored in it. > The stored exception information can be accessed via .ecxr. > (358.1238): Unknown exception - code 00000000 (first/second chance not > available) > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 edi=0024e000 > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0 nv up ei pl nz na po nc > cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b efl=00000202 > *** ERROR: Symbol file could not be found. Defaulted to export symbols for > ntdll.dll - > ntdll!ZwGetContextThread+0x12: > 7d61d6e4 c20800 ret 8 > ______________________________________________________________________________________ > > I have been running L4D servers perfectly on this box so I have no idea why > the l4d2 demo server keeps crashing. > > Anyone got any ideas? > > ___________________________ > Simon aka Extreme_One > >
There are crash when doing "quit" command in console, maybe this also related to your somewhat. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

