On 28.10.2009 16:15, Simon Humphrey wrote:
>
> Hi,
>
> I have my demo server installed and up but it keeps falling over.
>
> Here's an extract of the mindump
>
> ________________________________________________________________________________________
> Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
> Copyright (c) Microsoft Corporation. All rights reserved.
>
>
> Loading Dump File 
> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
> User Mini Dump File: Only registers, stack and portions of memory are 
> available
>
> Comment: 'Crash
> Uptime( 0.912576 )
>
> Memory
> memusage( 48 % )
> totalPhysical Mb(4086.87)
> freePhysical Mb(2105.45)
> totalPaging Mb(5870.30)
> freePaging Mb(2863.13)
> totalVirtualMem Mb(2047.88)
> freeVirtualMem Mb(1734.07)
> extendedVirtualFree Mb(0.00)
>
> Paged Pool
> prev PP PAGES: used: 0, free 0
> final PP PAGES: used: 0, free 0
> memallocfail? = 0
> Active: inactive SpawnCount 0 MapLoad Count 0
> Error count 0, end demo 0, abort count 0
>
> ConVars (non-default)
>
> var    value    default
> joy_xcontroller_found
>      '0' '1'
> mat_dxlevel
>      '90' '0'
> hostname
>      'Left 4 Dead 2 Demo' ''
> deathmatch
>      '1' '0'
> hostport
>      '27065' '27015'
> mat_forcemanagedtextureintohardware
>      '0' '1'
>
> Console History (reversed)
>
> 4(0.766062):  maxplayers set to 18
> 3(0.765876):  Game supporting (2) split screen players
> 2(0.162483):  ConVarRef test_progression_loop doesn't point to an existing 
> ConVar
> 1(0.162419):  Server is hibernating
> '
> Symbol search path is: *** Invalid ***
> ****************************************************************************
> * Symbol loading may be unreliable without a symbol search path.           *
> * Use .symfix to have the debugger choose a symbol path.                   *
> * After setting your symbol path, use .reload to refresh symbol locations. *
> ****************************************************************************
> Executable search path is:
> Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86 
> compatible
> Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
> Machine Name:
> Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
> System Uptime: not available
> Process Uptime: 0 days 0:00:02.000
> ................................................................
> ..
> This dump file has an exception of interest stored in it.
> The stored exception information can be accessed via .ecxr.
> (358.1238): Unknown exception - code 00000000 (first/second chance not 
> available)
> eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 edi=0024e000
> eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz na po nc
> cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             efl=00000202
> *** ERROR: Symbol file could not be found.  Defaulted to export symbols for 
> ntdll.dll -
> ntdll!ZwGetContextThread+0x12:
> 7d61d6e4 c20800          ret     8
> ______________________________________________________________________________________
>
> I have been running L4D servers perfectly on this box so I have no idea why 
> the l4d2 demo server keeps crashing.
>
> Anyone got any ideas?
>
> ___________________________
> Simon  aka  Extreme_One
>
>                                       

There are crash when doing "quit" command in console, maybe this also 
related to your somewhat.


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