Never mind. I have it sussed now. I am using "ServerChecker" and had mistyped my IP. Doh!
Thanks for all the replies. ___________________________ Simon aka Extreme_One > From: [email protected] > Date: Wed, 28 Oct 2009 13:49:04 +0000 > To: [email protected] > Subject: Re: [hlds] l4d2demo server crashing every minute or so > > http://support.ipswitch.com/kb/WSK-19980701-EM02.htm > > Thanks, > - Saul. > > > 2009/10/28 Simon Humphrey <[email protected]> > > > > > I'm seeing this in console: > > > > CreateBoundSocket: ::bind returned Win32 error 10013 > > cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection > > > > Nothing in log files. > > > > Still the server is crashing roughly every 60 seconds. > > > > ___________________________ > > Simon aka Extreme_One > > > > > > > > > To: [email protected] > > > From: [email protected] > > > Date: Wed, 28 Oct 2009 16:26:55 +0300 > > > Subject: Re: [hlds] l4d2demo server crashing every minute or so > > > > > > On 28.10.2009 16:15, Simon Humphrey wrote: > > > > > > > > Hi, > > > > > > > > I have my demo server installed and up but it keeps falling over. > > > > > > > > Here's an extract of the mindump > > > > > > > > > > ________________________________________________________________________________________ > > > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86 > > > > Copyright (c) Microsoft Corporation. All rights reserved. > > > > > > > > > > > > Loading Dump File > > [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp] > > > > User Mini Dump File: Only registers, stack and portions of memory are > > available > > > > > > > > Comment: 'Crash > > > > Uptime( 0.912576 ) > > > > > > > > Memory > > > > memusage( 48 % ) > > > > totalPhysical Mb(4086.87) > > > > freePhysical Mb(2105.45) > > > > totalPaging Mb(5870.30) > > > > freePaging Mb(2863.13) > > > > totalVirtualMem Mb(2047.88) > > > > freeVirtualMem Mb(1734.07) > > > > extendedVirtualFree Mb(0.00) > > > > > > > > Paged Pool > > > > prev PP PAGES: used: 0, free 0 > > > > final PP PAGES: used: 0, free 0 > > > > memallocfail? = 0 > > > > Active: inactive SpawnCount 0 MapLoad Count 0 > > > > Error count 0, end demo 0, abort count 0 > > > > > > > > ConVars (non-default) > > > > > > > > var value default > > > > joy_xcontroller_found > > > > '0' '1' > > > > mat_dxlevel > > > > '90' '0' > > > > hostname > > > > 'Left 4 Dead 2 Demo' '' > > > > deathmatch > > > > '1' '0' > > > > hostport > > > > '27065' '27015' > > > > mat_forcemanagedtextureintohardware > > > > '0' '1' > > > > > > > > Console History (reversed) > > > > > > > > 4(0.766062): maxplayers set to 18 > > > > 3(0.765876): Game supporting (2) split screen players > > > > 2(0.162483): ConVarRef test_progression_loop doesn't point to an > > existing ConVar > > > > 1(0.162419): Server is hibernating > > > > ' > > > > Symbol search path is: *** Invalid *** > > > > > > **************************************************************************** > > > > * Symbol loading may be unreliable without a symbol search path. > > * > > > > * Use .symfix to have the debugger choose a symbol path. > > * > > > > * After setting your symbol path, use .reload to refresh symbol > > locations. * > > > > > > **************************************************************************** > > > > Executable search path is: > > > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86 > > compatible > > > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS > > > > Machine Name: > > > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0) > > > > System Uptime: not available > > > > Process Uptime: 0 days 0:00:02.000 > > > > ................................................................ > > > > .. > > > > This dump file has an exception of interest stored in it. > > > > The stored exception information can be accessed via .ecxr. > > > > (358.1238): Unknown exception - code 00000000 (first/second chance not > > available) > > > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 > > edi=0024e000 > > > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0 nv up ei pl nz na > > po nc > > > > cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b > > efl=00000202 > > > > *** ERROR: Symbol file could not be found. Defaulted to export symbols > > for ntdll.dll - > > > > ntdll!ZwGetContextThread+0x12: > > > > 7d61d6e4 c20800 ret 8 > > > > > > ______________________________________________________________________________________ > > > > > > > > I have been running L4D servers perfectly on this box so I have no idea > > why the l4d2 demo server keeps crashing. > > > > > > > > Anyone got any ideas? > > > > > > > > ___________________________ > > > > Simon aka Extreme_One > > > > > > > > > > > > > > There are crash when doing "quit" command in console, maybe this also > > > related to your somewhat. > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

