Never mind.

I have it sussed now. I am using "ServerChecker" and had mistyped my IP. Doh!

Thanks for all the replies.

___________________________
Simon  aka  Extreme_One



> From: [email protected]
> Date: Wed, 28 Oct 2009 13:49:04 +0000
> To: [email protected]
> Subject: Re: [hlds] l4d2demo server crashing every minute or so
> 
> http://support.ipswitch.com/kb/WSK-19980701-EM02.htm
> 
> Thanks,
> - Saul.
> 
> 
> 2009/10/28 Simon Humphrey <[email protected]>
> 
> >
> > I'm seeing this in console:
> >
> > CreateBoundSocket: ::bind returned Win32 error 10013
> > cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection
> >
> > Nothing in log files.
> >
> > Still the server is crashing roughly every 60 seconds.
> >
> > ___________________________
> > Simon  aka  Extreme_One
> >
> >
> >
> > > To: [email protected]
> > > From: [email protected]
> > > Date: Wed, 28 Oct 2009 16:26:55 +0300
> > > Subject: Re: [hlds] l4d2demo server crashing every minute or so
> > >
> > > On 28.10.2009 16:15, Simon Humphrey wrote:
> > > >
> > > > Hi,
> > > >
> > > > I have my demo server installed and up but it keeps falling over.
> > > >
> > > > Here's an extract of the mindump
> > > >
> > > >
> > ________________________________________________________________________________________
> > > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
> > > > Copyright (c) Microsoft Corporation. All rights reserved.
> > > >
> > > >
> > > > Loading Dump File
> > [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
> > > > User Mini Dump File: Only registers, stack and portions of memory are
> > available
> > > >
> > > > Comment: 'Crash
> > > > Uptime( 0.912576 )
> > > >
> > > > Memory
> > > > memusage( 48 % )
> > > > totalPhysical Mb(4086.87)
> > > > freePhysical Mb(2105.45)
> > > > totalPaging Mb(5870.30)
> > > > freePaging Mb(2863.13)
> > > > totalVirtualMem Mb(2047.88)
> > > > freeVirtualMem Mb(1734.07)
> > > > extendedVirtualFree Mb(0.00)
> > > >
> > > > Paged Pool
> > > > prev PP PAGES: used: 0, free 0
> > > > final PP PAGES: used: 0, free 0
> > > > memallocfail? = 0
> > > > Active: inactive SpawnCount 0 MapLoad Count 0
> > > > Error count 0, end demo 0, abort count 0
> > > >
> > > > ConVars (non-default)
> > > >
> > > > var    value    default
> > > > joy_xcontroller_found
> > > >      '0' '1'
> > > > mat_dxlevel
> > > >      '90' '0'
> > > > hostname
> > > >      'Left 4 Dead 2 Demo' ''
> > > > deathmatch
> > > >      '1' '0'
> > > > hostport
> > > >      '27065' '27015'
> > > > mat_forcemanagedtextureintohardware
> > > >      '0' '1'
> > > >
> > > > Console History (reversed)
> > > >
> > > > 4(0.766062):  maxplayers set to 18
> > > > 3(0.765876):  Game supporting (2) split screen players
> > > > 2(0.162483):  ConVarRef test_progression_loop doesn't point to an
> > existing ConVar
> > > > 1(0.162419):  Server is hibernating
> > > > '
> > > > Symbol search path is: *** Invalid ***
> > > >
> > ****************************************************************************
> > > > * Symbol loading may be unreliable without a symbol search path.
> >     *
> > > > * Use .symfix to have the debugger choose a symbol path.
> >     *
> > > > * After setting your symbol path, use .reload to refresh symbol
> > locations. *
> > > >
> > ****************************************************************************
> > > > Executable search path is:
> > > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86
> > compatible
> > > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
> > > > Machine Name:
> > > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
> > > > System Uptime: not available
> > > > Process Uptime: 0 days 0:00:02.000
> > > > ................................................................
> > > > ..
> > > > This dump file has an exception of interest stored in it.
> > > > The stored exception information can be accessed via .ecxr.
> > > > (358.1238): Unknown exception - code 00000000 (first/second chance not
> > available)
> > > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8
> > edi=0024e000
> > > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz na
> > po nc
> > > > cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
> > efl=00000202
> > > > *** ERROR: Symbol file could not be found.  Defaulted to export symbols
> > for ntdll.dll -
> > > > ntdll!ZwGetContextThread+0x12:
> > > > 7d61d6e4 c20800          ret     8
> > > >
> > ______________________________________________________________________________________
> > > >
> > > > I have been running L4D servers perfectly on this box so I have no idea
> > why the l4d2 demo server keeps crashing.
> > > >
> > > > Anyone got any ideas?
> > > >
> > > > ___________________________
> > > > Simon  aka  Extreme_One
> > > >
> > > >
> > >
> > > There are crash when doing "quit" command in console, maybe this also
> > > related to your somewhat.
> > >
> > >
> > > _______________________________________________
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> >
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> >
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