I'm seeing this in console:

CreateBoundSocket: ::bind returned Win32 error 10013
cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection

Nothing in log files.

Still the server is crashing roughly every 60 seconds.

___________________________
Simon  aka  Extreme_One



> To: [email protected]
> From: [email protected]
> Date: Wed, 28 Oct 2009 16:26:55 +0300
> Subject: Re: [hlds] l4d2demo server crashing every minute or so
> 
> On 28.10.2009 16:15, Simon Humphrey wrote:
> >
> > Hi,
> >
> > I have my demo server installed and up but it keeps falling over.
> >
> > Here's an extract of the mindump
> >
> > ________________________________________________________________________________________
> > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
> > Copyright (c) Microsoft Corporation. All rights reserved.
> >
> >
> > Loading Dump File 
> > [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
> > User Mini Dump File: Only registers, stack and portions of memory are 
> > available
> >
> > Comment: 'Crash
> > Uptime( 0.912576 )
> >
> > Memory
> > memusage( 48 % )
> > totalPhysical Mb(4086.87)
> > freePhysical Mb(2105.45)
> > totalPaging Mb(5870.30)
> > freePaging Mb(2863.13)
> > totalVirtualMem Mb(2047.88)
> > freeVirtualMem Mb(1734.07)
> > extendedVirtualFree Mb(0.00)
> >
> > Paged Pool
> > prev PP PAGES: used: 0, free 0
> > final PP PAGES: used: 0, free 0
> > memallocfail? = 0
> > Active: inactive SpawnCount 0 MapLoad Count 0
> > Error count 0, end demo 0, abort count 0
> >
> > ConVars (non-default)
> >
> > var    value    default
> > joy_xcontroller_found
> >      '0' '1'
> > mat_dxlevel
> >      '90' '0'
> > hostname
> >      'Left 4 Dead 2 Demo' ''
> > deathmatch
> >      '1' '0'
> > hostport
> >      '27065' '27015'
> > mat_forcemanagedtextureintohardware
> >      '0' '1'
> >
> > Console History (reversed)
> >
> > 4(0.766062):  maxplayers set to 18
> > 3(0.765876):  Game supporting (2) split screen players
> > 2(0.162483):  ConVarRef test_progression_loop doesn't point to an existing 
> > ConVar
> > 1(0.162419):  Server is hibernating
> > '
> > Symbol search path is: *** Invalid ***
> > ****************************************************************************
> > * Symbol loading may be unreliable without a symbol search path.           *
> > * Use .symfix to have the debugger choose a symbol path.                   *
> > * After setting your symbol path, use .reload to refresh symbol locations. *
> > ****************************************************************************
> > Executable search path is:
> > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86 
> > compatible
> > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
> > Machine Name:
> > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
> > System Uptime: not available
> > Process Uptime: 0 days 0:00:02.000
> > ................................................................
> > ..
> > This dump file has an exception of interest stored in it.
> > The stored exception information can be accessed via .ecxr.
> > (358.1238): Unknown exception - code 00000000 (first/second chance not 
> > available)
> > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 
> > edi=0024e000
> > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz na po 
> > nc
> > cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b             
> > efl=00000202
> > *** ERROR: Symbol file could not be found.  Defaulted to export symbols for 
> > ntdll.dll -
> > ntdll!ZwGetContextThread+0x12:
> > 7d61d6e4 c20800          ret     8
> > ______________________________________________________________________________________
> >
> > I have been running L4D servers perfectly on this box so I have no idea why 
> > the l4d2 demo server keeps crashing.
> >
> > Anyone got any ideas?
> >
> > ___________________________
> > Simon  aka  Extreme_One
> >
> >                                     
> 
> There are crash when doing "quit" command in console, maybe this also 
> related to your somewhat.
> 
> 
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