I think that error means that the port is already taken.

Thanks,
- Saul.


2009/10/28 Saul Rennison <[email protected]>

> http://support.ipswitch.com/kb/WSK-19980701-EM02.htm
>
> Thanks,
> - Saul.
>
>
> 2009/10/28 Simon Humphrey <[email protected]>
>
>
>> I'm seeing this in console:
>>
>> CreateBoundSocket: ::bind returned Win32 error 10013
>> cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection
>>
>> Nothing in log files.
>>
>> Still the server is crashing roughly every 60 seconds.
>>
>> ___________________________
>> Simon  aka  Extreme_One
>>
>>
>>
>> > To: [email protected]
>> > From: [email protected]
>> > Date: Wed, 28 Oct 2009 16:26:55 +0300
>> > Subject: Re: [hlds] l4d2demo server crashing every minute or so
>> >
>> > On 28.10.2009 16:15, Simon Humphrey wrote:
>> > >
>> > > Hi,
>> > >
>> > > I have my demo server installed and up but it keeps falling over.
>> > >
>> > > Here's an extract of the mindump
>> > >
>> > >
>> ________________________________________________________________________________________
>> > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
>> > > Copyright (c) Microsoft Corporation. All rights reserved.
>> > >
>> > >
>> > > Loading Dump File
>> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
>> > > User Mini Dump File: Only registers, stack and portions of memory are
>> available
>> > >
>> > > Comment: 'Crash
>> > > Uptime( 0.912576 )
>> > >
>> > > Memory
>> > > memusage( 48 % )
>> > > totalPhysical Mb(4086.87)
>> > > freePhysical Mb(2105.45)
>> > > totalPaging Mb(5870.30)
>> > > freePaging Mb(2863.13)
>> > > totalVirtualMem Mb(2047.88)
>> > > freeVirtualMem Mb(1734.07)
>> > > extendedVirtualFree Mb(0.00)
>> > >
>> > > Paged Pool
>> > > prev PP PAGES: used: 0, free 0
>> > > final PP PAGES: used: 0, free 0
>> > > memallocfail? = 0
>> > > Active: inactive SpawnCount 0 MapLoad Count 0
>> > > Error count 0, end demo 0, abort count 0
>> > >
>> > > ConVars (non-default)
>> > >
>> > > var    value    default
>> > > joy_xcontroller_found
>> > >      '0' '1'
>> > > mat_dxlevel
>> > >      '90' '0'
>> > > hostname
>> > >      'Left 4 Dead 2 Demo' ''
>> > > deathmatch
>> > >      '1' '0'
>> > > hostport
>> > >      '27065' '27015'
>> > > mat_forcemanagedtextureintohardware
>> > >      '0' '1'
>> > >
>> > > Console History (reversed)
>> > >
>> > > 4(0.766062):  maxplayers set to 18
>> > > 3(0.765876):  Game supporting (2) split screen players
>> > > 2(0.162483):  ConVarRef test_progression_loop doesn't point to an
>> existing ConVar
>> > > 1(0.162419):  Server is hibernating
>> > > '
>> > > Symbol search path is: *** Invalid ***
>> > >
>> ****************************************************************************
>> > > * Symbol loading may be unreliable without a symbol search path.
>>     *
>> > > * Use .symfix to have the debugger choose a symbol path.
>>     *
>> > > * After setting your symbol path, use .reload to refresh symbol
>> locations. *
>> > >
>> ****************************************************************************
>> > > Executable search path is:
>> > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free
>> x86 compatible
>> > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
>> > > Machine Name:
>> > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
>> > > System Uptime: not available
>> > > Process Uptime: 0 days 0:00:02.000
>> > > ................................................................
>> > > ..
>> > > This dump file has an exception of interest stored in it.
>> > > The stored exception information can be accessed via .ecxr.
>> > > (358.1238): Unknown exception - code 00000000 (first/second chance not
>> available)
>> > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8
>> edi=0024e000
>> > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz
>> na po nc
>> > > cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
>> efl=00000202
>> > > *** ERROR: Symbol file could not be found.  Defaulted to export
>> symbols for ntdll.dll -
>> > > ntdll!ZwGetContextThread+0x12:
>> > > 7d61d6e4 c20800          ret     8
>> > >
>> ______________________________________________________________________________________
>> > >
>> > > I have been running L4D servers perfectly on this box so I have no
>> idea why the l4d2 demo server keeps crashing.
>> > >
>> > > Anyone got any ideas?
>> > >
>> > > ___________________________
>> > > Simon  aka  Extreme_One
>> > >
>> > >
>> >
>> > There are crash when doing "quit" command in console, maybe this also
>> > related to your somewhat.
>> >
>> >
>> > _______________________________________________
>> > To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>
>
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to