I think that error means that the port is already taken. Thanks, - Saul.
2009/10/28 Saul Rennison <[email protected]> > http://support.ipswitch.com/kb/WSK-19980701-EM02.htm > > Thanks, > - Saul. > > > 2009/10/28 Simon Humphrey <[email protected]> > > >> I'm seeing this in console: >> >> CreateBoundSocket: ::bind returned Win32 error 10013 >> cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection >> >> Nothing in log files. >> >> Still the server is crashing roughly every 60 seconds. >> >> ___________________________ >> Simon aka Extreme_One >> >> >> >> > To: [email protected] >> > From: [email protected] >> > Date: Wed, 28 Oct 2009 16:26:55 +0300 >> > Subject: Re: [hlds] l4d2demo server crashing every minute or so >> > >> > On 28.10.2009 16:15, Simon Humphrey wrote: >> > > >> > > Hi, >> > > >> > > I have my demo server installed and up but it keeps falling over. >> > > >> > > Here's an extract of the mindump >> > > >> > > >> ________________________________________________________________________________________ >> > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86 >> > > Copyright (c) Microsoft Corporation. All rights reserved. >> > > >> > > >> > > Loading Dump File >> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp] >> > > User Mini Dump File: Only registers, stack and portions of memory are >> available >> > > >> > > Comment: 'Crash >> > > Uptime( 0.912576 ) >> > > >> > > Memory >> > > memusage( 48 % ) >> > > totalPhysical Mb(4086.87) >> > > freePhysical Mb(2105.45) >> > > totalPaging Mb(5870.30) >> > > freePaging Mb(2863.13) >> > > totalVirtualMem Mb(2047.88) >> > > freeVirtualMem Mb(1734.07) >> > > extendedVirtualFree Mb(0.00) >> > > >> > > Paged Pool >> > > prev PP PAGES: used: 0, free 0 >> > > final PP PAGES: used: 0, free 0 >> > > memallocfail? = 0 >> > > Active: inactive SpawnCount 0 MapLoad Count 0 >> > > Error count 0, end demo 0, abort count 0 >> > > >> > > ConVars (non-default) >> > > >> > > var value default >> > > joy_xcontroller_found >> > > '0' '1' >> > > mat_dxlevel >> > > '90' '0' >> > > hostname >> > > 'Left 4 Dead 2 Demo' '' >> > > deathmatch >> > > '1' '0' >> > > hostport >> > > '27065' '27015' >> > > mat_forcemanagedtextureintohardware >> > > '0' '1' >> > > >> > > Console History (reversed) >> > > >> > > 4(0.766062): maxplayers set to 18 >> > > 3(0.765876): Game supporting (2) split screen players >> > > 2(0.162483): ConVarRef test_progression_loop doesn't point to an >> existing ConVar >> > > 1(0.162419): Server is hibernating >> > > ' >> > > Symbol search path is: *** Invalid *** >> > > >> **************************************************************************** >> > > * Symbol loading may be unreliable without a symbol search path. >> * >> > > * Use .symfix to have the debugger choose a symbol path. >> * >> > > * After setting your symbol path, use .reload to refresh symbol >> locations. * >> > > >> **************************************************************************** >> > > Executable search path is: >> > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free >> x86 compatible >> > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS >> > > Machine Name: >> > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0) >> > > System Uptime: not available >> > > Process Uptime: 0 days 0:00:02.000 >> > > ................................................................ >> > > .. >> > > This dump file has an exception of interest stored in it. >> > > The stored exception information can be accessed via .ecxr. >> > > (358.1238): Unknown exception - code 00000000 (first/second chance not >> available) >> > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 >> edi=0024e000 >> > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0 nv up ei pl nz >> na po nc >> > > cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b >> efl=00000202 >> > > *** ERROR: Symbol file could not be found. Defaulted to export >> symbols for ntdll.dll - >> > > ntdll!ZwGetContextThread+0x12: >> > > 7d61d6e4 c20800 ret 8 >> > > >> ______________________________________________________________________________________ >> > > >> > > I have been running L4D servers perfectly on this box so I have no >> idea why the l4d2 demo server keeps crashing. >> > > >> > > Anyone got any ideas? >> > > >> > > ___________________________ >> > > Simon aka Extreme_One >> > > >> > > >> > >> > There are crash when doing "quit" command in console, maybe this also >> > related to your somewhat. >> > >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

