http://support.ipswitch.com/kb/WSK-19980701-EM02.htm

Thanks,
- Saul.


2009/10/28 Simon Humphrey <[email protected]>

>
> I'm seeing this in console:
>
> CreateBoundSocket: ::bind returned Win32 error 10013
> cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection
>
> Nothing in log files.
>
> Still the server is crashing roughly every 60 seconds.
>
> ___________________________
> Simon  aka  Extreme_One
>
>
>
> > To: [email protected]
> > From: [email protected]
> > Date: Wed, 28 Oct 2009 16:26:55 +0300
> > Subject: Re: [hlds] l4d2demo server crashing every minute or so
> >
> > On 28.10.2009 16:15, Simon Humphrey wrote:
> > >
> > > Hi,
> > >
> > > I have my demo server installed and up but it keeps falling over.
> > >
> > > Here's an extract of the mindump
> > >
> > >
> ________________________________________________________________________________________
> > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
> > > Copyright (c) Microsoft Corporation. All rights reserved.
> > >
> > >
> > > Loading Dump File
> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
> > > User Mini Dump File: Only registers, stack and portions of memory are
> available
> > >
> > > Comment: 'Crash
> > > Uptime( 0.912576 )
> > >
> > > Memory
> > > memusage( 48 % )
> > > totalPhysical Mb(4086.87)
> > > freePhysical Mb(2105.45)
> > > totalPaging Mb(5870.30)
> > > freePaging Mb(2863.13)
> > > totalVirtualMem Mb(2047.88)
> > > freeVirtualMem Mb(1734.07)
> > > extendedVirtualFree Mb(0.00)
> > >
> > > Paged Pool
> > > prev PP PAGES: used: 0, free 0
> > > final PP PAGES: used: 0, free 0
> > > memallocfail? = 0
> > > Active: inactive SpawnCount 0 MapLoad Count 0
> > > Error count 0, end demo 0, abort count 0
> > >
> > > ConVars (non-default)
> > >
> > > var    value    default
> > > joy_xcontroller_found
> > >      '0' '1'
> > > mat_dxlevel
> > >      '90' '0'
> > > hostname
> > >      'Left 4 Dead 2 Demo' ''
> > > deathmatch
> > >      '1' '0'
> > > hostport
> > >      '27065' '27015'
> > > mat_forcemanagedtextureintohardware
> > >      '0' '1'
> > >
> > > Console History (reversed)
> > >
> > > 4(0.766062):  maxplayers set to 18
> > > 3(0.765876):  Game supporting (2) split screen players
> > > 2(0.162483):  ConVarRef test_progression_loop doesn't point to an
> existing ConVar
> > > 1(0.162419):  Server is hibernating
> > > '
> > > Symbol search path is: *** Invalid ***
> > >
> ****************************************************************************
> > > * Symbol loading may be unreliable without a symbol search path.
>     *
> > > * Use .symfix to have the debugger choose a symbol path.
>     *
> > > * After setting your symbol path, use .reload to refresh symbol
> locations. *
> > >
> ****************************************************************************
> > > Executable search path is:
> > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free x86
> compatible
> > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
> > > Machine Name:
> > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
> > > System Uptime: not available
> > > Process Uptime: 0 days 0:00:02.000
> > > ................................................................
> > > ..
> > > This dump file has an exception of interest stored in it.
> > > The stored exception information can be accessed via .ecxr.
> > > (358.1238): Unknown exception - code 00000000 (first/second chance not
> available)
> > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8
> edi=0024e000
> > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz na
> po nc
> > > cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
> efl=00000202
> > > *** ERROR: Symbol file could not be found.  Defaulted to export symbols
> for ntdll.dll -
> > > ntdll!ZwGetContextThread+0x12:
> > > 7d61d6e4 c20800          ret     8
> > >
> ______________________________________________________________________________________
> > >
> > > I have been running L4D servers perfectly on this box so I have no idea
> why the l4d2 demo server keeps crashing.
> > >
> > > Anyone got any ideas?
> > >
> > > ___________________________
> > > Simon  aka  Extreme_One
> > >
> > >
> >
> > There are crash when doing "quit" command in console, maybe this also
> > related to your somewhat.
> >
> >
> > _______________________________________________
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> please visit:
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>
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