Straight from MSDN: > Another possible reason for the WSAEACCES error is that when the > *bind*function is called (on Windows NT 4.0 with SP4 and later), another > application, service, or kernel mode driver is bound to the same address > with exclusive access. Such exclusive access is a new feature of > Windows NT 4.0 with SP4 and later, and is implemented by using the > SO_EXCLUSIVEADDRUSE option. >
Thanks, - Saul. 2009/10/28 Saul Rennison <[email protected]> > I think that error means that the port is already taken. > > Thanks, > - Saul. > > > 2009/10/28 Saul Rennison <[email protected]> > > http://support.ipswitch.com/kb/WSK-19980701-EM02.htm >> >> Thanks, >> - Saul. >> >> >> 2009/10/28 Simon Humphrey <[email protected]> >> >> >>> I'm seeing this in console: >>> >>> CreateBoundSocket: ::bind returned Win32 error 10013 >>> cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection >>> >>> Nothing in log files. >>> >>> Still the server is crashing roughly every 60 seconds. >>> >>> ___________________________ >>> Simon aka Extreme_One >>> >>> >>> >>> > To: [email protected] >>> > From: [email protected] >>> > Date: Wed, 28 Oct 2009 16:26:55 +0300 >>> > Subject: Re: [hlds] l4d2demo server crashing every minute or so >>> > >>> > On 28.10.2009 16:15, Simon Humphrey wrote: >>> > > >>> > > Hi, >>> > > >>> > > I have my demo server installed and up but it keeps falling over. >>> > > >>> > > Here's an extract of the mindump >>> > > >>> > > >>> ________________________________________________________________________________________ >>> > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86 >>> > > Copyright (c) Microsoft Corporation. All rights reserved. >>> > > >>> > > >>> > > Loading Dump File >>> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp] >>> > > User Mini Dump File: Only registers, stack and portions of memory are >>> available >>> > > >>> > > Comment: 'Crash >>> > > Uptime( 0.912576 ) >>> > > >>> > > Memory >>> > > memusage( 48 % ) >>> > > totalPhysical Mb(4086.87) >>> > > freePhysical Mb(2105.45) >>> > > totalPaging Mb(5870.30) >>> > > freePaging Mb(2863.13) >>> > > totalVirtualMem Mb(2047.88) >>> > > freeVirtualMem Mb(1734.07) >>> > > extendedVirtualFree Mb(0.00) >>> > > >>> > > Paged Pool >>> > > prev PP PAGES: used: 0, free 0 >>> > > final PP PAGES: used: 0, free 0 >>> > > memallocfail? = 0 >>> > > Active: inactive SpawnCount 0 MapLoad Count 0 >>> > > Error count 0, end demo 0, abort count 0 >>> > > >>> > > ConVars (non-default) >>> > > >>> > > var value default >>> > > joy_xcontroller_found >>> > > '0' '1' >>> > > mat_dxlevel >>> > > '90' '0' >>> > > hostname >>> > > 'Left 4 Dead 2 Demo' '' >>> > > deathmatch >>> > > '1' '0' >>> > > hostport >>> > > '27065' '27015' >>> > > mat_forcemanagedtextureintohardware >>> > > '0' '1' >>> > > >>> > > Console History (reversed) >>> > > >>> > > 4(0.766062): maxplayers set to 18 >>> > > 3(0.765876): Game supporting (2) split screen players >>> > > 2(0.162483): ConVarRef test_progression_loop doesn't point to an >>> existing ConVar >>> > > 1(0.162419): Server is hibernating >>> > > ' >>> > > Symbol search path is: *** Invalid *** >>> > > >>> **************************************************************************** >>> > > * Symbol loading may be unreliable without a symbol search path. >>> * >>> > > * Use .symfix to have the debugger choose a symbol path. >>> * >>> > > * After setting your symbol path, use .reload to refresh symbol >>> locations. * >>> > > >>> **************************************************************************** >>> > > Executable search path is: >>> > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free >>> x86 compatible >>> > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS >>> > > Machine Name: >>> > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0) >>> > > System Uptime: not available >>> > > Process Uptime: 0 days 0:00:02.000 >>> > > ................................................................ >>> > > .. >>> > > This dump file has an exception of interest stored in it. >>> > > The stored exception information can be accessed via .ecxr. >>> > > (358.1238): Unknown exception - code 00000000 (first/second chance >>> not available) >>> > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8 >>> edi=0024e000 >>> > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0 nv up ei pl nz >>> na po nc >>> > > cs=0023 ss=002b ds=002b es=002b fs=0053 gs=002b >>> efl=00000202 >>> > > *** ERROR: Symbol file could not be found. Defaulted to export >>> symbols for ntdll.dll - >>> > > ntdll!ZwGetContextThread+0x12: >>> > > 7d61d6e4 c20800 ret 8 >>> > > >>> ______________________________________________________________________________________ >>> > > >>> > > I have been running L4D servers perfectly on this box so I have no >>> idea why the l4d2 demo server keeps crashing. >>> > > >>> > > Anyone got any ideas? >>> > > >>> > > ___________________________ >>> > > Simon aka Extreme_One >>> > > >>> > > >>> > >>> > There are crash when doing "quit" command in console, maybe this also >>> > related to your somewhat. >>> > >>> > >>> > _______________________________________________ >>> > To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> > http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >> >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

