Straight from MSDN:

> Another possible reason for the WSAEACCES error is that when the 
> *bind*function is called (on Windows NT 4.0 with SP4 and later), another
> application, service, or kernel mode driver is bound to the same address
> with exclusive access. Such exclusive access is a new feature of
> Windows NT 4.0 with SP4 and later, and is implemented by using the
> SO_EXCLUSIVEADDRUSE option.
>

Thanks,
- Saul.


2009/10/28 Saul Rennison <[email protected]>

> I think that error means that the port is already taken.
>
> Thanks,
> - Saul.
>
>
> 2009/10/28 Saul Rennison <[email protected]>
>
> http://support.ipswitch.com/kb/WSK-19980701-EM02.htm
>>
>> Thanks,
>> - Saul.
>>
>>
>> 2009/10/28 Simon Humphrey <[email protected]>
>>
>>
>>> I'm seeing this in console:
>>>
>>> CreateBoundSocket: ::bind returned Win32 error 10013
>>> cminterface.cpp (687) : Assertion Failed: 0 != m_hConnection
>>>
>>> Nothing in log files.
>>>
>>> Still the server is crashing roughly every 60 seconds.
>>>
>>> ___________________________
>>> Simon  aka  Extreme_One
>>>
>>>
>>>
>>> > To: [email protected]
>>> > From: [email protected]
>>> > Date: Wed, 28 Oct 2009 16:26:55 +0300
>>> > Subject: Re: [hlds] l4d2demo server crashing every minute or so
>>> >
>>> > On 28.10.2009 16:15, Simon Humphrey wrote:
>>> > >
>>> > > Hi,
>>> > >
>>> > > I have my demo server installed and up but it keeps falling over.
>>> > >
>>> > > Here's an extract of the mindump
>>> > >
>>> > >
>>> ________________________________________________________________________________________
>>> > > Microsoft (R) Windows Debugger Version 6.11.0001.404 X86
>>> > > Copyright (c) Microsoft Corporation. All rights reserved.
>>> > >
>>> > >
>>> > > Loading Dump File
>>> [C:\l4d\l4d2demo\left4dead2_demo\Steam__683094__2009_10_28T13_15_16C0.mdmp]
>>> > > User Mini Dump File: Only registers, stack and portions of memory are
>>> available
>>> > >
>>> > > Comment: 'Crash
>>> > > Uptime( 0.912576 )
>>> > >
>>> > > Memory
>>> > > memusage( 48 % )
>>> > > totalPhysical Mb(4086.87)
>>> > > freePhysical Mb(2105.45)
>>> > > totalPaging Mb(5870.30)
>>> > > freePaging Mb(2863.13)
>>> > > totalVirtualMem Mb(2047.88)
>>> > > freeVirtualMem Mb(1734.07)
>>> > > extendedVirtualFree Mb(0.00)
>>> > >
>>> > > Paged Pool
>>> > > prev PP PAGES: used: 0, free 0
>>> > > final PP PAGES: used: 0, free 0
>>> > > memallocfail? = 0
>>> > > Active: inactive SpawnCount 0 MapLoad Count 0
>>> > > Error count 0, end demo 0, abort count 0
>>> > >
>>> > > ConVars (non-default)
>>> > >
>>> > > var    value    default
>>> > > joy_xcontroller_found
>>> > >      '0' '1'
>>> > > mat_dxlevel
>>> > >      '90' '0'
>>> > > hostname
>>> > >      'Left 4 Dead 2 Demo' ''
>>> > > deathmatch
>>> > >      '1' '0'
>>> > > hostport
>>> > >      '27065' '27015'
>>> > > mat_forcemanagedtextureintohardware
>>> > >      '0' '1'
>>> > >
>>> > > Console History (reversed)
>>> > >
>>> > > 4(0.766062):  maxplayers set to 18
>>> > > 3(0.765876):  Game supporting (2) split screen players
>>> > > 2(0.162483):  ConVarRef test_progression_loop doesn't point to an
>>> existing ConVar
>>> > > 1(0.162419):  Server is hibernating
>>> > > '
>>> > > Symbol search path is: *** Invalid ***
>>> > >
>>> ****************************************************************************
>>> > > * Symbol loading may be unreliable without a symbol search path.
>>>       *
>>> > > * Use .symfix to have the debugger choose a symbol path.
>>>       *
>>> > > * After setting your symbol path, use .reload to refresh symbol
>>> locations. *
>>> > >
>>> ****************************************************************************
>>> > > Executable search path is:
>>> > > Windows Server 2003 Version 3790 (Service Pack 2) MP (2 procs) Free
>>> x86 compatible
>>> > > Product: LanManNt, suite: Enterprise TerminalServer SingleUserTS
>>> > > Machine Name:
>>> > > Debug session time: Wed Oct 28 13:15:16.000 2009 (GMT+0)
>>> > > System Uptime: not available
>>> > > Process Uptime: 0 days 0:00:02.000
>>> > > ................................................................
>>> > > ..
>>> > > This dump file has an exception of interest stored in it.
>>> > > The stored exception information can be accessed via .ecxr.
>>> > > (358.1238): Unknown exception - code 00000000 (first/second chance
>>> not available)
>>> > > eax=00000000 ebx=0024dfd0 ecx=00000000 edx=00000000 esi=0024dfa8
>>> edi=0024e000
>>> > > eip=7d61d6e4 esp=16b1c418 ebp=16b1c424 iopl=0         nv up ei pl nz
>>> na po nc
>>> > > cs=0023  ss=002b  ds=002b  es=002b  fs=0053  gs=002b
>>> efl=00000202
>>> > > *** ERROR: Symbol file could not be found.  Defaulted to export
>>> symbols for ntdll.dll -
>>> > > ntdll!ZwGetContextThread+0x12:
>>> > > 7d61d6e4 c20800          ret     8
>>> > >
>>> ______________________________________________________________________________________
>>> > >
>>> > > I have been running L4D servers perfectly on this box so I have no
>>> idea why the l4d2 demo server keeps crashing.
>>> > >
>>> > > Anyone got any ideas?
>>> > >
>>> > > ___________________________
>>> > > Simon  aka  Extreme_One
>>> > >
>>> > >
>>> >
>>> > There are crash when doing "quit" command in console, maybe this also
>>> > related to your somewhat.
>>> >
>>> >
>>> > _______________________________________________
>>> > To unsubscribe, edit your list preferences, or view the list archives,
>>> please visit:
>>> > http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>> _______________________________________________
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>>> please visit:
>>> http://list.valvesoftware.com/mailman/listinfo/hlds
>>>
>>
>>
>
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