C'mawn VALVe! PLEASE! :(
Thanks,
- Saul.

2009/10/28 admin bob <[email protected]>

> Freezing code for a few weeks would probably result in the final game being
> postponed for a few weeks.  Is that really want you want?  For a demo?
> Didn't think so.
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Neil Voutt
> Sent: Wednesday, October 28, 2009 4:07 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] A few suggestions for Valve
>
> amen
>
> -Neil
>
>
> On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <[email protected]>
> wrote:
>
> > Oh Valve, how you tease us with all these sneaky release time changes!
> >
> > Maybe learning about the concept of freezing your code a few weeks
> > before you plan to release the demo content would be a good idea? Then
> > we wouldn't need to sit through the pain of waiting and having to update
> > for every single change (I believe the Left 4 Dead 2 demo server content
> > is on revision 3 and it hasn't even been released yet)!
> >
> > I'm sure this would cause a lot less stress for server admins and for
> you.
> >
> > -TheGeekLord
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to