C'mawn VALVe! PLEASE! :( Thanks, - Saul.
2009/10/28 admin bob <[email protected]> > Freezing code for a few weeks would probably result in the final game being > postponed for a few weeks. Is that really want you want? For a demo? > Didn't think so. > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Neil Voutt > Sent: Wednesday, October 28, 2009 4:07 PM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] A few suggestions for Valve > > amen > > -Neil > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <[email protected]> > wrote: > > > Oh Valve, how you tease us with all these sneaky release time changes! > > > > Maybe learning about the concept of freezing your code a few weeks > > before you plan to release the demo content would be a good idea? Then > > we wouldn't need to sit through the pain of waiting and having to update > > for every single change (I believe the Left 4 Dead 2 demo server content > > is on revision 3 and it hasn't even been released yet)! > > > > I'm sure this would cause a lot less stress for server admins and for > you. > > > > -TheGeekLord > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

