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-----Original Message-----
From: hlds-boun...@list.valvesoftware.com
[mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris
Sent: 28 October 2009 23:04
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] A few suggestions for Valve

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On Wed, Oct 28, 2009 at 10:58 PM, Ook <ooksser...@zootal.com> wrote:

> In the real world, code freeze does not mean "no changes to the code". It
> means no more features get added, and the only code changes are for bug
> fixes (this really varies from organization to organization, but
everywhere
> I've worked during the last 20 years did it that way). The iterative
> testing/fixing cycle continues until they get to the point where they are
> willing to release it with the known bugs. Code freeze never really
happens
> because something always comes up that requires a code change. You grab a
> snapshot, you call it a "code freeze" to make management happy, you test
> the
> snot out of it, and if you are happy you release it. If not, you change
the
> code and "freeze" it again.
>
> In the Valve world, demo = beta = code freeze so they can do bug fixes.
The
> fact that they are making last minute changes doesn't mean they did or did
> not have a code freeze. It simply means there are still bugs that they are
> working on, and the arbitrary deadline of "demo release date" doesn't
> change
> the fact that, hello, we still have a buttload of bugs that we are
> fervently
> fixing. It sucks to be a programmer at Valve right now because you are
> probalby sleeping at your cube - if you are even allowed to sleep.
>
> ----- Original Message -----
> From: "admin bob" <admin...@cox.net>
> To: "'Half-Life dedicated Win32 server mailing list'"
> <hlds@list.valvesoftware.com>
> Sent: Wednesday, October 28, 2009 3:31 PM
> Subject: Re: [hlds] A few suggestions for Valve
>
>
> > Freezing code for a few weeks would probably result in the final game
> > being
> > postponed for a few weeks.  Is that really want you want?  For a demo?
> > Didn't think so.
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil Voutt
> > Sent: Wednesday, October 28, 2009 4:07 PM
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] A few suggestions for Valve
> >
> > amen
> >
> > -Neil
> >
> >
> > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <li...@thegeeklord.net>
> > wrote:
> >
> >> Oh Valve, how you tease us with all these sneaky release time changes!
> >>
> >> Maybe learning about the concept of freezing your code a few weeks
> >> before you plan to release the demo content would be a good idea? Then
> >> we wouldn't need to sit through the pain of waiting and having to
update
> >> for every single change (I believe the Left 4 Dead 2 demo server
content
> >> is on revision 3 and it hasn't even been released yet)!
> >>
> >> I'm sure this would cause a lot less stress for server admins and for
> >> you.
> >>
> >> -TheGeekLord
> >>
> >>
> >>
> >> _______________________________________________
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> >>
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> >
> >
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> >
>
>
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