http://www.youtube.com/watch?v=6S9ecXWCBCc
-----Original Message----- From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Chris Sent: 28 October 2009 23:04 To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] A few suggestions for Valve http://i37.tinypic.com/29blwgp.png On Wed, Oct 28, 2009 at 10:58 PM, Ook <ooksser...@zootal.com> wrote: > In the real world, code freeze does not mean "no changes to the code". It > means no more features get added, and the only code changes are for bug > fixes (this really varies from organization to organization, but everywhere > I've worked during the last 20 years did it that way). The iterative > testing/fixing cycle continues until they get to the point where they are > willing to release it with the known bugs. Code freeze never really happens > because something always comes up that requires a code change. You grab a > snapshot, you call it a "code freeze" to make management happy, you test > the > snot out of it, and if you are happy you release it. If not, you change the > code and "freeze" it again. > > In the Valve world, demo = beta = code freeze so they can do bug fixes. The > fact that they are making last minute changes doesn't mean they did or did > not have a code freeze. It simply means there are still bugs that they are > working on, and the arbitrary deadline of "demo release date" doesn't > change > the fact that, hello, we still have a buttload of bugs that we are > fervently > fixing. It sucks to be a programmer at Valve right now because you are > probalby sleeping at your cube - if you are even allowed to sleep. > > ----- Original Message ----- > From: "admin bob" <admin...@cox.net> > To: "'Half-Life dedicated Win32 server mailing list'" > <hlds@list.valvesoftware.com> > Sent: Wednesday, October 28, 2009 3:31 PM > Subject: Re: [hlds] A few suggestions for Valve > > > > Freezing code for a few weeks would probably result in the final game > > being > > postponed for a few weeks. Is that really want you want? For a demo? > > Didn't think so. > > > > -----Original Message----- > > From: hlds-boun...@list.valvesoftware.com > > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Neil Voutt > > Sent: Wednesday, October 28, 2009 4:07 PM > > To: Half-Life dedicated Win32 server mailing list > > Subject: Re: [hlds] A few suggestions for Valve > > > > amen > > > > -Neil > > > > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <li...@thegeeklord.net> > > wrote: > > > >> Oh Valve, how you tease us with all these sneaky release time changes! > >> > >> Maybe learning about the concept of freezing your code a few weeks > >> before you plan to release the demo content would be a good idea? Then > >> we wouldn't need to sit through the pain of waiting and having to update > >> for every single change (I believe the Left 4 Dead 2 demo server content > >> is on revision 3 and it hasn't even been released yet)! > >> > >> I'm sure this would cause a lot less stress for server admins and for > >> you. > >> > >> -TheGeekLord > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds