Even though it's just a demo, a lot of people are reserving time for this.
It's like a date that doesn't show up :/

2009/10/28 Joeri van der Velden <[email protected]>

> I'm pretty annoyed now because I've been rallying my friends for the 3rd
> time, and again we're waiting for any sign of what's going to happen next.
> Valve could at least make a blog entry or something to keep us posted. Even
> if they just say they're "playtesting" we at least know what's going on.
>
> 2009/10/28 admin bob <[email protected]>
>
>> Freezing code for a few weeks would probably result in the final game
>> being
>>
>> postponed for a few weeks.  Is that really want you want?  For a demo?
>> Didn't think so.
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Neil Voutt
>> Sent: Wednesday, October 28, 2009 4:07 PM
>> To: Half-Life dedicated Win32 server mailing list
>> Subject: Re: [hlds] A few suggestions for Valve
>>
>> amen
>>
>> -Neil
>>
>>
>> On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <[email protected]>
>> wrote:
>>
>> > Oh Valve, how you tease us with all these sneaky release time changes!
>> >
>> > Maybe learning about the concept of freezing your code a few weeks
>> > before you plan to release the demo content would be a good idea? Then
>> > we wouldn't need to sit through the pain of waiting and having to update
>> > for every single change (I believe the Left 4 Dead 2 demo server content
>> > is on revision 3 and it hasn't even been released yet)!
>> >
>> > I'm sure this would cause a lot less stress for server admins and for
>> you.
>> >
>> > -TheGeekLord
>> >
>> >
>> >
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>
>
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