Fire up your server. It'll tell you when an update is available as long as
Valve makes it a required update.
-Richard Eid
On Wed, Oct 28, 2009 at 7:30 PM, Nour El Saidi <[email protected]> wrote:
> I have one request, can we be sent an announcement regarding any server
> updates via the mailing list as soon as they happen?
>
> Thanks
>
> Nelsaidi
>
> On Wed, Oct 28, 2009 at 11:26 PM, <[email protected]> wrote:
>
> > http://www.youtube.com/watch?v=6S9ecXWCBCc
> >
> > -----Original Message-----
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Chris
> > Sent: 28 October 2009 23:04
> > To: Half-Life dedicated Win32 server mailing list
> > Subject: Re: [hlds] A few suggestions for Valve
> >
> > http://i37.tinypic.com/29blwgp.png
> >
> > On Wed, Oct 28, 2009 at 10:58 PM, Ook <[email protected]> wrote:
> >
> > > In the real world, code freeze does not mean "no changes to the code".
> It
> > > means no more features get added, and the only code changes are for bug
> > > fixes (this really varies from organization to organization, but
> > everywhere
> > > I've worked during the last 20 years did it that way). The iterative
> > > testing/fixing cycle continues until they get to the point where they
> are
> > > willing to release it with the known bugs. Code freeze never really
> > happens
> > > because something always comes up that requires a code change. You grab
> a
> > > snapshot, you call it a "code freeze" to make management happy, you
> test
> > > the
> > > snot out of it, and if you are happy you release it. If not, you change
> > the
> > > code and "freeze" it again.
> > >
> > > In the Valve world, demo = beta = code freeze so they can do bug fixes.
> > The
> > > fact that they are making last minute changes doesn't mean they did or
> > did
> > > not have a code freeze. It simply means there are still bugs that they
> > are
> > > working on, and the arbitrary deadline of "demo release date" doesn't
> > > change
> > > the fact that, hello, we still have a buttload of bugs that we are
> > > fervently
> > > fixing. It sucks to be a programmer at Valve right now because you are
> > > probalby sleeping at your cube - if you are even allowed to sleep.
> > >
> > > ----- Original Message -----
> > > From: "admin bob" <[email protected]>
> > > To: "'Half-Life dedicated Win32 server mailing list'"
> > > <[email protected]>
> > > Sent: Wednesday, October 28, 2009 3:31 PM
> > > Subject: Re: [hlds] A few suggestions for Valve
> > >
> > >
> > > > Freezing code for a few weeks would probably result in the final game
> > > > being
> > > > postponed for a few weeks. Is that really want you want? For a
> demo?
> > > > Didn't think so.
> > > >
> > > > -----Original Message-----
> > > > From: [email protected]
> > > > [mailto:[email protected]] On Behalf Of Neil Voutt
> > > > Sent: Wednesday, October 28, 2009 4:07 PM
> > > > To: Half-Life dedicated Win32 server mailing list
> > > > Subject: Re: [hlds] A few suggestions for Valve
> > > >
> > > > amen
> > > >
> > > > -Neil
> > > >
> > > >
> > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord <[email protected]>
> > > > wrote:
> > > >
> > > >> Oh Valve, how you tease us with all these sneaky release time
> changes!
> > > >>
> > > >> Maybe learning about the concept of freezing your code a few weeks
> > > >> before you plan to release the demo content would be a good idea?
> Then
> > > >> we wouldn't need to sit through the pain of waiting and having to
> > update
> > > >> for every single change (I believe the Left 4 Dead 2 demo server
> > content
> > > >> is on revision 3 and it hasn't even been released yet)!
> > > >>
> > > >> I'm sure this would cause a lot less stress for server admins and
> for
> > > >> you.
> > > >>
> > > >> -TheGeekLord
> > > >>
> > > >>
> > > >>
> > > >> _______________________________________________
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> archives,
> > > >> please visit:
> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
> > > >>
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> > > > please visit:
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> > > >
> > > >
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> archives,
> > > > please visit:
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> > > >
> > >
> > >
> > > _______________________________________________
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> > > please visit:
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> > >
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> >
> >
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> >
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