looks like the demo is out, decrypting files now. On Wed, Oct 28, 2009 at 6:37 PM, Richard Eid <[email protected]> wrote:
> Fire up your server. It'll tell you when an update is available as long as > Valve makes it a required update. > > -Richard Eid > > > On Wed, Oct 28, 2009 at 7:30 PM, Nour El Saidi <[email protected]> wrote: > > > I have one request, can we be sent an announcement regarding any server > > updates via the mailing list as soon as they happen? > > > > Thanks > > > > Nelsaidi > > > > On Wed, Oct 28, 2009 at 11:26 PM, <[email protected]> wrote: > > > > > http://www.youtube.com/watch?v=6S9ecXWCBCc > > > > > > -----Original Message----- > > > From: [email protected] > > > [mailto:[email protected]] On Behalf Of Chris > > > Sent: 28 October 2009 23:04 > > > To: Half-Life dedicated Win32 server mailing list > > > Subject: Re: [hlds] A few suggestions for Valve > > > > > > http://i37.tinypic.com/29blwgp.png > > > > > > On Wed, Oct 28, 2009 at 10:58 PM, Ook <[email protected]> wrote: > > > > > > > In the real world, code freeze does not mean "no changes to the > code". > > It > > > > means no more features get added, and the only code changes are for > bug > > > > fixes (this really varies from organization to organization, but > > > everywhere > > > > I've worked during the last 20 years did it that way). The iterative > > > > testing/fixing cycle continues until they get to the point where they > > are > > > > willing to release it with the known bugs. Code freeze never really > > > happens > > > > because something always comes up that requires a code change. You > grab > > a > > > > snapshot, you call it a "code freeze" to make management happy, you > > test > > > > the > > > > snot out of it, and if you are happy you release it. If not, you > change > > > the > > > > code and "freeze" it again. > > > > > > > > In the Valve world, demo = beta = code freeze so they can do bug > fixes. > > > The > > > > fact that they are making last minute changes doesn't mean they did > or > > > did > > > > not have a code freeze. It simply means there are still bugs that > they > > > are > > > > working on, and the arbitrary deadline of "demo release date" doesn't > > > > change > > > > the fact that, hello, we still have a buttload of bugs that we are > > > > fervently > > > > fixing. It sucks to be a programmer at Valve right now because you > are > > > > probalby sleeping at your cube - if you are even allowed to sleep. > > > > > > > > ----- Original Message ----- > > > > From: "admin bob" <[email protected]> > > > > To: "'Half-Life dedicated Win32 server mailing list'" > > > > <[email protected]> > > > > Sent: Wednesday, October 28, 2009 3:31 PM > > > > Subject: Re: [hlds] A few suggestions for Valve > > > > > > > > > > > > > Freezing code for a few weeks would probably result in the final > game > > > > > being > > > > > postponed for a few weeks. Is that really want you want? For a > > demo? > > > > > Didn't think so. > > > > > > > > > > -----Original Message----- > > > > > From: [email protected] > > > > > [mailto:[email protected]] On Behalf Of Neil > Voutt > > > > > Sent: Wednesday, October 28, 2009 4:07 PM > > > > > To: Half-Life dedicated Win32 server mailing list > > > > > Subject: Re: [hlds] A few suggestions for Valve > > > > > > > > > > amen > > > > > > > > > > -Neil > > > > > > > > > > > > > > > On Wed, Oct 28, 2009 at 5:03 PM, TheGeekLord < > [email protected]> > > > > > wrote: > > > > > > > > > >> Oh Valve, how you tease us with all these sneaky release time > > changes! > > > > >> > > > > >> Maybe learning about the concept of freezing your code a few weeks > > > > >> before you plan to release the demo content would be a good idea? > > Then > > > > >> we wouldn't need to sit through the pain of waiting and having to > > > update > > > > >> for every single change (I believe the Left 4 Dead 2 demo server > > > content > > > > >> is on revision 3 and it hasn't even been released yet)! > > > > >> > > > > >> I'm sure this would cause a lot less stress for server admins and > > for > > > > >> you. > > > > >> > > > > >> -TheGeekLord > > > > >> > > > > >> > > > > >> > > > > >> _______________________________________________ > > > > >> To unsubscribe, edit your list preferences, or view the list > > archives, > > > > >> please visit: > > > > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >> > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > _______________________________________________ > > > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > > > > please visit: > > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > > > > > > _______________________________________________ > > > > To unsubscribe, edit your list preferences, or view the list > archives, > > > > please visit: > > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, > > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

