"Eliminates" the penalty? It still exists. The nerf affects both weapons equally, and you underestimate the power of more frequent airblasts for 4/5 of the ammo. You could compare the weapons to the scout's FaN and scattergun. The former is good for/against your average pubber, but the latter is the obvious choice at a higher level. The Backburner is only useful if you can catch the enemy with his pants down, while while the airblast is a direct counter to huntsman snipers and the explosive classes (soldiers, demomen and engineers to a lesser extent). Let me fix that last sentence for you. "...[the update] redefines the BB as an ambush weapon while increasing the use of the airblast (as a counter to explosive classes and to encourage teamwork to a lesser extent).
On Thu, Apr 29, 2010 at 8:09 AM, Shawn Somers <[email protected]>wrote: > Only problem with that, is that it doesn't encourage m2, it just > eliminates the penalty for using the BB. > > I would have understood it if this was a drop weapon, but instead, it > penalizes every pyro and reduces them to medics assistant to put out > fires and a juggling clown. > > Shawn > > > Max S wrote: > > This might be off-topic, but I love this update. Anything that > discourages > > W+M1 and encourages W+M2 is great to have (and the large list of > additional > > improvements doesn't hurt). Thanks, Valve! > > > > On Thu, Apr 29, 2010 at 8:05 AM, -xL-Trinidad > > <[email protected]>wrote: > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

