This might be off-topic, but I love this update. Anything that discourages
W+M1 and encourages W+M2 is great to have (and the large list of additional
improvements doesn't hurt). Thanks, Valve!

On Thu, Apr 29, 2010 at 8:05 AM, -xL-Trinidad
<[email protected]>wrote:

> There was an issue on the last L4D2 Update with MM and SM but it was fixed
> in the last nightly or beta. Get the latest Version of MM and SM 1.3.4 and
> try again.
>   ----- Original Message -----
>  From: Jason Ruymen
>  To: '[email protected]' ; '[email protected]
> '
>  Sent: Thursday, April 29, 2010 2:32 AM
>  Subject: [hlds] Team Fortress 2/Day of Defeat: Source Update
>
>
>  Required updates to Team Fortress 2 and Day of Defeat: Source have been
> released.  Please run hldsupdatetool to receive the updates.  The specific
> changes include:
>
>  Dedicated server
>  - Linux optimizations.
>  - Fixed Linux servers not relisting correctly after a master server
> restart.
>  - Fixed a case where servers could have "ghost" players consuming player
> slots.
>
>  Engine
>  - Marked the "snd_show" convar as a cheat.
>
>  Team Fortress 2
>  New content:
>  - Added new community map cp_freight.
>  - Added missing physics models for several items.
>  - Added jiggle bones to the Sam & Max items, and The Buff Banner.
>  - Added Crit-a-Cola.
>
>  Gameplay Changes:
>  - Pyro changes:
>  - Flamethrower direct damage reduced 20%.
>  - Burn duration reduced (10 -> 6 seconds).
>  - Airblast re-fire delay reduced by 25%.
>  - Airblast ammo usage reduced by 20%.
>  - All reflected rockets/grenades/arrows now mini-crit.
>  - Airblasting enemies into environmental deaths now awards the death
> credit to the Pyro.
>  - Heavy changes:
>  - Minigun spin-up/down time reduced by 25%
>  - Minigun firing movement speed increased to just under half-normal (from
> 80 to 110).
>  - Throwing a sandvich to a teammate now earns a full bonus point (was half
> a point).
>  - Bonk! changes:
>  - Post-use movement penalty removed.
>  - Now has a re-use cooldown time, like The Sandman.
>  - The Chargin' Target changes:
>                 - Direct charge hit now does 50 damage + 10 per head (up to
> 5 heads).
>                 - Capped the turn rate from +left and +right while
> charging.
>  - The Huntsman changes:
>  - Removed restriction that arrows need to be aimed before they can be lit
> by a Pyro.
>  - Bow can now be lowered without losing the lit arrow.
>  - Changed bow so you can start charging it while you're jumping, but you
> can't fire until you're on the ground.
>  - Fixed bug where flame effect would get stuck on if you change weapons
> with a lit arrow.
>  - Backpack changes:
>  - Moved Crafting button out to the root class/backpack selection panel.
>  - Dragging and dropping items in your backpack now makes appropriate
> sounds.
>  - Bot changes:
>  - Bots don't retreat to gather health as readily if they are in combat.
>  - Bots no longer retreat when moving to block a point capture.
>  - Bots should now equip an appropriate combat weapon and fight while
> moving to collect health.
>  - Bots who are roaming the map and hunting now chase down their victims,
> following them around corners.
>  - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> their fire button for a minimum time. This was causing Soldier bots to fire
> rockets into nearby walls as they strafed, killing themselves.
>  - Soldiers bots now switch to their shotgun after firing all four rockets
> when engaging an enemy.
>  - Added a few more bot names from community suggestions.
>  - Fixed a behavior loop with Engineer metal gathering.
>  - The Sandman change:
>                  - Added a slight speed reduction to stunned players.
>  - Community requests
>  - Added ConVars log_verbose_enable and log_verbose_interval to report
> player positions in the server log at regular intervals
>                        - log_verbose_enable     default: 0
>                        - log_verbose_interval   default:  3 secs
>                  - "Last-weapon" initialization on respawn now sets itself
> to be the melee weapon if you don't have a selectable secondary weapon (like
> The Razorback).
>
>  Bug Fixes:
>  - Fixed an case where The Gunboats didn't apply their damage reduction
> properly.
>  - The amount count in the HUD now flashes red when you're low on ammo.
>  - Extinguishing a burning teammate now earns a full bonus point (was half
> a point).
>  - Fixed a permanent overheal exploit involving dispensers.
>  - Fixed a bug in spectator mode where the user aborted out of freezecam,
> setup a spec mode (like IN_EYE), and would then have the setting stomped
> after the freezecam timer expired.
>  - Fixed bug with disguised spy sometimes seeing his own name in the
> disguise status HUD.
>  - Fixed a client crash that could result from players with arrows embedded
> in them.
>  - Fixed items that can be worn by any class having the wrong model when
> worn by a disguised Spy.
>  - Added missing map prefixes to server browser game types.
>  - Killing yourself with your own sentry no longer increments the sentry's
> kill counter.
>  - Fixed dropped hats sometimes having the wrong team color.
>  - Fixed crit-boosted players not getting critical hits if their weapon has
> custom no-crit behavior.
>  - Fixed the achievement dialog taking a long time to pop up, and completed
> achievements now sort to the bottom of the list.
>  - Fixed Spies disguised as Medics hearing the autocaller sound.
>
>  Jason
>
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