+1

First 5 no problems the rest being annoying -.-



-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Thursday, 29 April 2010 11:23 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

Yup
Sent via BlackBerry from T-Mobile

-----Original Message-----
From: Violent Crimes <[email protected]>
Date: Wed, 28 Apr 2010 21:15:07 
To: Half-Life dedicated Win32 server mailing
list<[email protected]>
Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update

Anyone having issues getting this update to download?

On 4/28/2010 8:32 PM, Jason Ruymen wrote:
> Required updates to Team Fortress 2 and Day of Defeat: Source have been
released.  Please run hldsupdatetool to receive the updates.  The specific
changes include:
>
> Dedicated server
> - Linux optimizations.
> - Fixed Linux servers not relisting correctly after a master server
restart.
> - Fixed a case where servers could have "ghost" players consuming player
slots.
>
> Engine
> - Marked the "snd_show" convar as a cheat.
>
> Team Fortress 2
> New content:
> - Added new community map cp_freight.
> - Added missing physics models for several items.
> - Added jiggle bones to the Sam&  Max items, and The Buff Banner.
> - Added Crit-a-Cola.
>
> Gameplay Changes:
> - Pyro changes:
> - Flamethrower direct damage reduced 20%.
> - Burn duration reduced (10 ->  6 seconds).
> - Airblast re-fire delay reduced by 25%.
> - Airblast ammo usage reduced by 20%.
> - All reflected rockets/grenades/arrows now mini-crit.
> - Airblasting enemies into environmental deaths now awards the death
credit to the Pyro.
> - Heavy changes:
> - Minigun spin-up/down time reduced by 25%
> - Minigun firing movement speed increased to just under half-normal (from
80 to 110).
> - Throwing a sandvich to a teammate now earns a full bonus point (was half
a point).
> - Bonk! changes:
> - Post-use movement penalty removed.
> - Now has a re-use cooldown time, like The Sandman.
> - The Chargin' Target changes:
>                 - Direct charge hit now does 50 damage + 10 per head (up
to 5 heads).
>                 - Capped the turn rate from +left and +right while
charging.
> - The Huntsman changes:
> - Removed restriction that arrows need to be aimed before they can be lit
by a Pyro.
> - Bow can now be lowered without losing the lit arrow.
> - Changed bow so you can start charging it while you're jumping, but you
can't fire until you're on the ground.
> - Fixed bug where flame effect would get stuck on if you change weapons
with a lit arrow.
> - Backpack changes:
> - Moved Crafting button out to the root class/backpack selection panel.
> - Dragging and dropping items in your backpack now makes appropriate
sounds.
> - Bot changes:
> - Bots don't retreat to gather health as readily if they are in combat.
> - Bots no longer retreat when moving to block a point capture.
> - Bots should now equip an appropriate combat weapon and fight while
moving to collect health.
> - Bots who are roaming the map and hunting now chase down their victims,
following them around corners.
> - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
their fire button for a minimum time. This was causing Soldier bots to fire
rockets into nearby walls as they strafed, killing themselves.
> - Soldiers bots now switch to their shotgun after firing all four rockets
when engaging an enemy.
> - Added a few more bot names from community suggestions.
> - Fixed a behavior loop with Engineer metal gathering.
> - The Sandman change:
>                  - Added a slight speed reduction to stunned players.
> - Community requests
> - Added ConVars log_verbose_enable and log_verbose_interval to report
player positions in the server log at regular intervals
>                        - log_verbose_enable     default: 0
>                        - log_verbose_interval   default:  3 secs
>                  - "Last-weapon" initialization on respawn now sets itself
to be the melee weapon if you don't have a selectable secondary weapon (like
The Razorback).
>
> Bug Fixes:
> - Fixed an case where The Gunboats didn't apply their damage reduction
properly.
> - The amount count in the HUD now flashes red when you're low on ammo.
> - Extinguishing a burning teammate now earns a full bonus point (was half
a point).
> - Fixed a permanent overheal exploit involving dispensers.
> - Fixed a bug in spectator mode where the user aborted out of freezecam,
setup a spec mode (like IN_EYE), and would then have the setting stomped
after the freezecam timer expired.
> - Fixed bug with disguised spy sometimes seeing his own name in the
disguise status HUD.
> - Fixed a client crash that could result from players with arrows embedded
in them.
> - Fixed items that can be worn by any class having the wrong model when
worn by a disguised Spy.
> - Added missing map prefixes to server browser game types.
> - Killing yourself with your own sentry no longer increments the sentry's
kill counter.
> - Fixed dropped hats sometimes having the wrong team color.
> - Fixed crit-boosted players not getting critical hits if their weapon has
custom no-crit behavior.
> - Fixed the achievement dialog taking a long time to pop up, and completed
achievements now sort to the bottom of the list.
> - Fixed Spies disguised as Medics hearing the autocaller sound.
>
> Jason
>
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