wait your still running 1.2.4 SM? :P anyone find any difference between SM 1.3/1.4 or are they both crashing for everyone.
On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3 <[email protected]> wrote: > SM version: 11:47:18 SourceMod Version Information: > SourceMod Version: 1.2.4 > SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4) > SourcePawn API: v1 = 4, v2 = 3 > Compiled on: Oct 3 2009 03:24:54 > Build ID: 2802:8b2f1909e394 > http://www.sourcemod.net/ > MM Version: 11:47:32 Metamod:Source version 1.8.0 > Build ID: 691:92ea98d22d75 > Loaded As: GameDLL (gameinfo.txt) > Compiled on: Dec 19 2009 > Plugin interface version: 15:14 > SourceHook version: 5:5 > http://www.metamodsource.net/ > > Running win2k8, Running fine with 24/24 players. Am I doing it wrong? > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Alexander Baade > Sent: Thursday, 29 April 2010 11:44 AM > To: Half-Life dedicated Win32 server mailing list > Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update > > Maybe my update failed? I have disabled SM & MM and I am still unable to > get > my server back up and running. > > On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen > <[email protected]>wrote: > > > Required updates to Team Fortress 2 and Day of Defeat: Source have been > > released. Please run hldsupdatetool to receive the updates. The > specific > > changes include: > > > > Dedicated server > > - Linux optimizations. > > - Fixed Linux servers not relisting correctly after a master server > > restart. > > - Fixed a case where servers could have "ghost" players consuming player > > slots. > > > > Engine > > - Marked the "snd_show" convar as a cheat. > > > > Team Fortress 2 > > New content: > > - Added new community map cp_freight. > > - Added missing physics models for several items. > > - Added jiggle bones to the Sam & Max items, and The Buff Banner. > > - Added Crit-a-Cola. > > > > Gameplay Changes: > > - Pyro changes: > > - Flamethrower direct damage reduced 20%. > > - Burn duration reduced (10 -> 6 seconds). > > - Airblast re-fire delay reduced by 25%. > > - Airblast ammo usage reduced by 20%. > > - All reflected rockets/grenades/arrows now mini-crit. > > - Airblasting enemies into environmental deaths now awards the death > credit > > to the Pyro. > > - Heavy changes: > > - Minigun spin-up/down time reduced by 25% > > - Minigun firing movement speed increased to just under half-normal (from > > 80 to 110). > > - Throwing a sandvich to a teammate now earns a full bonus point (was > half > > a point). > > - Bonk! changes: > > - Post-use movement penalty removed. > > - Now has a re-use cooldown time, like The Sandman. > > - The Chargin' Target changes: > > - Direct charge hit now does 50 damage + 10 per head (up to > 5 > > heads). > > - Capped the turn rate from +left and +right while > charging. > > - The Huntsman changes: > > - Removed restriction that arrows need to be aimed before they can be lit > > by a Pyro. > > - Bow can now be lowered without losing the lit arrow. > > - Changed bow so you can start charging it while you're jumping, but you > > can't fire until you're on the ground. > > - Fixed bug where flame effect would get stuck on if you change weapons > > with a lit arrow. > > - Backpack changes: > > - Moved Crafting button out to the root class/backpack selection panel. > > - Dragging and dropping items in your backpack now makes appropriate > > sounds. > > - Bot changes: > > - Bots don't retreat to gather health as readily if they are in combat. > > - Bots no longer retreat when moving to block a point capture. > > - Bots should now equip an appropriate combat weapon and fight while > moving > > to collect health. > > - Bots who are roaming the map and hunting now chase down their victims, > > following them around corners. > > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down > > their fire button for a minimum time. This was causing Soldier bots to > fire > > rockets into nearby walls as they strafed, killing themselves. > > - Soldiers bots now switch to their shotgun after firing all four rockets > > when engaging an enemy. > > - Added a few more bot names from community suggestions. > > - Fixed a behavior loop with Engineer metal gathering. > > - The Sandman change: > > - Added a slight speed reduction to stunned players. > > - Community requests > > - Added ConVars log_verbose_enable and log_verbose_interval to report > > player positions in the server log at regular intervals > > - log_verbose_enable default: 0 > > - log_verbose_interval default: 3 secs > > - "Last-weapon" initialization on respawn now sets itself > to > > be the melee weapon if you don't have a selectable secondary weapon (like > > The Razorback). > > > > Bug Fixes: > > - Fixed an case where The Gunboats didn't apply their damage reduction > > properly. > > - The amount count in the HUD now flashes red when you're low on ammo. > > - Extinguishing a burning teammate now earns a full bonus point (was half > a > > point). > > - Fixed a permanent overheal exploit involving dispensers. > > - Fixed a bug in spectator mode where the user aborted out of freezecam, > > setup a spec mode (like IN_EYE), and would then have the setting stomped > > after the freezecam timer expired. > > - Fixed bug with disguised spy sometimes seeing his own name in the > > disguise status HUD. > > - Fixed a client crash that could result from players with arrows > embedded > > in them. > > - Fixed items that can be worn by any class having the wrong model when > > worn by a disguised Spy. > > - Added missing map prefixes to server browser game types. > > - Killing yourself with your own sentry no longer increments the sentry's > > kill counter. > > - Fixed dropped hats sometimes having the wrong team color. > > - Fixed crit-boosted players not getting critical hits if their weapon > has > > custom no-crit behavior. > > - Fixed the achievement dialog taking a long time to pop up, and > completed > > achievements now sort to the bottom of the list. > > - Fixed Spies disguised as Medics hearing the autocaller sound. > > > > Jason > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

