wait your still running 1.2.4 SM? :P
anyone find any difference between SM 1.3/1.4 or are they both crashing for
everyone.

On Wed, Apr 28, 2010 at 8:49 PM, P1cwh0r3 <[email protected]> wrote:

> SM version: 11:47:18  SourceMod Version Information:
>             SourceMod Version: 1.2.4
>             SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4)
>             SourcePawn API: v1 = 4, v2 = 3
>             Compiled on: Oct  3 2009 03:24:54
>             Build ID: 2802:8b2f1909e394
>             http://www.sourcemod.net/
> MM Version: 11:47:32 Metamod:Source version 1.8.0
>         Build ID: 691:92ea98d22d75
>         Loaded As: GameDLL (gameinfo.txt)
>         Compiled on: Dec 19 2009
>         Plugin interface version: 15:14
>         SourceHook version: 5:5
>         http://www.metamodsource.net/
>
> Running win2k8, Running fine with 24/24 players. Am I doing it wrong?
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Alexander Baade
> Sent: Thursday, 29 April 2010 11:44 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2/Day of Defeat: Source Update
>
> Maybe my update failed? I have disabled SM & MM and I am still unable to
> get
> my server back up and running.
>
> On Wed, Apr 28, 2010 at 5:32 PM, Jason Ruymen
> <[email protected]>wrote:
>
> > Required updates to Team Fortress 2 and Day of Defeat: Source have been
> > released.  Please run hldsupdatetool to receive the updates.  The
> specific
> > changes include:
> >
> > Dedicated server
> > - Linux optimizations.
> > - Fixed Linux servers not relisting correctly after a master server
> > restart.
> > - Fixed a case where servers could have "ghost" players consuming player
> > slots.
> >
> > Engine
> > - Marked the "snd_show" convar as a cheat.
> >
> > Team Fortress 2
> > New content:
> > - Added new community map cp_freight.
> > - Added missing physics models for several items.
> > - Added jiggle bones to the Sam & Max items, and The Buff Banner.
> > - Added Crit-a-Cola.
> >
> > Gameplay Changes:
> > - Pyro changes:
> > - Flamethrower direct damage reduced 20%.
> > - Burn duration reduced (10 -> 6 seconds).
> > - Airblast re-fire delay reduced by 25%.
> > - Airblast ammo usage reduced by 20%.
> > - All reflected rockets/grenades/arrows now mini-crit.
> > - Airblasting enemies into environmental deaths now awards the death
> credit
> > to the Pyro.
> > - Heavy changes:
> > - Minigun spin-up/down time reduced by 25%
> > - Minigun firing movement speed increased to just under half-normal (from
> > 80 to 110).
> > - Throwing a sandvich to a teammate now earns a full bonus point (was
> half
> > a point).
> > - Bonk! changes:
> > - Post-use movement penalty removed.
> > - Now has a re-use cooldown time, like The Sandman.
> > - The Chargin' Target changes:
> >               - Direct charge hit now does 50 damage + 10 per head (up to
> 5
> > heads).
> >               - Capped the turn rate from +left and +right while
> charging.
> > - The Huntsman changes:
> > - Removed restriction that arrows need to be aimed before they can be lit
> > by a Pyro.
> > - Bow can now be lowered without losing the lit arrow.
> > - Changed bow so you can start charging it while you're jumping, but you
> > can't fire until you're on the ground.
> > - Fixed bug where flame effect would get stuck on if you change weapons
> > with a lit arrow.
> > - Backpack changes:
> > - Moved Crafting button out to the root class/backpack selection panel.
> > - Dragging and dropping items in your backpack now makes appropriate
> > sounds.
> > - Bot changes:
> > - Bots don't retreat to gather health as readily if they are in combat.
> > - Bots no longer retreat when moving to block a point capture.
> > - Bots should now equip an appropriate combat weapon and fight while
> moving
> > to collect health.
> > - Bots who are roaming the map and hunting now chase down their victims,
> > following them around corners.
> > - Bots That fire projectiles (ie: rockets/grenades/etc) don't hold down
> > their fire button for a minimum time. This was causing Soldier bots to
> fire
> > rockets into nearby walls as they strafed, killing themselves.
> > - Soldiers bots now switch to their shotgun after firing all four rockets
> > when engaging an enemy.
> > - Added a few more bot names from community suggestions.
> > - Fixed a behavior loop with Engineer metal gathering.
> > - The Sandman change:
> >                - Added a slight speed reduction to stunned players.
> > - Community requests
> > - Added ConVars log_verbose_enable and log_verbose_interval to report
> > player positions in the server log at regular intervals
> >                      - log_verbose_enable     default: 0
> >                      - log_verbose_interval   default:  3 secs
> >                - "Last-weapon" initialization on respawn now sets itself
> to
> > be the melee weapon if you don't have a selectable secondary weapon (like
> > The Razorback).
> >
> > Bug Fixes:
> > - Fixed an case where The Gunboats didn't apply their damage reduction
> > properly.
> > - The amount count in the HUD now flashes red when you're low on ammo.
> > - Extinguishing a burning teammate now earns a full bonus point (was half
> a
> > point).
> > - Fixed a permanent overheal exploit involving dispensers.
> > - Fixed a bug in spectator mode where the user aborted out of freezecam,
> > setup a spec mode (like IN_EYE), and would then have the setting stomped
> > after the freezecam timer expired.
> > - Fixed bug with disguised spy sometimes seeing his own name in the
> > disguise status HUD.
> > - Fixed a client crash that could result from players with arrows
> embedded
> > in them.
> > - Fixed items that can be worn by any class having the wrong model when
> > worn by a disguised Spy.
> > - Added missing map prefixes to server browser game types.
> > - Killing yourself with your own sentry no longer increments the sentry's
> > kill counter.
> > - Fixed dropped hats sometimes having the wrong team color.
> > - Fixed crit-boosted players not getting critical hits if their weapon
> has
> > custom no-crit behavior.
> > - Fixed the achievement dialog taking a long time to pop up, and
> completed
> > achievements now sort to the bottom of the list.
> > - Fixed Spies disguised as Medics hearing the autocaller sound.
> >
> > Jason
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to