"Provide a remote desktop username and password into the machine with admin
privileges."
Now it could be me, but exactly why would I need to provide complete and
unrestricted access for valve to my servers?
One of the principals of securing servers: don't give out your password.
It even says so on Steam chat: "Never tell your password to anyone."

If I would set one up and have filtering on it, how would you instruct the
client(s) to use that specific server?
>From what I read in the past there is no way of making it do that.

Also with all the requirement demands by valve... exactly what would valve
be giving to us?
Besides a big connection bill and 'a good feeling'??


-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jake Eisenman
Sent: Friday, May 07, 2010 10:43 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Mirrors

Looking at that... they might get more servers if window wasn't a 
requirement.

@Saint K: Let us know how it goes!

On 5/7/2010 9:04 AM, Patrick Shelley wrote:
> Becoming a Steam Content Provider:
>
> https://support.steampowered.com/kb_article.php?ref=3326-TDKV-4603
>
> On Fri, May 7, 2010 at 9:36 AM, Saint K.<[email protected]>  wrote:
>
>    
>> Isn't it a possibility that we host a private content server for anyone
who
>> chips in a few bucks? I would be more than willing to pay a few to have a
>> private content server to be able to update my servers decently without
the
>> standard steam update hell. I have all the possibilities to set up a
thing
>> such as this. Just don't know how this is arranged with VALVe.
>>
>> Saint K.

<SNIP>



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