Chris,

Both your replies, dead on. Price sales lead to more sales. Companies 
just found a price so far that /most/ people will pay for and they still 
rake in the big bucks. Though, who are we to judge? We aren't the 
companies who make them..../sarcasm.

Alec, as far as that...no I didn't say that. There is a break even 
point, where you are covering your costs per unit. Once you exceed that, 
it's pure profit...going for $10 profit instead of $30 profit hurts per 
unit, but it generates more sales. (And just as an FYI/CYA - These are 
arbitrary numbers I just used to prove a point).

------ Original Message -------
Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
From: Chris Brunelle <[email protected]>
To: 'Half-Life dedicated Win32 server mailing list' 
<[email protected]>
Date: 5/14/2010 3:22 PM EST
> Analysts? Really?  You can' be serious.  Retail prices for new games whether
> console or pc are the same no matter who the publisher/devloper is.   You
> can almost go as far as saying it's price fixing at it's best.
>
>
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Alec Sanger
> Sent: Friday, May 14, 2010 1:18 PM
> To: [email protected]
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>
>
> Since you've put no lower bounds on your theory, are you asserting that
> valve would make more money by selling their games for $0.05 rather than
> $30? You have to realize that there are analysts hired to determine the most
> appropriate price point based on current and past trends. I would certainly
> trust their judgment over yours. While I would love valve games for as
> little money as possible, it's not always in their best interest to reduce
> the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>    
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't understand.
>> It's not like Valve has to spend extra money for each extra copy of the
>> game sold...they aren't selling physical copies, it's all digital, and
>> they already have the infrastructure in place to handle the downloads.
>>
>> -Michael
>>
>> ------ Original Message -------
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett<[email protected]>
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Date: 5/14/2010 2:51 PM EST
>>      
>>> Piracy is not defined by your moral outlook on the situation, the CS:S
>>>        
> beta
>    
>>> is copyright Valve and to download it (from their servers or otherwise)
>>> without their permission is illegal. Whether or not illegal downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want to have
>>> access to it. The Subscriber Agreement gives them the right to ban
>>>        
> anyone
>    
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people already
>>>        
> having
>    
>>> the game anyway? And if it does make a sale more likely, does giving the
>>> game out for less money help Valve?
>>>
>>> ----- Original Message -----
>>> From: "Max S"<[email protected]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
>>>        
>>>> If it were a paid DLC and none of the public had access, then yes, it
>>>> would
>>>> be piracy. You can only play on Beta servers if you've purchased a
>>>>          
> license
>    
>>>> of CS:S, thousands have already downloaded the client and posted videos
>>>> online, and legitimate copies of the game will be updated next week. No
>>>> core
>>>> gameplay elements have been changed/added, and an increase in
>>>>          
> anticipation
>    
>>>> hardly hurts Valve (and increases the probability of a week(end) sale
>>>>          
> to
>    
>>>> celebrate the update).
>>>>
>>>> On Fri, May 14, 2010 at 4:06 AM, ics<[email protected]>   wrote:
>>>>
>>>>
>>>>          
>>>>> Well it's like a copy of a game you do not own. Technically piracy,
>>>>> since it's unreleased.
>>>>>
>>>>> -ics
>>>>>
>>>>>            
>>> _______________________________________________
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