Don't forget income tax.

Also I think that's before charity as well, and I'm sure the entire
development teams for each of those games get a share. It gets split pretty
quickly though they will surely enjoy the bonus. :P

On Fri, May 14, 2010 at 10:07 PM, Josh Bost <dislexs...@dislexsick.com>wrote:

> Of course, you can't compare a large franchise of games to the indie
> games, these guys had no advertising and no intention to make a lot of
> money - MW2 was backed by advertising, hype, and was a sequel which
> naturally gave it an edge.  For a more fair comparison however, how
> much did the first COD game released gross in its first 5 days?
>
> I was just drawing attention to the fact that, yes, a lower price CAN
> and WILL bring in the crowds, and earn you a lot of money - I'm sure
> each of those developers are now happy with their ~$200K each.  I'm
> yet to look at actual figures, but I assume the $1.25M was after the
> charity donations?  The point is more the VOLUME of sales given the
> situation.
>
>
> On Sat, May 15, 2010 at 12:20 PM, Alec Sanger <eclyp...@hotmail.com>
> wrote:
> >
> > They raised almost $1,000,000 for themselves. That's fantastic, and I
> fully support these guys. I'm a huge fan of indy developers and do what I
> can to support them. But come on, they raised a total of $1.25 million
> between 5 games. MW2 earned over half a billion dollars in sales  in just 5
> days. Yes, 550x more than that.
> >
> > I'm not trying to say that the highest price is always the best, I'm just
> saying that all business are here to make money, and they have found the
> price which the most people are willing to pay. Going lower may result in
> more sales but a lower revenue, and a higher cost may result in less sales
> and a lower revenue.
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> From: dislexs...@dislexsick.com
> >> To: hlds@list.valvesoftware.com
> >> Date: Sat, 15 May 2010 11:11:49 +0930
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Go look up the 'humble indie bundle'. It kills your arguement pretty
> >> fast actually.
> >>
> >> Sent from my iPhone
> >>
> >> On 15/05/2010, at 4:47 AM, Alec Sanger <eclyp...@hotmail.com> wrote:
> >>
> >> >
> >> > Since you've put no lower bounds on your theory, are you asserting
> >> > that valve would make more money by selling their games for $0.05
> >> > rather than $30? You have to realize that there are analysts hired
> >> > to determine the most appropriate price point based on current and
> >> > past trends. I would certainly trust their judgment over yours.
> >> > While I would love valve games for as little money as possible, it's
> >> > not always in their best interest to reduce the price.
> >> >
> >> > Why are we even talking about this on the HLDS mailing list?
> >> >
> >> > Thank you,
> >> > Alec Sanger
> >> >
> >> >
> >> >
> >> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> >> From: gizmokid2...@gmail.com
> >> >> To: hlds@list.valvesoftware.com
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>
> >> >> Just to add my quick $0.02 since most people don't understand.
> >> >>
> >> >> "And if it does make a sale more likely, does giving the game out for
> >> >> less money help Valve?"
> >> >>
> >> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >> >>
> >> >> You're going to get more people to buy the game at $35 than you are
> >> >> at
> >> >> $50. You'll easily get enough extra sales to make more money selling
> >> >> more copies than you would by selling it to less people at $50/ea.
> >> >>
> >> >> Simple economics, yet most people and business owners don't
> >> >> understand.
> >> >> It's not like Valve has to spend extra money for each extra copy of
> >> >> the
> >> >> game sold...they aren't selling physical copies, it's all digital,
> >> >> and
> >> >> they already have the infrastructure in place to handle the
> >> >> downloads.
> >> >>
> >> >> -Michael
> >> >>
> >> >> ------ Original Message -------
> >> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >> From: Ed Kellett <e...@estc.demon.co.uk>
> >> >> To: Half-Life dedicated Win32 server mailing list
> >> >> <hlds@list.valvesoftware.com>
> >> >> Date: 5/14/2010 2:51 PM EST
> >> >>> Piracy is not defined by your moral outlook on the situation, the
> >> >>> CS:S beta
> >> >>> is copyright Valve and to download it (from their servers or
> >> >>> otherwise)
> >> >>> without their permission is illegal. Whether or not illegal
> >> >>> downloading
> >> >>> "hardly hurts Valve" is for Valve to decide, as is who they want
> >> >>> to have
> >> >>> access to it. The Subscriber Agreement gives them the right to ban
> >> >>> anyone
> >> >>> they like from Steam in any case.
> >> >>>
> >> >>> How can an "increase in anticipation" arise from more people
> >> >>> already having
> >> >>> the game anyway? And if it does make a sale more likely, does
> >> >>> giving the
> >> >>> game out for less money help Valve?
> >> >>>
> >> >>> ----- Original Message -----
> >> >>> From: "Max S"<si3ila...@gmail.com>
> >> >>> To: "Half-Life dedicated Win32 server mailing list"
> >> >>> <hlds@list.valvesoftware.com>
> >> >>> Sent: Friday, May 14, 2010 7:11 PM
> >> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> >>>
> >> >>>
> >> >>>
> >> >>>> If it were a paid DLC and none of the public had access, then
> >> >>>> yes, it
> >> >>>> would
> >> >>>> be piracy. You can only play on Beta servers if you've purchased
> >> >>>> a license
> >> >>>> of CS:S, thousands have already downloaded the client and posted
> >> >>>> videos
> >> >>>> online, and legitimate copies of the game will be updated next
> >> >>>> week. No
> >> >>>> core
> >> >>>> gameplay elements have been changed/added, and an increase in
> >> >>>> anticipation
> >> >>>> hardly hurts Valve (and increases the probability of a week(end)
> >> >>>> sale to
> >> >>>> celebrate the update).
> >> >>>>
> >> >>>> On Fri, May 14, 2010 at 4:06 AM, ics<i...@ics-base.net>  wrote:
> >> >>>>
> >> >>>>
> >> >>>>> Well it's like a copy of a game you do not own. Technically
> >> >>>>> piracy,
> >> >>>>> since it's unreleased.
> >> >>>>>
> >> >>>>> -ics
> >> >>>>>
> >> >>>
> >> >>> _______________________________________________
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> >> >>>
> >> >>>
> >> >>
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