Go look up the 'humble indie bundle'. It kills your arguement pretty  
fast actually.

Sent from my iPhone

On 15/05/2010, at 4:47 AM, Alec Sanger <[email protected]> wrote:

>
> Since you've put no lower bounds on your theory, are you asserting  
> that valve would make more money by selling their games for $0.05  
> rather than $30? You have to realize that there are analysts hired  
> to determine the most appropriate price point based on current and  
> past trends. I would certainly trust their judgment over yours.  
> While I would love valve games for as little money as possible, it's  
> not always in their best interest to reduce the price.
>
> Why are we even talking about this on the HLDS mailing list?
>
> Thank you,
> Alec Sanger
>
>
>
>> Date: Fri, 14 May 2010 15:09:09 -0400
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>
>> Just to add my quick $0.02 since most people don't understand.
>>
>> "And if it does make a sale more likely, does giving the game out for
>> less money help Valve?"
>>
>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>
>> You're going to get more people to buy the game at $35 than you are  
>> at
>> $50. You'll easily get enough extra sales to make more money selling
>> more copies than you would by selling it to less people at $50/ea.
>>
>> Simple economics, yet most people and business owners don't  
>> understand.
>> It's not like Valve has to spend extra money for each extra copy of  
>> the
>> game sold...they aren't selling physical copies, it's all digital,  
>> and
>> they already have the infrastructure in place to handle the  
>> downloads.
>>
>> -Michael
>>
>> ------ Original Message -------
>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>> From: Ed Kellett <[email protected]>
>> To: Half-Life dedicated Win32 server mailing list
>> <[email protected]>
>> Date: 5/14/2010 2:51 PM EST
>>> Piracy is not defined by your moral outlook on the situation, the  
>>> CS:S beta
>>> is copyright Valve and to download it (from their servers or  
>>> otherwise)
>>> without their permission is illegal. Whether or not illegal  
>>> downloading
>>> "hardly hurts Valve" is for Valve to decide, as is who they want  
>>> to have
>>> access to it. The Subscriber Agreement gives them the right to ban  
>>> anyone
>>> they like from Steam in any case.
>>>
>>> How can an "increase in anticipation" arise from more people  
>>> already having
>>> the game anyway? And if it does make a sale more likely, does  
>>> giving the
>>> game out for less money help Valve?
>>>
>>> ----- Original Message -----
>>> From: "Max S"<[email protected]>
>>> To: "Half-Life dedicated Win32 server mailing list"
>>> <[email protected]>
>>> Sent: Friday, May 14, 2010 7:11 PM
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>>
>>>
>>>> If it were a paid DLC and none of the public had access, then  
>>>> yes, it
>>>> would
>>>> be piracy. You can only play on Beta servers if you've purchased  
>>>> a license
>>>> of CS:S, thousands have already downloaded the client and posted  
>>>> videos
>>>> online, and legitimate copies of the game will be updated next  
>>>> week. No
>>>> core
>>>> gameplay elements have been changed/added, and an increase in  
>>>> anticipation
>>>> hardly hurts Valve (and increases the probability of a week(end)  
>>>> sale to
>>>> celebrate the update).
>>>>
>>>> On Fri, May 14, 2010 at 4:06 AM, ics<[email protected]>  wrote:
>>>>
>>>>
>>>>> Well it's like a copy of a game you do not own. Technically  
>>>>> piracy,
>>>>> since it's unreleased.
>>>>>
>>>>> -ics
>>>>>
>>>
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>>>
>>>
>>
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