They raised almost $1,000,000 for themselves. That's fantastic, and I fully 
support these guys. I'm a huge fan of indy developers and do what I can to 
support them. But come on, they raised a total of $1.25 million between 5 
games. MW2 earned over half a billion dollars in sales  in just 5 days. Yes, 
550x more than that. 

I'm not trying to say that the highest price is always the best, I'm just 
saying that all business are here to make money, and they have found the price 
which the most people are willing to pay. Going lower may result in more sales 
but a lower revenue, and a higher cost may result in less sales and a lower 
revenue. 

Thank you,
Alec Sanger



> From: [email protected]
> To: [email protected]
> Date: Sat, 15 May 2010 11:11:49 +0930
> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> 
> Go look up the 'humble indie bundle'. It kills your arguement pretty  
> fast actually.
> 
> Sent from my iPhone
> 
> On 15/05/2010, at 4:47 AM, Alec Sanger <[email protected]> wrote:
> 
> >
> > Since you've put no lower bounds on your theory, are you asserting  
> > that valve would make more money by selling their games for $0.05  
> > rather than $30? You have to realize that there are analysts hired  
> > to determine the most appropriate price point based on current and  
> > past trends. I would certainly trust their judgment over yours.  
> > While I would love valve games for as little money as possible, it's  
> > not always in their best interest to reduce the price.
> >
> > Why are we even talking about this on the HLDS mailing list?
> >
> > Thank you,
> > Alec Sanger
> >
> >
> >
> >> Date: Fri, 14 May 2010 15:09:09 -0400
> >> From: [email protected]
> >> To: [email protected]
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>
> >> Just to add my quick $0.02 since most people don't understand.
> >>
> >> "And if it does make a sale more likely, does giving the game out for
> >> less money help Valve?"
> >>
> >> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
> >>
> >> You're going to get more people to buy the game at $35 than you are  
> >> at
> >> $50. You'll easily get enough extra sales to make more money selling
> >> more copies than you would by selling it to less people at $50/ea.
> >>
> >> Simple economics, yet most people and business owners don't  
> >> understand.
> >> It's not like Valve has to spend extra money for each extra copy of  
> >> the
> >> game sold...they aren't selling physical copies, it's all digital,  
> >> and
> >> they already have the infrastructure in place to handle the  
> >> downloads.
> >>
> >> -Michael
> >>
> >> ------ Original Message -------
> >> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >> From: Ed Kellett <[email protected]>
> >> To: Half-Life dedicated Win32 server mailing list
> >> <[email protected]>
> >> Date: 5/14/2010 2:51 PM EST
> >>> Piracy is not defined by your moral outlook on the situation, the  
> >>> CS:S beta
> >>> is copyright Valve and to download it (from their servers or  
> >>> otherwise)
> >>> without their permission is illegal. Whether or not illegal  
> >>> downloading
> >>> "hardly hurts Valve" is for Valve to decide, as is who they want  
> >>> to have
> >>> access to it. The Subscriber Agreement gives them the right to ban  
> >>> anyone
> >>> they like from Steam in any case.
> >>>
> >>> How can an "increase in anticipation" arise from more people  
> >>> already having
> >>> the game anyway? And if it does make a sale more likely, does  
> >>> giving the
> >>> game out for less money help Valve?
> >>>
> >>> ----- Original Message -----
> >>> From: "Max S"<[email protected]>
> >>> To: "Half-Life dedicated Win32 server mailing list"
> >>> <[email protected]>
> >>> Sent: Friday, May 14, 2010 7:11 PM
> >>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
> >>>
> >>>
> >>>
> >>>> If it were a paid DLC and none of the public had access, then  
> >>>> yes, it
> >>>> would
> >>>> be piracy. You can only play on Beta servers if you've purchased  
> >>>> a license
> >>>> of CS:S, thousands have already downloaded the client and posted  
> >>>> videos
> >>>> online, and legitimate copies of the game will be updated next  
> >>>> week. No
> >>>> core
> >>>> gameplay elements have been changed/added, and an increase in  
> >>>> anticipation
> >>>> hardly hurts Valve (and increases the probability of a week(end)  
> >>>> sale to
> >>>> celebrate the update).
> >>>>
> >>>> On Fri, May 14, 2010 at 4:06 AM, ics<[email protected]>  wrote:
> >>>>
> >>>>
> >>>>> Well it's like a copy of a game you do not own. Technically  
> >>>>> piracy,
> >>>>> since it's unreleased.
> >>>>>
> >>>>> -ics
> >>>>>
> >>>
> >>> _______________________________________________
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> >>> archives, please visit:
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> >>>
> >>>
> >>
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