Not saying I disagree with you Joshua, but the humble indie bundle is 
just that - indie.
I can't see it working for bigger developers like EA, VALVe, Rockstar, etc.

On 5/14/2010 9:41 PM, Joshua 'Dislexsick' Bost wrote:
> Go look up the 'humble indie bundle'. It kills your arguement pretty
> fast actually.
>
> Sent from my iPhone
>
> On 15/05/2010, at 4:47 AM, Alec Sanger<[email protected]>  wrote:
>
>    
>> Since you've put no lower bounds on your theory, are you asserting
>> that valve would make more money by selling their games for $0.05
>> rather than $30? You have to realize that there are analysts hired
>> to determine the most appropriate price point based on current and
>> past trends. I would certainly trust their judgment over yours.
>> While I would love valve games for as little money as possible, it's
>> not always in their best interest to reduce the price.
>>
>> Why are we even talking about this on the HLDS mailing list?
>>
>> Thank you,
>> Alec Sanger
>>
>>
>>
>>      
>>> Date: Fri, 14 May 2010 15:09:09 -0400
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>
>>> Just to add my quick $0.02 since most people don't understand.
>>>
>>> "And if it does make a sale more likely, does giving the game out for
>>> less money help Valve?"
>>>
>>> ABSOLUTELY! Thinking otherwise leads you to the way of Adobe with CS.
>>>
>>> You're going to get more people to buy the game at $35 than you are
>>> at
>>> $50. You'll easily get enough extra sales to make more money selling
>>> more copies than you would by selling it to less people at $50/ea.
>>>
>>> Simple economics, yet most people and business owners don't
>>> understand.
>>> It's not like Valve has to spend extra money for each extra copy of
>>> the
>>> game sold...they aren't selling physical copies, it's all digital,
>>> and
>>> they already have the infrastructure in place to handle the
>>> downloads.
>>>
>>> -Michael
>>>
>>> ------ Original Message -------
>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>> From: Ed Kellett<[email protected]>
>>> To: Half-Life dedicated Win32 server mailing list
>>> <[email protected]>
>>> Date: 5/14/2010 2:51 PM EST
>>>        
>>>> Piracy is not defined by your moral outlook on the situation, the
>>>> CS:S beta
>>>> is copyright Valve and to download it (from their servers or
>>>> otherwise)
>>>> without their permission is illegal. Whether or not illegal
>>>> downloading
>>>> "hardly hurts Valve" is for Valve to decide, as is who they want
>>>> to have
>>>> access to it. The Subscriber Agreement gives them the right to ban
>>>> anyone
>>>> they like from Steam in any case.
>>>>
>>>> How can an "increase in anticipation" arise from more people
>>>> already having
>>>> the game anyway? And if it does make a sale more likely, does
>>>> giving the
>>>> game out for less money help Valve?
>>>>
>>>> ----- Original Message -----
>>>> From: "Max S"<[email protected]>
>>>> To: "Half-Life dedicated Win32 server mailing list"
>>>> <[email protected]>
>>>> Sent: Friday, May 14, 2010 7:11 PM
>>>> Subject: Re: [hlds] COUNTER-STRIKE: SOURCE BETA
>>>>
>>>>
>>>>
>>>>          
>>>>> If it were a paid DLC and none of the public had access, then
>>>>> yes, it
>>>>> would
>>>>> be piracy. You can only play on Beta servers if you've purchased
>>>>> a license
>>>>> of CS:S, thousands have already downloaded the client and posted
>>>>> videos
>>>>> online, and legitimate copies of the game will be updated next
>>>>> week. No
>>>>> core
>>>>> gameplay elements have been changed/added, and an increase in
>>>>> anticipation
>>>>> hardly hurts Valve (and increases the probability of a week(end)
>>>>> sale to
>>>>> celebrate the update).
>>>>>
>>>>> On Fri, May 14, 2010 at 4:06 AM, ics<[email protected]>   wrote:
>>>>>
>>>>>
>>>>>            
>>>>>> Well it's like a copy of a game you do not own. Technically
>>>>>> piracy,
>>>>>> since it's unreleased.
>>>>>>
>>>>>> -ics
>>>>>>
>>>>>>              
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