Just example from my client:
On full 32/32 server with real players I have ~100 FPS.
On full 32/32 with bots I have ~10 fps.
So yes, if your hardware can handle 10 32-slot server with bots, it will be
able to handle 10 32-slot servers with real players.
However, real players consume bandwidth, but gigabit LAN should be enough.

2010/6/18 Josh Bost <[email protected]>

> Hi All,
>
> I'm preparing a server to be used at a local LAN party next month, the
> server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel
> Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan
> to have several game servers running at once.  I want to figure out
> how many source servers I could run at once (Until now all my TF2
> servers have been through GSPs), and so I made a little benchmark - a
> 32 man server, but since I can't populate that on my NAT'd (stupid
> landlord, fml) ADSL2 connection I decided to stick 32 bots in it,
> since I assume the AI would use just as many CPU cycles as a real
> player.
>
> Anyway, onto the questions:
> Has anybody tried this before?  Does the benchmark given by running
> bots translate easily into real world performance (Even if it is
> something like take the CPU usage and multiply it by 1.5 to get an
> approximation of how much a real player would use, etc)?
>
> I am only interested in CPU here, as that is the weak point of the
> system (Allocating 500MB RAM to each server would give me 30 servers +
> 1GB RAM to the Host OS, and there is no way I would need that much -
> Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the
> HDD - Dual Gigabit NICs will do just fine for a LAN party)
>
> Alternatively, is anybody using a similar setup and could give me some
> benchmarks for usage running TF2 (or L4D2, though it will only be
> running one or two L4D2) servers?
>
> Cheers,
>
> Joshua 'Dislexsick' Bost
>
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