Are you manually assigning the cores and ram usage or letting the servers 
decide for themselves? Also what OS are you running and are you planning on 
running any plugins or mods.... I have been acquiring server hardware for a 
while now (dual X5550 Xeon server and a AMD Phenom x4 server) with a plan to 
set up a large scale lan party in a setup that is mobile for far less setup 
time. 

-Matt 

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Josh Bost
Sent: Friday, June 18, 2010 7:16 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] TF2 Server Benchmarking

Thanks for the info guys, much appreciated :)

And now I can stop hunting down the source of my 45% choke on the LAN
server while testing it.  Didn't realize bots were so CPU hungry
:yikes:  (~45 FPS: 1 server with 1 human/31 bots)

If anybody has benchmarks for similar setups though, I would still
like to see them if possible, though I'm thinking 3x24 player TF2 + 1
stock + 1x16 player L4D2 server across 2 cores should run just fine
(There will be other servers on the other cores, Trackmania, UT, etc)

Cheers,

Joshua 'Dislexsick' Bost


On Fri, Jun 18, 2010 at 6:53 PM, Saul Rennison <[email protected]> wrote:
> Bots taken far, far more CPU cycles than real players. Even the best
> servers can only handle about 16 bots before they begin to lag... many
> GSPs ban the use of too many bots they're so resource intensive.
>
> On Friday, June 18, 2010, Josh Bost <[email protected]> wrote:
>> Hi All,
>>
>> I'm preparing a server to be used at a local LAN party next month, the
>> server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel
>> Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan
>> to have several game servers running at once.  I want to figure out
>> how many source servers I could run at once (Until now all my TF2
>> servers have been through GSPs), and so I made a little benchmark - a
>> 32 man server, but since I can't populate that on my NAT'd (stupid
>> landlord, fml) ADSL2 connection I decided to stick 32 bots in it,
>> since I assume the AI would use just as many CPU cycles as a real
>> player.
>>
>> Anyway, onto the questions:
>> Has anybody tried this before?  Does the benchmark given by running
>> bots translate easily into real world performance (Even if it is
>> something like take the CPU usage and multiply it by 1.5 to get an
>> approximation of how much a real player would use, etc)?
>>
>> I am only interested in CPU here, as that is the weak point of the
>> system (Allocating 500MB RAM to each server would give me 30 servers +
>> 1GB RAM to the Host OS, and there is no way I would need that much -
>> Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the
>> HDD - Dual Gigabit NICs will do just fine for a LAN party)
>>
>> Alternatively, is anybody using a similar setup and could give me some
>> benchmarks for usage running TF2 (or L4D2, though it will only be
>> running one or two L4D2) servers?
>>
>> Cheers,
>>
>> Joshua 'Dislexsick' Bost
>>
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>>
>
> --
>
> Thanks,
>  - Saul.
>
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