I would say about 1 gig per server. A newer CPU would need to be 2.4-2.6ghz per core intel. That would keep you pretty safe. These all depend on the CPU features and ram timings too.
On Fri, Jun 18, 2010 at 1:33 AM, Josh Bost <[email protected]> wrote: > Hi All, > > I'm preparing a server to be used at a local LAN party next month, the > server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel > Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan > to have several game servers running at once. I want to figure out > how many source servers I could run at once (Until now all my TF2 > servers have been through GSPs), and so I made a little benchmark - a > 32 man server, but since I can't populate that on my NAT'd (stupid > landlord, fml) ADSL2 connection I decided to stick 32 bots in it, > since I assume the AI would use just as many CPU cycles as a real > player. > > Anyway, onto the questions: > Has anybody tried this before? Does the benchmark given by running > bots translate easily into real world performance (Even if it is > something like take the CPU usage and multiply it by 1.5 to get an > approximation of how much a real player would use, etc)? > > I am only interested in CPU here, as that is the weak point of the > system (Allocating 500MB RAM to each server would give me 30 servers + > 1GB RAM to the Host OS, and there is no way I would need that much - > Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the > HDD - Dual Gigabit NICs will do just fine for a LAN party) > > Alternatively, is anybody using a similar setup and could give me some > benchmarks for usage running TF2 (or L4D2, though it will only be > running one or two L4D2) servers? > > Cheers, > > Joshua 'Dislexsick' Bost > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

