Cores will be assigned manually, current plan is pretty much:
Core 0: TF2 + L4D2 16 player
Core 1: TF2 + TF2
Core 2: L4D2 + Trackmania + pending
Core 3: Pending

RAM will be managed by the OS.  I hardly think I am going to blow
16GB.  All will be running sourcemod for managment and the 16 slot
L4D2 will need a few extras ofc.
Running Windows Server 2008 R2.

I was looking at TCAdmin as a serious candidate for management - It
would allow rapid deployment and management of the servers, but I'm
still tossing up over it :)

@Synths: LAN isn't until July 9th, so I have plenty of time to test
this all out - That is hy I am seeitng it all up now, I don't wanna
spend the whole LAN managing whether my server is about to die.

On Fri, Jun 18, 2010 at 9:33 PM, Androski, Matthew J (N-Maintech)
<[email protected]> wrote:
> Are you manually assigning the cores and ram usage or letting the servers 
> decide for themselves? Also what OS are you running and are you planning on 
> running any plugins or mods.... I have been acquiring server hardware for a 
> while now (dual X5550 Xeon server and a AMD Phenom x4 server) with a plan to 
> set up a large scale lan party in a setup that is mobile for far less setup 
> time.
>
> -Matt
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Josh Bost
> Sent: Friday, June 18, 2010 7:16 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] TF2 Server Benchmarking
>
> Thanks for the info guys, much appreciated :)
>
> And now I can stop hunting down the source of my 45% choke on the LAN
> server while testing it.  Didn't realize bots were so CPU hungry
> :yikes:  (~45 FPS: 1 server with 1 human/31 bots)
>
> If anybody has benchmarks for similar setups though, I would still
> like to see them if possible, though I'm thinking 3x24 player TF2 + 1
> stock + 1x16 player L4D2 server across 2 cores should run just fine
> (There will be other servers on the other cores, Trackmania, UT, etc)
>
> Cheers,
>
> Joshua 'Dislexsick' Bost
>
>
> On Fri, Jun 18, 2010 at 6:53 PM, Saul Rennison <[email protected]> 
> wrote:
>> Bots taken far, far more CPU cycles than real players. Even the best
>> servers can only handle about 16 bots before they begin to lag... many
>> GSPs ban the use of too many bots they're so resource intensive.
>>
>> On Friday, June 18, 2010, Josh Bost <[email protected]> wrote:
>>> Hi All,
>>>
>>> I'm preparing a server to be used at a local LAN party next month, the
>>> server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel
>>> Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan
>>> to have several game servers running at once.  I want to figure out
>>> how many source servers I could run at once (Until now all my TF2
>>> servers have been through GSPs), and so I made a little benchmark - a
>>> 32 man server, but since I can't populate that on my NAT'd (stupid
>>> landlord, fml) ADSL2 connection I decided to stick 32 bots in it,
>>> since I assume the AI would use just as many CPU cycles as a real
>>> player.
>>>
>>> Anyway, onto the questions:
>>> Has anybody tried this before?  Does the benchmark given by running
>>> bots translate easily into real world performance (Even if it is
>>> something like take the CPU usage and multiply it by 1.5 to get an
>>> approximation of how much a real player would use, etc)?
>>>
>>> I am only interested in CPU here, as that is the weak point of the
>>> system (Allocating 500MB RAM to each server would give me 30 servers +
>>> 1GB RAM to the Host OS, and there is no way I would need that much -
>>> Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the
>>> HDD - Dual Gigabit NICs will do just fine for a LAN party)
>>>
>>> Alternatively, is anybody using a similar setup and could give me some
>>> benchmarks for usage running TF2 (or L4D2, though it will only be
>>> running one or two L4D2) servers?
>>>
>>> Cheers,
>>>
>>> Joshua 'Dislexsick' Bost
>>>
>>> _______________________________________________
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>>> please visit:
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>>>
>>
>> --
>>
>> Thanks,
>>  - Saul.
>>
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>>
>
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