Bots will consume significantly more hardware resources then Players.so like 
what josh said, its only a bandwidth problem, and seeing as your at a lan...

> Date: Fri, 18 Jun 2010 13:11:49 +0400
> From: [email protected]
> To: [email protected]
> Subject: Re: [hlds] TF2 Server Benchmarking
> 
> Just example from my client:
> On full 32/32 server with real players I have ~100 FPS.
> On full 32/32 with bots I have ~10 fps.
> So yes, if your hardware can handle 10 32-slot server with bots, it will be
> able to handle 10 32-slot servers with real players.
> However, real players consume bandwidth, but gigabit LAN should be enough.
> 
> 2010/6/18 Josh Bost <[email protected]>
> 
> > Hi All,
> >
> > I'm preparing a server to be used at a local LAN party next month, the
> > server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel
> > Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan
> > to have several game servers running at once.  I want to figure out
> > how many source servers I could run at once (Until now all my TF2
> > servers have been through GSPs), and so I made a little benchmark - a
> > 32 man server, but since I can't populate that on my NAT'd (stupid
> > landlord, fml) ADSL2 connection I decided to stick 32 bots in it,
> > since I assume the AI would use just as many CPU cycles as a real
> > player.
> >
> > Anyway, onto the questions:
> > Has anybody tried this before?  Does the benchmark given by running
> > bots translate easily into real world performance (Even if it is
> > something like take the CPU usage and multiply it by 1.5 to get an
> > approximation of how much a real player would use, etc)?
> >
> > I am only interested in CPU here, as that is the weak point of the
> > system (Allocating 500MB RAM to each server would give me 30 servers +
> > 1GB RAM to the Host OS, and there is no way I would need that much -
> > Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the
> > HDD - Dual Gigabit NICs will do just fine for a LAN party)
> >
> > Alternatively, is anybody using a similar setup and could give me some
> > benchmarks for usage running TF2 (or L4D2, though it will only be
> > running one or two L4D2) servers?
> >
> > Cheers,
> >
> > Joshua 'Dislexsick' Bost
> >
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