Thanks for the info guys, much appreciated :) And now I can stop hunting down the source of my 45% choke on the LAN server while testing it. Didn't realize bots were so CPU hungry :yikes: (~45 FPS: 1 server with 1 human/31 bots)
If anybody has benchmarks for similar setups though, I would still like to see them if possible, though I'm thinking 3x24 player TF2 + 1 stock + 1x16 player L4D2 server across 2 cores should run just fine (There will be other servers on the other cores, Trackmania, UT, etc) Cheers, Joshua 'Dislexsick' Bost On Fri, Jun 18, 2010 at 6:53 PM, Saul Rennison <[email protected]> wrote: > Bots taken far, far more CPU cycles than real players. Even the best > servers can only handle about 16 bots before they begin to lag... many > GSPs ban the use of too many bots they're so resource intensive. > > On Friday, June 18, 2010, Josh Bost <[email protected]> wrote: >> Hi All, >> >> I'm preparing a server to be used at a local LAN party next month, the >> server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel >> Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan >> to have several game servers running at once. I want to figure out >> how many source servers I could run at once (Until now all my TF2 >> servers have been through GSPs), and so I made a little benchmark - a >> 32 man server, but since I can't populate that on my NAT'd (stupid >> landlord, fml) ADSL2 connection I decided to stick 32 bots in it, >> since I assume the AI would use just as many CPU cycles as a real >> player. >> >> Anyway, onto the questions: >> Has anybody tried this before? Does the benchmark given by running >> bots translate easily into real world performance (Even if it is >> something like take the CPU usage and multiply it by 1.5 to get an >> approximation of how much a real player would use, etc)? >> >> I am only interested in CPU here, as that is the weak point of the >> system (Allocating 500MB RAM to each server would give me 30 servers + >> 1GB RAM to the Host OS, and there is no way I would need that much - >> Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the >> HDD - Dual Gigabit NICs will do just fine for a LAN party) >> >> Alternatively, is anybody using a similar setup and could give me some >> benchmarks for usage running TF2 (or L4D2, though it will only be >> running one or two L4D2) servers? >> >> Cheers, >> >> Joshua 'Dislexsick' Bost >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > -- > > Thanks, > - Saul. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

