Thanks for the info guys, much appreciated :)

And now I can stop hunting down the source of my 45% choke on the LAN
server while testing it.  Didn't realize bots were so CPU hungry
:yikes:  (~45 FPS: 1 server with 1 human/31 bots)

If anybody has benchmarks for similar setups though, I would still
like to see them if possible, though I'm thinking 3x24 player TF2 + 1
stock + 1x16 player L4D2 server across 2 cores should run just fine
(There will be other servers on the other cores, Trackmania, UT, etc)

Cheers,

Joshua 'Dislexsick' Bost


On Fri, Jun 18, 2010 at 6:53 PM, Saul Rennison <[email protected]> wrote:
> Bots taken far, far more CPU cycles than real players. Even the best
> servers can only handle about 16 bots before they begin to lag... many
> GSPs ban the use of too many bots they're so resource intensive.
>
> On Friday, June 18, 2010, Josh Bost <[email protected]> wrote:
>> Hi All,
>>
>> I'm preparing a server to be used at a local LAN party next month, the
>> server is pretty much enterprise specs (Dell PowerEdge 2950 - Intel
>> Xeon 5365, 16GB RAM, 6x146GB 15K RPM SAS drives in RAID-5) and I plan
>> to have several game servers running at once.  I want to figure out
>> how many source servers I could run at once (Until now all my TF2
>> servers have been through GSPs), and so I made a little benchmark - a
>> 32 man server, but since I can't populate that on my NAT'd (stupid
>> landlord, fml) ADSL2 connection I decided to stick 32 bots in it,
>> since I assume the AI would use just as many CPU cycles as a real
>> player.
>>
>> Anyway, onto the questions:
>> Has anybody tried this before?  Does the benchmark given by running
>> bots translate easily into real world performance (Even if it is
>> something like take the CPU usage and multiply it by 1.5 to get an
>> approximation of how much a real player would use, etc)?
>>
>> I am only interested in CPU here, as that is the weak point of the
>> system (Allocating 500MB RAM to each server would give me 30 servers +
>> 1GB RAM to the Host OS, and there is no way I would need that much -
>> Similarly the RAID-5 Setup gives my 180-250MB/sec read speeds on the
>> HDD - Dual Gigabit NICs will do just fine for a LAN party)
>>
>> Alternatively, is anybody using a similar setup and could give me some
>> benchmarks for usage running TF2 (or L4D2, though it will only be
>> running one or two L4D2) servers?
>>
>> Cheers,
>>
>> Joshua 'Dislexsick' Bost
>>
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>
> --
>
> Thanks,
>  - Saul.
>
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