I have this issue here too:
Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
even with low player counts:
16:10:36 CPU In Out Uptime Users FPS Players
95.32 14646.88 15499.23 1094 23 14.48 16
16:10:36 CPU In Out Uptime Users FPS Players
95.32 14676.50 15499.23 1094 23 14.99 16
16:10:36 stats
16:10:36 CPU In Out Uptime Users FPS Players
95.32 14780.07 15499.23 1094 23 14.88 16
16:10:36 stats
16:10:36 CPU In Out Uptime Users FPS Players
96.83 14699.92 15450.31 1094 23 15.06 16
16:10:38 stats
16:10:38 CPU In Out Uptime Users FPS Players
97.43 14109.00 15807.64 1094 23 15.29 16
I am not experiencing this on my Linux servers however.
On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm <[email protected]> wrote:
> Great I'm not the only one who is seeing this. Huge lag spikes also big
> jumps in CPU usage I see the exact same things... Had no issues prior to
> the
> last update....
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Steven Hartland
> Sent: Wednesday, July 21, 2010 2:37 PM
> To: [email protected]
> Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
> Importance: High
>
> We've been seeing a large number of complaints about lag over the last few
> days for our TF2 servers and upon investigation it
> seems that the update released yesterday morning has caused a MASSIVE CPU
> hike for servers.
>
> Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since
> the update this has jumped to 108%, maps seem to be
> affected to a different degree to all are seeing an very large increase.
>
> These figures are normalised for a single core on an Intel L5520 so not a
> slow machine by any means.
>
> Here's a few stats graphs which make it very clear:
> http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
> http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
>
> This is not a sustainable change, so I hope we can get a fix for this ASAP.
>
> Regards
> Steve
>
>
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