I've been setting cores manually for ages. Are you setting 1 server per core
or 2 or something else?

On Wed, Jul 21, 2010 at 8:11 PM, Mike Stiehm <mikesti...@gmail.com> wrote:

> any of  you guys on windows? I seemed to have completely fixed this on my
> system.
>
> I was letting windows assign the SRCDS treads to CPU cores (Generally it
> windows does a great job at this) hover when I manually assigned the SRCDS
> treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
> the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the
> multi treading and didn't valve update that code a few updates ago also?
>
> -----Original Message-----
> From: hlds-boun...@list.valvesoftware.com
> [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of 1nsane
> Sent: Wednesday, July 21, 2010 3:11 PM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
>
> I have this issue here too:
>
> Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
> even with low player counts:
>
> 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
>         95.32 14646.88 15499.23    1094    23   14.48      16
> 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
>         95.32 14676.50 15499.23    1094    23   14.99      16
> 16:10:36 stats
> 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
>         95.32 14780.07 15499.23    1094    23   14.88      16
> 16:10:36 stats
> 16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
>         96.83 14699.92 15450.31    1094    23   15.06      16
> 16:10:38 stats
> 16:10:38 CPU   In    Out   Uptime  Users   FPS    Players
>         97.43 14109.00 15807.64    1094    23   15.29      16
>
> I am not experiencing this on my Linux servers however.
>
> On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm <mikesti...@gmail.com> wrote:
>
> > Great I'm not the only one who is seeing this. Huge lag spikes also big
> > jumps in CPU usage I see the exact same things... Had no issues prior to
> > the
> > last update....
> >
> > -----Original Message-----
> > From: hlds-boun...@list.valvesoftware.com
> > [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Steven
> Hartland
> > Sent: Wednesday, July 21, 2010 2:37 PM
> > To: hlds@list.valvesoftware.com
> > Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
> > Importance: High
> >
> > We've been seeing a large number of complaints about lag over the last
> few
> > days for our TF2 servers and upon investigation it
> > seems that the update released yesterday morning has caused a MASSIVE CPU
> > hike for servers.
> >
> > Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
> since
> > the update this has jumped to 108%, maps seem to be
> > affected to a different degree to all are seeing an very large increase.
> >
> > These figures are normalised for a single core on an Intel L5520 so not a
> > slow machine by any means.
> >
> > Here's a few stats graphs which make it very clear:
> > http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
> > http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
> >
> > This is not a sustainable change, so I hope we can get a fix for this
> ASAP.
> >
> >    Regards
> >    Steve
> >
> >
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