any of you guys on windows? I seemed to have completely fixed this on my system.
I was letting windows assign the SRCDS treads to CPU cores (Generally it windows does a great job at this) hover when I manually assigned the SRCDS treads to cpu cores all lag/cpu spikes stopped completely.. I also believe the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the multi treading and didn't valve update that code a few updates ago also? -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of 1nsane Sent: Wednesday, July 21, 2010 3:11 PM To: Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update I have this issue here too: Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps even with low player counts: 16:10:36 CPU In Out Uptime Users FPS Players 95.32 14646.88 15499.23 1094 23 14.48 16 16:10:36 CPU In Out Uptime Users FPS Players 95.32 14676.50 15499.23 1094 23 14.99 16 16:10:36 stats 16:10:36 CPU In Out Uptime Users FPS Players 95.32 14780.07 15499.23 1094 23 14.88 16 16:10:36 stats 16:10:36 CPU In Out Uptime Users FPS Players 96.83 14699.92 15450.31 1094 23 15.06 16 16:10:38 stats 16:10:38 CPU In Out Uptime Users FPS Players 97.43 14109.00 15807.64 1094 23 15.29 16 I am not experiencing this on my Linux servers however. On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm <[email protected]> wrote: > Great I'm not the only one who is seeing this. Huge lag spikes also big > jumps in CPU usage I see the exact same things... Had no issues prior to > the > last update.... > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Steven Hartland > Sent: Wednesday, July 21, 2010 2:37 PM > To: [email protected] > Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update > Importance: High > > We've been seeing a large number of complaints about lag over the last few > days for our TF2 servers and upon investigation it > seems that the update released yesterday morning has caused a MASSIVE CPU > hike for servers. > > Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t, since > the update this has jumped to 108%, maps seem to be > affected to a different degree to all are seeing an very large increase. > > These figures are normalised for a single core on an Intel L5520 so not a > slow machine by any means. > > Here's a few stats graphs which make it very clear: > http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png > http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png > > This is not a sustainable change, so I hope we can get a fix for this ASAP. > > Regards > Steve > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and the > person or entity to whom it is addressed. In the event of misdirection, the > recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

