any of  you guys on windows? I seemed to have completely fixed this on my
system.

I was letting windows assign the SRCDS treads to CPU cores (Generally it
windows does a great job at this) hover when I manually assigned the SRCDS
treads to cpu cores all lag/cpu spikes stopped completely.. I also believe
the overall CPU usage dropped in 1/2 for me... Maybe we have a bug with the
multi treading and didn't valve update that code a few updates ago also?

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of 1nsane
Sent: Wednesday, July 21, 2010 3:11 PM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update

I have this issue here too:

Q9550 2.83 ghz, 1 TF2 server per core. Having huge CPU usage and shitty fps
even with low player counts:

16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
         95.32 14646.88 15499.23    1094    23   14.48      16
16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
         95.32 14676.50 15499.23    1094    23   14.99      16
16:10:36 stats
16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
         95.32 14780.07 15499.23    1094    23   14.88      16
16:10:36 stats
16:10:36 CPU   In    Out   Uptime  Users   FPS    Players
         96.83 14699.92 15450.31    1094    23   15.06      16
16:10:38 stats
16:10:38 CPU   In    Out   Uptime  Users   FPS    Players
         97.43 14109.00 15807.64    1094    23   15.29      16

I am not experiencing this on my Linux servers however.

On Wed, Jul 21, 2010 at 4:00 PM, Mike Stiehm <[email protected]> wrote:

> Great I'm not the only one who is seeing this. Huge lag spikes also big
> jumps in CPU usage I see the exact same things... Had no issues prior to
> the
> last update....
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Steven Hartland
> Sent: Wednesday, July 21, 2010 2:37 PM
> To: [email protected]
> Subject: [hlds] Massive TF2 server cpu hike caused by 2010-07-20 update
> Importance: High
>
> We've been seeing a large number of complaints about lag over the last few
> days for our TF2 servers and upon investigation it
> seems that the update released yesterday morning has caused a MASSIVE CPU
> hike for servers.
>
> Prior to this update our 95th CPU usage on was 39% on cp_orange_x3_t,
since
> the update this has jumped to 108%, maps seem to be
> affected to a different degree to all are seeing an very large increase.
>
> These figures are normalised for a single core on an Intel L5520 so not a
> slow machine by any means.
>
> Here's a few stats graphs which make it very clear:
> http://www.multiplaygameservers.com/dropzone/12609_week-cpu-jump.png
> http://www.multiplaygameservers.com/dropzone/13295_week-cpu-jump.png
>
> This is not a sustainable change, so I hope we can get a fix for this
ASAP.
>
>    Regards
>    Steve
>
>
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