I believe it has something to do with stats collection. Look at the past couple 
updates. They all fix some mysterious stats collection process. 

Allan

Sent from my iPad

On Sep 19, 2010, at 7:21 PM, "ics" <[email protected]> wrote:

> It can be a vac issue too but most likely this is related to trading for tf2 
> if you have been following the game development and changes in 
> steam(backend). What i've read, steam lacked some things that were not there 
> and they had to implement them in order to get trading working for items. 
> Rumour also say that the trading is not an ingame feature in the way that 
> crafting is. So, thus the steam changes and i'm pretty sure this feature is a 
> demo of some upcoming steamworks addition that developers can add to their 
> games.
> 
> Either this is somewhat still broken or it's related vo vac and fake vac bans 
> that apparently arebeing able to put maliciously for players by the idiots 
> out there exploiting the system. Person isn't really banned but the game 
> thinks he is and player cannot get on any server. I also know they are 
> looking into applying a fix to the matter.
> 
> Went a bit off topic, sorry.
> 
> -ics
> 
> ----- Alkuperäinen viesti -----
>> Valve anticheat is not the problem. It is an independent system. All your
>> server needs to do is check if a connecting user is banned when you run
>> secure.
>> 
>> VAC is a clientaide anticheat. If my email did not make it to list,
>> attaching MDMP files is much more useful than troubleshooting in this
>> manner.
>> 
>> On Sep 19, 2010 5:40 PM, "Justin" <[email protected]> wrote:
>> 
>>    There are UPS's that need to do a self-test every few hours?
>> 
>> 
>> 
>> On 9/19/2010 4:57 PM, Mike Fleener wrote:
>>> 
>>> Do they share the same VAC/servers or are they split...
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