How do you do that? On Wed, Oct 6, 2010 at 6:32 PM, DontWannaName! <[email protected]> wrote: > I just got it after taking off the DL location restrictionl. > > On Wed, Oct 6, 2010 at 3:29 PM, JäKë Rawr <[email protected]> wrote: > >> >> Also sitting here stuck.... Wish one day shit would work right... Sucks >> having to take down our servers for 30+ minutes and still not have any % >> downloaded. >> >> >> > Date: Wed, 6 Oct 2010 17:23:59 -0500 >> > From: [email protected] >> > To: [email protected] >> > Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available >> > >> > anyone been able to get the update that can link it? sitting here waiting >> > 20min on 3 different servers, just retrying every 30 seconds >> > >> > On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman < >> [email protected]>wrote: >> > >> > > Upset that Valve removed the penetration from the Sydney Sleeper. >> > > ("The Sydney Sleeper no longer penetrates targets.") :( >> > > >> > > Ambassador also used to have it before they removed it, and it was a >> > > skill/luck based thing. I very rarely saw a double kill/hit from it >> > > but when you did it left you feeling quite exhilarated. Now obviously >> > > that's gone :( >> > > >> > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: >> > > > Once again none of my TF2 servers are showing a "Master Request >> Restart" >> > > > message. >> > > > >> > > > However my DODS server does. >> > > > >> > > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen < >> [email protected] >> > > >wrote: >> > > > >> > > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of >> > > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The >> > > specific >> > > >> changes include: >> > > >> >> > > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) >> > > >> * ServerBrowser now sorts by ping by default once again. >> > > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. >> > > >> * Fixed spectator bug where spectating a Sniper looking through >> scope >> > > >> didn't zoom fov. >> > > >> >> > > >> Team Fortress 2 >> > > >> General Fixes >> > > >> * Fixed an issue that caused some old demos to crash. >> > > >> * The server browser now sorts by ping by default. >> > > >> * The Trading dialog now starts with the chat window having focus. >> > > >> * Fixed a bug that caused overheal to not work properly. >> > > >> * Fixed the Sandvich cooldown not occurring when the Heavy is >> hurt. >> > > >> * Fixed the Heavy's hands being invisible. >> > > >> * Soldiers no longer maintain their rage level when changing >> loadout. >> > > >> * Alerts now sort on top of achievement status. >> > > >> * Prevented a bad state occurring when someone tried to trade with >> > > >> themselves. >> > > >> * Fixed a dueling related crash caused by custom scoreboard UIs. >> > > >> * Fixed players not being able to set their default FOV correctly. >> > > >> * Fixed being unable to equip customized shotguns & pistols on >> some >> > > >> classes. >> > > >> * Improved the explanation of the item set bonus in set item >> > > >> descriptions. >> > > >> * Fixed a bug where items with particle systems would show up at >> the >> > > >> player's feet or pelvis. >> > > >> * Fixed the wrench number for the Golden Wrench not displaying >> > > properly. >> > > >> * Fixed the medal number for the Gentle Manne's Service Medal not >> > > >> displaying properly. >> > > >> * Fixed client seeing incorrect message when changing team while >> > > >> participating in a duel. >> > > >> >> > > >> Economy Changes >> > > >> * Added Remove Name and Remove Paint features. >> > > >> * Achievement items and store promotion items are now usable in >> > > crafting. >> > > >> * Gifted items are now craftable and tradable. >> > > >> * Attempting to craft a non tradable item will result in a warning >> > > that >> > > >> the items produced by the craft will also be marked as non tradable. >> > > >> * Community, Self-Made, and Valve items are not tradable or usable >> in >> > > >> crafting. >> > > >> * Changed "Not Craftable" description to "Not Usable in Crafting" >> to >> > > >> increase clarity. >> > > >> >> > > >> Item Changes >> > > >> * The TF badge on the Glengarry Bonnet is no longer team colored. >> > > >> * Restored the missing PDA2 Slot Token. >> > > >> * Restored the appearance of the Tippler's Tricorne to the version >> > > prior >> > > >> to the Mannconomy Update. This item is now paintable. >> > > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a >> new >> > > >> Tricorne style appearance. >> > > >> * The Earbuds are now nameable. >> > > >> * Duel fixes: >> > > >> * Fixed Dueling badges using the wrong texture. >> > > >> * Fixed an issue where dueling stats did not show up on >> dueling >> > > >> badges above Bronze. >> > > >> * During a duel, the Dueling mini-game item used to initiate >> the >> > > >> duel cannot be deleted, traded or crafted. >> > > >> * The following hats now allow the paint to affect their >> color >> > > more >> > > >> (colors should not be washed out): >> > > >> * The Pugilist's Protector, The Hard Counter, The >> Bombing >> > > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, >> Viking >> > > Helm, >> > > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's >> Yellow >> > > >> Belt, Killer's Kabuto, Backbiter's Billycock >> > > >> * Dueling Mini-Game now drops with 5 uses. >> > > >> >> > > >> Weapon Changes >> > > >> * The Battalion's Backup no longer gives rage for falling damage. >> > > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. >> > > >> * The Gloves of Running Urgently now using the boxing taunt and >> boxing >> > > >> glove weapons are now of the type "Boxing Gloves" instead of >> "Fists." >> > > >> * Your Eternal Reward no longer disguises the Spy if the victim >> > > survives >> > > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc) >> > > >> * Your Eternal Reward no longer disguises the Spy if they are >> carrying >> > > >> the flag. >> > > >> * The Holy Mackerel no longer displays a fish hit message when a >> Spy >> > > >> disguised as the attacker's team is hit. >> > > >> * The Holy Mackerel no longer triggers other death events (like >> > > >> achievements or stats mods) improperly. >> > > >> * The Sydney Sleeper no longer penetrates targets. >> > > >> * The Sydney Sleeper no longer randomly crits. >> > > >> * Milk will no longer spray from the barrels of other Scout >> weapons >> > > when >> > > >> switching from the Mad Milk. >> > > >> >> > > >> Counter-Strike: Source >> > > >> * Fixed a bug where the player crouching/standing animations were >> > > delayed >> > > >> until after (from the player's local viewpoint). >> > > >> * Changed the way that scope zooming works so that it is no longer >> > > affected >> > > >> by client-server latency, and zooming begins immediately for the >> local >> > > >> player. This fixes an issue that would give an advantage to lower >> ping >> > > >> players and penalize higher ping players. >> > > >> * Fixed animation problem caused by aborting bomb plant by switching >> > > >> weapons ("crab walk"). >> > > >> * Crosshairs now have customizable size, thickness, and color: >> > > >> * cl_crosshairsize specifies the size of the crosshair in pixels >> at >> > > >> 640x480 resolution >> > > >> * cl_crosshairthickness specifies the thickness of the crosshair >> in >> > > >> pixels at 640x480 resolution >> > > >> * The crosshair now scales proportionately for all screen >> resolutions. >> > > >> This replaces the old scaling behavior, and the cvar >> cl_crosshairscale >> > > is no >> > > >> longer used. Players can revert to old crosshair behavior by setting >> > > >> cl_legacy_crosshair_scale to 1. >> > > >> * Setting cl_crosshaircolor to 5 enables the use of custom >> crosshair >> > > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g, >> and >> > > >> cl_crosshaircolor_b. >> > > >> * The default of cl_crosshairuseapha has been changed to 1. Alpha >> > > >> blending makes the crosshair much more visible on new HDR maps, and >> it >> > > is >> > > >> recommended that existing players enable this setting manually or >> > > through >> > > >> the options interface (Multiplayer->Crosshair >> appearance->Translucent). >> > > >> * Cvar cl_legacy_crosshair has been renamed to >> > > cl_legacy_crosshair_recoil >> > > >> for consistency. >> > > >> * Fixed inverted translucency preview on crosshair configuration >> panel. >> > > >> * Removed the ability for players to temporarily stand on and jump >> from >> > > >> thrown grenades and jumping players. Legacy behavior can be enabled >> by >> > > >> setting sv_enableboost to 1. >> > > >> * Fixed issue with players "stacking" on ladders. Players are no >> longer >> > > >> prevented from moving off a ladder when they are in contact with a >> > > player >> > > >> beneath them. >> > > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over >> > > certain >> > > >> backgrounds. >> > > >> * Fixed a bug which allowed players to move the bomb with +use when >> > > >> sv_turbophysics was enabled. >> > > >> * Fixed a bug that caused crosshair to expand when attempting to >> fire an >> > > >> empty gun or when holding trigger on pistols. >> > > >> * Players are no longer kicked for team killing during >> > > >> mp_spawnprotectiontime if mp_autokick is not enabled. >> > > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles >> after >> > > >> reload. >> > > >> * Fixed FoV on wide-screen display modes. >> > > >> * Fixed a bug which caused incorrect zoom for a spectator watching a >> > > player >> > > >> with a sniper rifle. >> > > >> * Fixed a crash that could occur if a player disconnected shortly >> after >> > > >> attacking a bot. >> > > >> * Bomb icon now has priority over dominated/dominating icon on >> > > scoreboard. >> > > >> * Deathcam now allows a short period of camera movement (matching >> pre-OB >> > > >> behavior) when a player dies. >> > > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the >> > > >> scoreboard, voice indicators, end of match, and freeze panel. >> > > >> * The round clock on the spectator UI is now replaced with a bomb >> icon >> > > >> after the C4 has been planted. >> > > >> * Fixed a bug which caused models to occasionally appear >> non-animating >> > > when >> > > >> cl_minmodels and low violence mode were both enabled. >> > > >> * Fixed the Buy Menu not taking into account the discounted price >> for >> > > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a >> Helmet. >> > > >> * Fixed cases where flashbang was not visible but still blinded the >> > > player. >> > > >> * Reduced blindness amount when looking away from a flashbang. >> > > >> * Added a checkbox to the Options->Audio dialog to control muting >> the >> > > audio >> > > >> when the game window is in the background. >> > > >> * Fixed crash in custom maps using the trigger_camera entity. >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> >> > > >> _______________________________________________ >> > > >> To unsubscribe, edit your list preferences, or view the list >> archives, >> > > >> please visit: >> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> >> > > > _______________________________________________ >> > > > To unsubscribe, edit your list preferences, or view the list >> archives, >> > > please visit: >> > > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > > >> > > >> > > _______________________________________________ >> > > To unsubscribe, edit your list preferences, or view the list archives, >> > > please visit: >> > > http://list.valvesoftware.com/mailman/listinfo/hlds >> > > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> > http://list.valvesoftware.com/mailman/listinfo/hlds >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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