How do you do that?

On Wed, Oct 6, 2010 at 6:32 PM, DontWannaName! <[email protected]> wrote:
> I just got it after taking off the DL location restrictionl.
>
> On Wed, Oct 6, 2010 at 3:29 PM, JäKë Rawr <[email protected]> wrote:
>
>>
>> Also sitting here stuck.... Wish one day shit would work right... Sucks
>> having to take down our servers for 30+ minutes and still not have any %
>> downloaded.
>>
>>
>> > Date: Wed, 6 Oct 2010 17:23:59 -0500
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: Re: [hlds] TF2/CSS/DODS/HL2DM Updates Available
>>  >
>> > anyone been able to get the update that can link it? sitting here waiting
>> > 20min on 3 different servers, just retrying every 30 seconds
>> >
>> > On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <
>> [email protected]>wrote:
>> >
>> > > Upset that Valve removed the penetration from the Sydney Sleeper.
>> > > ("The Sydney Sleeper no longer penetrates targets.") :(
>> > >
>> > > Ambassador also used to have it before they removed it, and it was a
>> > > skill/luck based thing. I very rarely saw a double kill/hit from it
>> > > but when you did it left you feeling quite exhilarated. Now obviously
>> > > that's gone :(
>> > >
>> > > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
>> > > > Once again none of my TF2 servers are showing a "Master Request
>> Restart"
>> > > > message.
>> > > >
>> > > > However my DODS server does.
>> > > >
>> > > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <
>> [email protected]
>> > > >wrote:
>> > > >
>> > > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day of
>> > > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
>> > > specific
>> > > >> changes include:
>> > > >>
>> > > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
>> > > >> * ServerBrowser now sorts by ping by default once again.
>> > > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
>> > > >> * Fixed spectator bug where spectating a Sniper looking through
>> scope
>> > > >> didn't zoom fov.
>> > > >>
>> > > >> Team Fortress 2
>> > > >> General Fixes
>> > > >>   * Fixed an issue that caused some old demos to crash.
>> > > >>   * The server browser now sorts by ping by default.
>> > > >>   * The Trading dialog now starts with the chat window having focus.
>> > > >>   * Fixed a bug that caused overheal to not work properly.
>> > > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is
>> hurt.
>> > > >>   * Fixed the Heavy's hands being invisible.
>> > > >>   * Soldiers no longer maintain their rage level when changing
>> loadout.
>> > > >>   * Alerts now sort on top of achievement status.
>> > > >>   * Prevented a bad state occurring when someone tried to trade with
>> > > >> themselves.
>> > > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
>> > > >>   * Fixed players not being able to set their default FOV correctly.
>> > > >>   * Fixed being unable to equip customized shotguns & pistols on
>> some
>> > > >> classes.
>> > > >>   * Improved the explanation of the item set bonus in set item
>> > > >> descriptions.
>> > > >>   * Fixed a bug where items with particle systems would show up at
>> the
>> > > >> player's feet or pelvis.
>> > > >>   * Fixed the wrench number for the Golden Wrench not displaying
>> > > properly.
>> > > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
>> > > >> displaying properly.
>> > > >>   * Fixed client seeing incorrect message when changing team while
>> > > >> participating in a duel.
>> > > >>
>> > > >> Economy Changes
>> > > >>   * Added Remove Name and Remove Paint features.
>> > > >>   * Achievement items and store promotion items are now usable in
>> > > crafting.
>> > > >>   * Gifted items are now craftable and tradable.
>> > > >>   * Attempting to craft a non tradable item will result in a warning
>> > > that
>> > > >> the items produced by the craft will also be marked as non tradable.
>> > > >>   * Community, Self-Made, and Valve items are not tradable or usable
>> in
>> > > >> crafting.
>> > > >>   * Changed "Not Craftable" description to "Not Usable in Crafting"
>> to
>> > > >> increase clarity.
>> > > >>
>> > > >> Item Changes
>> > > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
>> > > >>   * Restored the missing PDA2 Slot Token.
>> > > >>   * Restored the appearance of the Tippler's Tricorne to the version
>> > > prior
>> > > >> to the Mannconomy Update. This item is now paintable.
>> > > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
>> new
>> > > >> Tricorne style appearance.
>> > > >>   * The Earbuds are now nameable.
>> > > >>   * Duel fixes:
>> > > >>        * Fixed Dueling badges using the wrong texture.
>> > > >>        * Fixed an issue where dueling stats did not show up on
>> dueling
>> > > >> badges above Bronze.
>> > > >>        * During a duel, the Dueling mini-game item used to initiate
>> the
>> > > >> duel cannot be deleted, traded or crafted.
>> > > >>        * The following hats now allow the paint to affect their
>> color
>> > > more
>> > > >> (colors should not be washed out):
>> > > >>                * The Pugilist's Protector, The Hard Counter, The
>> Bombing
>> > > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap,
>> Viking
>> > > Helm,
>> > > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's
>> Yellow
>> > > >> Belt, Killer's Kabuto, Backbiter's Billycock
>> > > >>   * Dueling Mini-Game now drops with 5 uses.
>> > > >>
>> > > >> Weapon Changes
>> > > >>   * The Battalion's Backup no longer gives rage for falling damage.
>> > > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
>> > > >>   * The Gloves of Running Urgently now using the boxing taunt and
>> boxing
>> > > >> glove weapons are now of the type "Boxing Gloves" instead of
>> "Fists."
>> > > >>   * Your Eternal Reward no longer disguises the Spy if the victim
>> > > survives
>> > > >> the backstabbing attempt (because of Ubercharge, The Razorback, etc)
>> > > >>   * Your Eternal Reward no longer disguises the Spy if they are
>> carrying
>> > > >> the flag.
>> > > >>   * The Holy Mackerel no longer displays a fish hit message when a
>> Spy
>> > > >> disguised as the attacker's team is hit.
>> > > >>   * The Holy Mackerel no longer triggers other death events (like
>> > > >> achievements or stats mods) improperly.
>> > > >>   * The Sydney Sleeper no longer penetrates targets.
>> > > >>   * The Sydney Sleeper no longer randomly crits.
>> > > >>   * Milk will no longer spray from the barrels of other Scout
>> weapons
>> > > when
>> > > >> switching from the Mad Milk.
>> > > >>
>> > > >> Counter-Strike: Source
>> > > >> * Fixed a bug where the player crouching/standing animations were
>> > > delayed
>> > > >> until after (from the player's local viewpoint).
>> > > >> * Changed the way that scope zooming works so that it is no longer
>> > > affected
>> > > >> by client-server latency, and zooming begins immediately for the
>> local
>> > > >> player. This fixes an issue that would give an advantage to lower
>> ping
>> > > >> players and penalize higher ping players.
>> > > >> * Fixed animation problem caused by aborting bomb plant by switching
>> > > >> weapons ("crab walk").
>> > > >> * Crosshairs now have customizable size, thickness, and color:
>> > > >>   * cl_crosshairsize specifies the size of the crosshair in pixels
>> at
>> > > >> 640x480 resolution
>> > > >>   * cl_crosshairthickness specifies the thickness of the crosshair
>> in
>> > > >> pixels at 640x480 resolution
>> > > >>   * The crosshair now scales proportionately for all screen
>> resolutions.
>> > > >> This replaces the old scaling behavior, and the cvar
>> cl_crosshairscale
>> > > is no
>> > > >> longer used. Players can revert to old crosshair behavior by setting
>> > > >> cl_legacy_crosshair_scale to 1.
>> > > >>   * Setting cl_crosshaircolor to 5 enables the use of custom
>> crosshair
>> > > >> colors, specified by cvars cl_crosshaircolor_r, cl_crosshaircolor_g,
>> and
>> > > >> cl_crosshaircolor_b.
>> > > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
>> > > >> blending makes the crosshair much more visible on new HDR maps, and
>> it
>> > > is
>> > > >> recommended that existing players enable this setting manually or
>> > > through
>> > > >> the options interface (Multiplayer->Crosshair
>> appearance->Translucent).
>> > > >>   * Cvar cl_legacy_crosshair has been renamed to
>> > > cl_legacy_crosshair_recoil
>> > > >> for consistency.
>> > > >> * Fixed inverted translucency preview on crosshair configuration
>> panel.
>> > > >> * Removed the ability for players to temporarily stand on and jump
>> from
>> > > >> thrown grenades and jumping players. Legacy behavior can be enabled
>> by
>> > > >> setting sv_enableboost to 1.
>> > > >> * Fixed issue with players "stacking" on ladders. Players are no
>> longer
>> > > >> prevented from moving off a ladder when they are in contact with a
>> > > player
>> > > >> beneath them.
>> > > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
>> > > certain
>> > > >> backgrounds.
>> > > >> * Fixed a bug which allowed players to move the bomb with +use when
>> > > >> sv_turbophysics was enabled.
>> > > >> * Fixed a bug that caused crosshair to expand when attempting to
>> fire an
>> > > >> empty gun or when holding trigger on pistols.
>> > > >> * Players are no longer kicked for team killing during
>> > > >> mp_spawnprotectiontime if mp_autokick is not enabled.
>> > > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles
>> after
>> > > >> reload.
>> > > >> * Fixed FoV on wide-screen display modes.
>> > > >> * Fixed a bug which caused incorrect zoom for a spectator watching a
>> > > player
>> > > >> with a sniper rifle.
>> > > >> * Fixed a crash that could occur if a player disconnected shortly
>> after
>> > > >> attacking a bot.
>> > > >> * Bomb icon now has priority over dominated/dominating icon on
>> > > scoreboard.
>> > > >> * Deathcam now allows a short period of camera movement (matching
>> pre-OB
>> > > >> behavior) when a player dies.
>> > > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on the
>> > > >> scoreboard, voice indicators, end of match, and freeze panel.
>> > > >> * The round clock on the spectator UI is now replaced with a bomb
>> icon
>> > > >> after the C4 has been planted.
>> > > >> * Fixed a bug which caused models to occasionally appear
>> non-animating
>> > > when
>> > > >> cl_minmodels and low violence mode were both enabled.
>> > > >> * Fixed the Buy Menu not taking into account the discounted price
>> for
>> > > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a
>> Helmet.
>> > > >> * Fixed cases where flashbang was not visible but still blinded the
>> > > player.
>> > > >> * Reduced blindness amount when looking away from a flashbang.
>> > > >> * Added a checkbox to the Options->Audio dialog to control muting
>> the
>> > > audio
>> > > >> when the game window is in the background.
>> > > >> * Fixed crash in custom maps using the trigger_camera entity.
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >>
>> > > >> _______________________________________________
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>> archives,
>> > > >> please visit:
>> > > >> http://list.valvesoftware.com/mailman/listinfo/hlds
>> > > >>
>> > > > _______________________________________________
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>> > > please visit:
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>> > > >
>> > >
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>> > >
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