My servers will not start now. I'm gonna disable SM to see if that's pooched
again. Anyone else having issues? This is for TF2-Windows.

On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman <[email protected]>wrote:

> So upon starting up a listen server shortly after the update, I was
> flooded with almost constant user connections.
>
> I've never had this before, curious as to why my server showed up as a
> prime target for so many people? Once people got connected on 2fort,
> it was a ~100ping server so I doubt it would have shown up at the top
> of the list unless it was only looking at my local ping of 5 and
> sorting based off of that?
>
>
> On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta
> <[email protected]> wrote:
> > tf2
> > http://www.megaupload.com/?d=7FDN8ABG
> >
> > css
> > http://www.megaupload.com/?d=KT3Q6H70
> >
> > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]>
> wrote:
> >>
> >> anyone been able to get the update that can link it? sitting here
> waiting
> >> 20min on 3 different servers, just retrying every 30 seconds
> >>
> >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman <
> [email protected]>wrote:
> >>
> >> > Upset that Valve removed the penetration from the Sydney Sleeper.
> >> > ("The Sydney Sleeper no longer penetrates targets.") :(
> >> >
> >> > Ambassador also used to have it before they removed it, and it was a
> >> > skill/luck based thing. I very rarely saw a double kill/hit from it
> >> > but when you did it left you feeling quite exhilarated. Now obviously
> >> > that's gone :(
> >> >
> >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote:
> >> > > Once again none of my TF2 servers are showing a "Master Request
> Restart"
> >> > > message.
> >> > >
> >> > > However my DODS server does.
> >> > >
> >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen <
> [email protected]
> >> > >wrote:
> >> > >
> >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day
> of
> >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available.  The
> >> > specific
> >> > >> changes include:
> >> > >>
> >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2)
> >> > >> * ServerBrowser now sorts by ping by default once again.
> >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8.
> >> > >> * Fixed spectator bug where spectating a Sniper looking through
> scope
> >> > >> didn't zoom fov.
> >> > >>
> >> > >> Team Fortress 2
> >> > >> General Fixes
> >> > >>   * Fixed an issue that caused some old demos to crash.
> >> > >>   * The server browser now sorts by ping by default.
> >> > >>   * The Trading dialog now starts with the chat window having
> focus.
> >> > >>   * Fixed a bug that caused overheal to not work properly.
> >> > >>   * Fixed the Sandvich cooldown not occurring when the Heavy is
> hurt.
> >> > >>   * Fixed the Heavy's hands being invisible.
> >> > >>   * Soldiers no longer maintain their rage level when changing
> loadout.
> >> > >>   * Alerts now sort on top of achievement status.
> >> > >>   * Prevented a bad state occurring when someone tried to trade
> with
> >> > >> themselves.
> >> > >>   * Fixed a dueling related crash caused by custom scoreboard UIs.
> >> > >>   * Fixed players not being able to set their default FOV
> correctly.
> >> > >>   * Fixed being unable to equip customized shotguns & pistols on
> some
> >> > >> classes.
> >> > >>   * Improved the explanation of the item set bonus in set item
> >> > >> descriptions.
> >> > >>   * Fixed a bug where items with particle systems would show up at
> the
> >> > >> player's feet or pelvis.
> >> > >>   * Fixed the wrench number for the Golden Wrench not displaying
> >> > properly.
> >> > >>   * Fixed the medal number for the Gentle Manne's Service Medal not
> >> > >> displaying properly.
> >> > >>   * Fixed client seeing incorrect message when changing team while
> >> > >> participating in a duel.
> >> > >>
> >> > >> Economy Changes
> >> > >>   * Added Remove Name and Remove Paint features.
> >> > >>   * Achievement items and store promotion items are now usable in
> >> > crafting.
> >> > >>   * Gifted items are now craftable and tradable.
> >> > >>   * Attempting to craft a non tradable item will result in a
> warning
> >> > that
> >> > >> the items produced by the craft will also be marked as non
> tradable.
> >> > >>   * Community, Self-Made, and Valve items are not tradable or
> usable in
> >> > >> crafting.
> >> > >>   * Changed "Not Craftable" description to "Not Usable in Crafting"
> to
> >> > >> increase clarity.
> >> > >>
> >> > >> Item Changes
> >> > >>   * The TF badge on the Glengarry Bonnet is no longer team colored.
> >> > >>   * Restored the missing PDA2 Slot Token.
> >> > >>   * Restored the appearance of the Tippler's Tricorne to the
> version
> >> > prior
> >> > >> to the Mannconomy Update. This item is now paintable.
> >> > >>   * Added a new paintable hat, the 'Rimmed Raincatcher' that has a
> new
> >> > >> Tricorne style appearance.
> >> > >>   * The Earbuds are now nameable.
> >> > >>   * Duel fixes:
> >> > >>        * Fixed Dueling badges using the wrong texture.
> >> > >>        * Fixed an issue where dueling stats did not show up on
> dueling
> >> > >> badges above Bronze.
> >> > >>        * During a duel, the Dueling mini-game item used to initiate
> the
> >> > >> duel cannot be deleted, traded or crafted.
> >> > >>        * The following hats now allow the paint to affect their
> color
> >> > more
> >> > >> (colors should not be washed out):
> >> > >>                * The Pugilist's Protector, The Hard Counter, The
> Bombing
> >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap,
> Viking
> >> > Helm,
> >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's
> Yellow
> >> > >> Belt, Killer's Kabuto, Backbiter's Billycock
> >> > >>   * Dueling Mini-Game now drops with 5 uses.
> >> > >>
> >> > >> Weapon Changes
> >> > >>   * The Battalion's Backup no longer gives rage for falling damage.
> >> > >>   * The Shortstop is now affected by tf_use_fixed_weaponspreads.
> >> > >>   * The Gloves of Running Urgently now using the boxing taunt and
> boxing
> >> > >> glove weapons are now of the type "Boxing Gloves" instead of
> "Fists."
> >> > >>   * Your Eternal Reward no longer disguises the Spy if the victim
> >> > survives
> >> > >> the backstabbing attempt (because of Ubercharge, The Razorback,
> etc)
> >> > >>   * Your Eternal Reward no longer disguises the Spy if they are
> carrying
> >> > >> the flag.
> >> > >>   * The Holy Mackerel no longer displays a fish hit message when a
> Spy
> >> > >> disguised as the attacker's team is hit.
> >> > >>   * The Holy Mackerel no longer triggers other death events (like
> >> > >> achievements or stats mods) improperly.
> >> > >>   * The Sydney Sleeper no longer penetrates targets.
> >> > >>   * The Sydney Sleeper no longer randomly crits.
> >> > >>   * Milk will no longer spray from the barrels of other Scout
> weapons
> >> > when
> >> > >> switching from the Mad Milk.
> >> > >>
> >> > >> Counter-Strike: Source
> >> > >> * Fixed a bug where the player crouching/standing animations were
> >> > delayed
> >> > >> until after (from the player's local viewpoint).
> >> > >> * Changed the way that scope zooming works so that it is no longer
> >> > affected
> >> > >> by client-server latency, and zooming begins immediately for the
> local
> >> > >> player. This fixes an issue that would give an advantage to lower
> ping
> >> > >> players and penalize higher ping players.
> >> > >> * Fixed animation problem caused by aborting bomb plant by
> switching
> >> > >> weapons ("crab walk").
> >> > >> * Crosshairs now have customizable size, thickness, and color:
> >> > >>   * cl_crosshairsize specifies the size of the crosshair in pixels
> at
> >> > >> 640x480 resolution
> >> > >>   * cl_crosshairthickness specifies the thickness of the crosshair
> in
> >> > >> pixels at 640x480 resolution
> >> > >>   * The crosshair now scales proportionately for all screen
> resolutions.
> >> > >> This replaces the old scaling behavior, and the cvar
> cl_crosshairscale
> >> > is no
> >> > >> longer used. Players can revert to old crosshair behavior by
> setting
> >> > >> cl_legacy_crosshair_scale to 1.
> >> > >>   * Setting cl_crosshaircolor to 5 enables the use of custom
> crosshair
> >> > >> colors, specified by cvars cl_crosshaircolor_r,
> cl_crosshaircolor_g, and
> >> > >> cl_crosshaircolor_b.
> >> > >>   * The default of cl_crosshairuseapha has been changed to 1. Alpha
> >> > >> blending makes the crosshair much more visible on new HDR maps, and
> it
> >> > is
> >> > >> recommended that existing players enable this setting manually or
> >> > through
> >> > >> the options interface (Multiplayer->Crosshair
> appearance->Translucent).
> >> > >>   * Cvar cl_legacy_crosshair has been renamed to
> >> > cl_legacy_crosshair_recoil
> >> > >> for consistency.
> >> > >> * Fixed inverted translucency preview on crosshair configuration
> panel.
> >> > >> * Removed the ability for players to temporarily stand on and jump
> from
> >> > >> thrown grenades and jumping players. Legacy behavior can be enabled
> by
> >> > >> setting sv_enableboost to 1.
> >> > >> * Fixed issue with players "stacking" on ladders. Players are no
> longer
> >> > >> prevented from moving off a ladder when they are in contact with a
> >> > player
> >> > >> beneath them.
> >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over
> >> > certain
> >> > >> backgrounds.
> >> > >> * Fixed a bug which allowed players to move the bomb with +use when
> >> > >> sv_turbophysics was enabled.
> >> > >> * Fixed a bug that caused crosshair to expand when attempting to
> fire an
> >> > >> empty gun or when holding trigger on pistols.
> >> > >> * Players are no longer kicked for team killing during
> >> > >> mp_spawnprotectiontime if mp_autokick is not enabled.
> >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles
> after
> >> > >> reload.
> >> > >> * Fixed FoV on wide-screen display modes.
> >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching
> a
> >> > player
> >> > >> with a sniper rifle.
> >> > >> * Fixed a crash that could occur if a player disconnected shortly
> after
> >> > >> attacking a bot.
> >> > >> * Bomb icon now has priority over dominated/dominating icon on
> >> > scoreboard.
> >> > >> * Deathcam now allows a short period of camera movement (matching
> pre-OB
> >> > >> behavior) when a player dies.
> >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on
> the
> >> > >> scoreboard, voice indicators, end of match, and freeze panel.
> >> > >> * The round clock on the spectator UI is now replaced with a bomb
> icon
> >> > >> after the C4 has been planted.
> >> > >> * Fixed a bug which caused models to occasionally appear
> non-animating
> >> > when
> >> > >> cl_minmodels and low violence mode were both enabled.
> >> > >> * Fixed the Buy Menu not taking into account the discounted price
> for
> >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a
> Helmet.
> >> > >> * Fixed cases where flashbang was not visible but still blinded the
> >> > player.
> >> > >> * Reduced blindness amount when looking away from a flashbang.
> >> > >> * Added a checkbox to the Options->Audio dialog to control muting
> the
> >> > audio
> >> > >> when the game window is in the background.
> >> > >> * Fixed crash in custom maps using the trigger_camera entity.
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >>
> >> > >> _______________________________________________
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> archives,
> >> > >> please visit:
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> >> > >>
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> archives,
> >> > please visit:
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> >> > >
> >> >
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> >> > please visit:
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> >> >
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