My servers will not start now. I'm gonna disable SM to see if that's pooched again. Anyone else having issues? This is for TF2-Windows.
On Wed, Oct 6, 2010 at 6:59 PM, Matt Hoffman <[email protected]>wrote: > So upon starting up a listen server shortly after the update, I was > flooded with almost constant user connections. > > I've never had this before, curious as to why my server showed up as a > prime target for so many people? Once people got connected on 2fort, > it was a ~100ping server so I doubt it would have shown up at the top > of the list unless it was only looking at my local ping of 5 and > sorting based off of that? > > > On Wed, Oct 6, 2010 at 3:54 PM, Claudio Beretta > <[email protected]> wrote: > > tf2 > > http://www.megaupload.com/?d=7FDN8ABG > > > > css > > http://www.megaupload.com/?d=KT3Q6H70 > > > > On Thu, Oct 7, 2010 at 12:23 AM, Shizzle Nizzle <[email protected]> > wrote: > >> > >> anyone been able to get the update that can link it? sitting here > waiting > >> 20min on 3 different servers, just retrying every 30 seconds > >> > >> On Wed, Oct 6, 2010 at 5:18 PM, Matt Hoffman < > [email protected]>wrote: > >> > >> > Upset that Valve removed the penetration from the Sydney Sleeper. > >> > ("The Sydney Sleeper no longer penetrates targets.") :( > >> > > >> > Ambassador also used to have it before they removed it, and it was a > >> > skill/luck based thing. I very rarely saw a double kill/hit from it > >> > but when you did it left you feeling quite exhilarated. Now obviously > >> > that's gone :( > >> > > >> > On Wed, Oct 6, 2010 at 3:12 PM, 1nsane <[email protected]> wrote: > >> > > Once again none of my TF2 servers are showing a "Master Request > Restart" > >> > > message. > >> > > > >> > > However my DODS server does. > >> > > > >> > > On Wed, Oct 6, 2010 at 6:02 PM, Jason Ruymen < > [email protected] > >> > >wrote: > >> > > > >> > >> Required updates for Team Fortress 2, Counter-Strike: Source, Day > of > >> > >> Defeat: Source and Half-Life 2: Deathmatch are now available. The > >> > specific > >> > >> changes include: > >> > >> > >> > >> Shared changes (CS:S, DoD:S, HL2:DM, and TF2) > >> > >> * ServerBrowser now sorts by ping by default once again. > >> > >> * Fixed Mac crash on launch when running Mac OSX 10.5.8. > >> > >> * Fixed spectator bug where spectating a Sniper looking through > scope > >> > >> didn't zoom fov. > >> > >> > >> > >> Team Fortress 2 > >> > >> General Fixes > >> > >> * Fixed an issue that caused some old demos to crash. > >> > >> * The server browser now sorts by ping by default. > >> > >> * The Trading dialog now starts with the chat window having > focus. > >> > >> * Fixed a bug that caused overheal to not work properly. > >> > >> * Fixed the Sandvich cooldown not occurring when the Heavy is > hurt. > >> > >> * Fixed the Heavy's hands being invisible. > >> > >> * Soldiers no longer maintain their rage level when changing > loadout. > >> > >> * Alerts now sort on top of achievement status. > >> > >> * Prevented a bad state occurring when someone tried to trade > with > >> > >> themselves. > >> > >> * Fixed a dueling related crash caused by custom scoreboard UIs. > >> > >> * Fixed players not being able to set their default FOV > correctly. > >> > >> * Fixed being unable to equip customized shotguns & pistols on > some > >> > >> classes. > >> > >> * Improved the explanation of the item set bonus in set item > >> > >> descriptions. > >> > >> * Fixed a bug where items with particle systems would show up at > the > >> > >> player's feet or pelvis. > >> > >> * Fixed the wrench number for the Golden Wrench not displaying > >> > properly. > >> > >> * Fixed the medal number for the Gentle Manne's Service Medal not > >> > >> displaying properly. > >> > >> * Fixed client seeing incorrect message when changing team while > >> > >> participating in a duel. > >> > >> > >> > >> Economy Changes > >> > >> * Added Remove Name and Remove Paint features. > >> > >> * Achievement items and store promotion items are now usable in > >> > crafting. > >> > >> * Gifted items are now craftable and tradable. > >> > >> * Attempting to craft a non tradable item will result in a > warning > >> > that > >> > >> the items produced by the craft will also be marked as non > tradable. > >> > >> * Community, Self-Made, and Valve items are not tradable or > usable in > >> > >> crafting. > >> > >> * Changed "Not Craftable" description to "Not Usable in Crafting" > to > >> > >> increase clarity. > >> > >> > >> > >> Item Changes > >> > >> * The TF badge on the Glengarry Bonnet is no longer team colored. > >> > >> * Restored the missing PDA2 Slot Token. > >> > >> * Restored the appearance of the Tippler's Tricorne to the > version > >> > prior > >> > >> to the Mannconomy Update. This item is now paintable. > >> > >> * Added a new paintable hat, the 'Rimmed Raincatcher' that has a > new > >> > >> Tricorne style appearance. > >> > >> * The Earbuds are now nameable. > >> > >> * Duel fixes: > >> > >> * Fixed Dueling badges using the wrong texture. > >> > >> * Fixed an issue where dueling stats did not show up on > dueling > >> > >> badges above Bronze. > >> > >> * During a duel, the Dueling mini-game item used to initiate > the > >> > >> duel cannot be deleted, traded or crafted. > >> > >> * The following hats now allow the paint to affect their > color > >> > more > >> > >> (colors should not be washed out): > >> > >> * The Pugilist's Protector, The Hard Counter, The > Bombing > >> > >> Run, Football Helmet, Fancy Fedora, Cowboy Hat, Engineer's Cap, > Viking > >> > Helm, > >> > >> Respectless Rubber Glove, Batter's Helmet, Brigade Helm, Master's > Yellow > >> > >> Belt, Killer's Kabuto, Backbiter's Billycock > >> > >> * Dueling Mini-Game now drops with 5 uses. > >> > >> > >> > >> Weapon Changes > >> > >> * The Battalion's Backup no longer gives rage for falling damage. > >> > >> * The Shortstop is now affected by tf_use_fixed_weaponspreads. > >> > >> * The Gloves of Running Urgently now using the boxing taunt and > boxing > >> > >> glove weapons are now of the type "Boxing Gloves" instead of > "Fists." > >> > >> * Your Eternal Reward no longer disguises the Spy if the victim > >> > survives > >> > >> the backstabbing attempt (because of Ubercharge, The Razorback, > etc) > >> > >> * Your Eternal Reward no longer disguises the Spy if they are > carrying > >> > >> the flag. > >> > >> * The Holy Mackerel no longer displays a fish hit message when a > Spy > >> > >> disguised as the attacker's team is hit. > >> > >> * The Holy Mackerel no longer triggers other death events (like > >> > >> achievements or stats mods) improperly. > >> > >> * The Sydney Sleeper no longer penetrates targets. > >> > >> * The Sydney Sleeper no longer randomly crits. > >> > >> * Milk will no longer spray from the barrels of other Scout > weapons > >> > when > >> > >> switching from the Mad Milk. > >> > >> > >> > >> Counter-Strike: Source > >> > >> * Fixed a bug where the player crouching/standing animations were > >> > delayed > >> > >> until after (from the player's local viewpoint). > >> > >> * Changed the way that scope zooming works so that it is no longer > >> > affected > >> > >> by client-server latency, and zooming begins immediately for the > local > >> > >> player. This fixes an issue that would give an advantage to lower > ping > >> > >> players and penalize higher ping players. > >> > >> * Fixed animation problem caused by aborting bomb plant by > switching > >> > >> weapons ("crab walk"). > >> > >> * Crosshairs now have customizable size, thickness, and color: > >> > >> * cl_crosshairsize specifies the size of the crosshair in pixels > at > >> > >> 640x480 resolution > >> > >> * cl_crosshairthickness specifies the thickness of the crosshair > in > >> > >> pixels at 640x480 resolution > >> > >> * The crosshair now scales proportionately for all screen > resolutions. > >> > >> This replaces the old scaling behavior, and the cvar > cl_crosshairscale > >> > is no > >> > >> longer used. Players can revert to old crosshair behavior by > setting > >> > >> cl_legacy_crosshair_scale to 1. > >> > >> * Setting cl_crosshaircolor to 5 enables the use of custom > crosshair > >> > >> colors, specified by cvars cl_crosshaircolor_r, > cl_crosshaircolor_g, and > >> > >> cl_crosshaircolor_b. > >> > >> * The default of cl_crosshairuseapha has been changed to 1. Alpha > >> > >> blending makes the crosshair much more visible on new HDR maps, and > it > >> > is > >> > >> recommended that existing players enable this setting manually or > >> > through > >> > >> the options interface (Multiplayer->Crosshair > appearance->Translucent). > >> > >> * Cvar cl_legacy_crosshair has been renamed to > >> > cl_legacy_crosshair_recoil > >> > >> for consistency. > >> > >> * Fixed inverted translucency preview on crosshair configuration > panel. > >> > >> * Removed the ability for players to temporarily stand on and jump > from > >> > >> thrown grenades and jumping players. Legacy behavior can be enabled > by > >> > >> setting sv_enableboost to 1. > >> > >> * Fixed issue with players "stacking" on ladders. Players are no > longer > >> > >> prevented from moving off a ladder when they are in contact with a > >> > player > >> > >> beneath them. > >> > >> * Fixed UI issue causing Steam dialog boxes to be unreadable over > >> > certain > >> > >> backgrounds. > >> > >> * Fixed a bug which allowed players to move the bomb with +use when > >> > >> sv_turbophysics was enabled. > >> > >> * Fixed a bug that caused crosshair to expand when attempting to > fire an > >> > >> empty gun or when holding trigger on pistols. > >> > >> * Players are no longer kicked for team killing during > >> > >> mp_spawnprotectiontime if mp_autokick is not enabled. > >> > >> * Fixed a bug which caused incorrect FoV on zoomed sniper rifles > after > >> > >> reload. > >> > >> * Fixed FoV on wide-screen display modes. > >> > >> * Fixed a bug which caused incorrect zoom for a spectator watching > a > >> > player > >> > >> with a sniper rifle. > >> > >> * Fixed a crash that could occur if a player disconnected shortly > after > >> > >> attacking a bot. > >> > >> * Bomb icon now has priority over dominated/dominating icon on > >> > scoreboard. > >> > >> * Deathcam now allows a short period of camera movement (matching > pre-OB > >> > >> behavior) when a player dies. > >> > >> * Bots now use distinct Terrorist and Counter-Terrorist icons on > the > >> > >> scoreboard, voice indicators, end of match, and freeze panel. > >> > >> * The round clock on the spectator UI is now replaced with a bomb > icon > >> > >> after the C4 has been planted. > >> > >> * Fixed a bug which caused models to occasionally appear > non-animating > >> > when > >> > >> cl_minmodels and low violence mode were both enabled. > >> > >> * Fixed the Buy Menu not taking into account the discounted price > for > >> > >> Kevlar + Helmet if you already have Kevlar (not damaged) or a > Helmet. > >> > >> * Fixed cases where flashbang was not visible but still blinded the > >> > player. > >> > >> * Reduced blindness amount when looking away from a flashbang. > >> > >> * Added a checkbox to the Options->Audio dialog to control muting > the > >> > audio > >> > >> when the game window is in the background. > >> > >> * Fixed crash in custom maps using the trigger_camera entity. > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> _______________________________________________ > >> > >> To unsubscribe, edit your list preferences, or view the list > archives, > >> > >> please visit: > >> > >> http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > >> > > _______________________________________________ > >> > > To unsubscribe, edit your list preferences, or view the list > archives, > >> > please visit: > >> > > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > > >> > > >> > _______________________________________________ > >> > To unsubscribe, edit your list preferences, or view the list archives, > >> > please visit: > >> > http://list.valvesoftware.com/mailman/listinfo/hlds > >> > > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

