Haven't researched it, but I really doubt HLDS is IP6 ready.

Valve is likely to NOT include IP6 support into it and let it die.

 

Which means that with the end of IP4 a number of (old) games will no longer
be available.

 

Sebastiaan

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Mark Gunnett
Sent: Saturday, March 12, 2011 6:00 AM
To: Half-Life dedicated Win32 server mailing list
Subject: Re: [hlds] Steam and IPV6 Functionality Discussion

 

I'm sure valve is ready. The problem is a lot of networks still don't
support IPv6 yet. I'm on QWEST and I failed all the tests.

On Fri, Mar 11, 2011 at 2:04 PM, <[email protected]> wrote:

Hey Community,

With all the recent buzz about the last IPv4 IP assignments have been handed
out by IANA, i'm curious, and haven't been able to find much information
with regards to steam/valve and IPv6. Will Valve will be ready? Will they
participate in World IPv6 Day? ( http://isoc.org/wp/worldipv6day/ ) It would
be nice to have some time to start figuring out how this will be affecting
the many communities, gameserver providers, and players alike in the
following couple years. Will we finally see the implementation of DNS names
in the server browsers? (That would be nice)

Does anyone have any information on this? With over 30 million users on
steam now, it would be nice to have at least a placeholder page up with some
details!

Thanks!
-Adam Piatek
www.ventrilo.co

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-- 
"All programmers are playwrights and all computers are lousy actors."
  - Unknown

"When I do good, I feel good; when I do bad, I feel bad, and that is my
religion."
  - Abraham Lincoln

Mark J. Gunnett
[EoE]SniperFodder{AL}

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