Depending on the timing, some of those frames could've been non-tick frames.
From: hlds-boun...@list.valvesoftware.com [mailto:hlds-boun...@list.valvesoftware.com] On Behalf Of Saul Rennison Sent: Tuesday, July 05, 2011 4:12 PM To: Mart-Jan Reeuwijk; Half-Life dedicated Win32 server mailing list Subject: Re: [hlds] Lower server-side FPS with recent updates? But ticks occur inside a frame, so if you have a constant FPS of 66, you will also have a constant tick rate of 66. It makes no logical sense that doing more frames in a second is useful, because no ticks will occur in them. Hence, there is no change in hit detection, because no more network updates are sent out, or no more client->server move packets are processed, so the world doesn't change whatsoever between ticks/frames. A Valve employee could prove me wrong here but the proof is all in the Quake/Source Engine leak source code. -- Kind regards, Saul Rennison On 5 July 2011 17:15, Mart-Jan Reeuwijk <mreeu...@yahoo.com> wrote: fps_max <> server tick rate _____ From: AnAkIn . <anakin...@gmail.com> To: tmar...@shaw.ca; Half-Life dedicated Win32 server mailing list <hlds@list.valvesoftware.com> Sent: Tuesday, 5 July 2011, 17:25 Subject: Re: [hlds] Lower server-side FPS with recent updates? It's just because fps_max doesn't set the fps limit correctly on the servers. If you put it on 100 you'll end up having 64 fps, etc. If fps_max would work correctly and you would get a constant 66 fps, then it's pointless to have anything above that. 2011/7/5 TRISTAN MARLER <bloodyi...@shaw.ca> If you run fps_max 66 your hit detection will suffer. I've competed on servers which were 200ish compared to a 1000fps server and noticed a measurable difference in hit detection, both on the opponent and rocket jumping. However over 1000fps has no bonus as far as I can tell. However, 66 fps server side limit is grossly short. I recommend against this completely. -BloodyIron ----- Original Message ----- From: Joseph Wu <jos...@puregsp.com> Date: Tuesday, July 5, 2011 12:58 am Subject: [hlds] Lower server-side FPS with recent updates? To: hlds@list.valvesoftware.com > Yes. They changed the code in SRCDS to lower idle cpu usage. > > First you want to check if HPET is enabled on your server box. > And then run > your servers with the fps_max at 500 thus you should be able to > get a > semi-stable 500FPS. But valve and I highly recommend you running your > servers at the native 66fps/tick which is fps_max 66 > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- Best regards, AnAkIn, ------------- ESL EU TF2 Admin http://www.esl.eu/eu/tf2 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds
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