http://forums.alliedmods.net/showthread.php?t=162922
Problem solved.

On Mon, Jul 25, 2011 at 11:46 AM, Brian <[email protected]> wrote:

> We all knew this was coming as soon as they adopted the MMO method of mini
> transactions. At some point they will run out of good ideas but in order to
> keep the cash cow producing they must plod ever forward.
>
>
> -----Original Message----- From: Scott Highland
> Sent: Monday, July 25, 2011 11:14 AM
> To: Half-Life dedicated Win32 server mailing list
> Subject: Re: [hlds] Team Fortress 2, Counter-Strike: Source, Day of Defeat:
> Source and Half-Life 2: Deathmatch Updates Released
>
>
> Cow mangler still needs a nerf, I don't get why a soldier would be able
> to ignite people and deal fire damage on his own...
> This is a gameplay centric observation, completely ignoring the fact
> that this Dr. Grordbort's pack is the stupidest and most damaging cross
> promotion the TF team has pulled. Do they not care at all about game
> design anymore? Why not discontinue the product entirely rather than
> keep hashing out updates that totally ruin the look and feel of the
> game. I mean the model doesn't look even remotely like something that
> would exist in the TF environment, it's a glaringly obvious problem for
> that reason alone. Are the standards for community content just going to
> get lower and lower as time goes on?
>
> On 7/22/2011 5:40 PM, Jason Ruymen wrote:
>
>> Options updates to Team Fortress 2, Counter-Strike: Source, Day of Defeat:
>> Source and Half-Life 2: Deathmatch are now available.  The specific changes
>> include:
>>
>> Shared Changes (CS:S, DoD:S, TF2, HL2:DM)
>> - Fixed a bug in SourceTV that would sometimes corrupt demo data.
>>
>> Team Fortress 2
>> - Cow Mangler changes:
>>    - Fixed the charged shot sometimes doing more damage than intended.
>>    - Fixed a bug that caused the projectiles to stay in the world after a
>> team change.
>>    - Slowed reload rate by 5%.
>>
>> Jason
>>
>>
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>>
>>
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