I'll second that, this problem seems to take forever, and sometimes, even
the verify_all command doesn't work, I know how you feel.

On 15 September 2011 21:52, Chris Brunelle <[email protected]> wrote:

> Why does updating servers take forever.  I've been sitting on "Updating
> installation..." for ten minutes now.
>
>
> On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen <[email protected]> wrote:
>
>> "- Added a server command line option called "-dumplongticks" which will
>> generate minidumps when there are long server frames"
>>
>> Is that to assist in diagnosing the server hang issues?
>>
>>
>> On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote:
>>
>>>  No longer causes the wielder to take increased damage from other sources
>>>>
>>>
>>> I'm glad that got fixed, i actually reported it through the Bug Report on
>>> Team Fortress 2.
>>> Awesome work :)
>>>
>>> On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen 
>>> <[email protected]>wrote:
>>>
>>>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of
>>>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>>>> changes include: ****
>>>>
>>>> ** **
>>>>
>>>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)****
>>>>
>>>> - Added a server command line option called "-dumplongticks" which will
>>>> generate minidumps when there are long server frames****
>>>>
>>>> - Fixed startmovie failing for the raw, tga, jpg, and wav options****
>>>>
>>>> - Fixed some HUD messages not displaying properly on widescreen
>>>> resolutions****
>>>>
>>>> - Updated the localization files for all games****
>>>>
>>>> ** **
>>>>
>>>> Team Fortress 2****
>>>>
>>>> - Fixed Demomen with the Persian Persuader equipped picking up ammo
>>>> crates when they're already at full health****
>>>>
>>>> - Fixed hatless headgear not removing the player's hat****
>>>>
>>>> - Fixed Natascha's bullets preventing Scouts from using Bonk and
>>>> Crit-a-Cola****
>>>>
>>>> - Fixed teleporter progress being displayed incorrectly after upgrading
>>>> a teleporter while it was recharging****
>>>>
>>>> - Fixed a rare server crash related to assists****
>>>>
>>>> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the
>>>> new value for the cvar****
>>>>
>>>> - Purchased items are no longer announced in the chat text****
>>>>
>>>> - Reduced the amount of server console output when client commands are
>>>> out of sync****
>>>>
>>>> - Added the following ConVars for proxy support for replay FTP
>>>> offloading: replay_fileserver_offload_useproxy,
>>>> replay_fileserver_offload_proxy_host, and
>>>> replay_fileserver_offload_proxy_port****
>>>>
>>>> - Removed replay_port ConVar (and the need for replay to open a port)**
>>>> **
>>>>
>>>> - Updated the matchmaking filtering to speed up searches and reduce the
>>>> number of pinged servers****
>>>>
>>>> - Updated Pl_Upward****
>>>>
>>>>    - Fixed ending the game mid-round when mp_timelimit has been reached
>>>> ****
>>>>
>>>>    - Fixed several exploit areas****
>>>>
>>>> - Updated Pl_Goldrush****
>>>>
>>>>    - Stage 1 : Fixed overlapping train track models****
>>>>
>>>>    - Stage 1 : Fixed terrain seam by red spawn exit ****
>>>>
>>>>    - Stage 1 : Fixed red spawn room door going through ceiling****
>>>>
>>>>    - Stage 1 : Light fixture on roof structure of red's first spawn
>>>> building switched to non-solid ****
>>>>
>>>>    - Stage 2 : Added func_nobuild under bridge that would get teleported
>>>> players stuck****
>>>>
>>>>    - Stage 3 : Added invisible func_brushes above roofs to block blind
>>>> demo grenade spam****
>>>>
>>>>    - Stage 3 : Fixed wood structure by main gate entrance so it doesn't
>>>> destroy teleport buildables****
>>>>
>>>>    - Stage 3 : Added clip brush to top of main gate entrance****
>>>>
>>>>    - Stage 3 : Extended red's respawn room brushes to enclose entire
>>>> interior****
>>>>
>>>>    - Stage 3 : Added respawn visualizer material to back face of blocker
>>>> that prevents red from entering blue's respawn area from the top route*
>>>> ***
>>>>
>>>> - Updated Items****
>>>>
>>>>    - Added the Killer Exclusive****
>>>>
>>>>    - Added the Mask of the Shaman to the droplist and made it craftable
>>>> ****
>>>>
>>>>    - Added the El Jefe  to the droplist and made it craftable****
>>>>
>>>>    - Added two new styles for the Large Luchadore****
>>>>
>>>>    - Fixed the Industrial Festivizer sometimes turning white****
>>>>
>>>>    - Updated the shading on the Crusader's Crossbow****
>>>>
>>>>    - Updated the Magnificent Mongolian texture and made it paintable***
>>>> *
>>>>
>>>>    - Updated the Carouser's Capotain with an improved appearance****
>>>>
>>>>    - Updated the Whiskered Gentlemen with an improved appearance****
>>>>
>>>>    - Updated the particle effects for the Cow Mangler 5000 and the
>>>> Righteous Bison****
>>>>
>>>>    - Updated the Stickybomb Jumper****
>>>>
>>>>       - Now uses a unique texture and projectile****
>>>>
>>>>       - No longer causes the wielder to take increased damage from other
>>>> sources****
>>>>
>>>> ** **
>>>>
>>>> Counter-Strike: Source****
>>>>
>>>> Cumulative weapon updates****
>>>>
>>>> - All weapons now have a new accuracy model which fixes many bugs and
>>>> provides more intuitive weapon behavior****
>>>>
>>>> - Weapons now have separate accuracy penalties for jumping, landing, and
>>>> standing on ladders****
>>>>
>>>> - All weapons are now more accurate while crouching****
>>>>
>>>> - Accuracy penalties for movement no longer have a discrete threshold,
>>>> but scale between crouch move and run speed****
>>>>
>>>> - All rifles are less accurate while running****
>>>>
>>>> - Fixed bug that caused the glock to fire burst rounds on three
>>>> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
>>>> ****
>>>>
>>>> - Fixed a bug that cause the famas to fire burst rounds on uneven
>>>> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval 
>>>> of
>>>> 0.075****
>>>>
>>>> - Fixed bug for the bolt action sniper rifles that caused their zoom
>>>> state to incorrectly toggle when holding down fire****
>>>>
>>>> - Fixed bug that would cause the suppressor state on the USP and M4A1 to
>>>> not be accounted for correctly when the weapons were dropped with the
>>>> suppressor attached and then picked up****
>>>>
>>>> - Fixed fast suppressor switch exploit****
>>>>
>>>> - Decreased range of shotguns, while slightly increasing damage****
>>>>
>>>> - Slightly increased damage of m249****
>>>>
>>>> - Sniper rifles now zoom faster****
>>>>
>>>> - AWP fire animation changed to match 1.5 second cycle time****
>>>>
>>>> - Fixed burst fire prediction of FAMAS****
>>>>
>>>> - Fixed animation issue with elite dry fire****
>>>>
>>>> - Fixed timing of sounds on Glock burst fire****
>>>>
>>>> - Weapon spread patterns are no longer square****
>>>>
>>>> - Dynamic crosshair now uses actual weapon accuracy, rather than a
>>>> separate simulation****
>>>>
>>>> - Increased run speed for Galil and FAMAS****
>>>>
>>>> - Increased FAMAS accuracy and reduced spread for burst mode ****
>>>>
>>>> - Increased accuracy of silenced USP ****
>>>>
>>>> - Increased accuracy of zoomed sg552****
>>>>
>>>> - Cycle time for dual elites increased to .12 second****
>>>>
>>>> - Fixed firing of "stale" burst mode bullets on glock and famas****
>>>>
>>>> - Fixed reload animation issue with shotguns under high latency****
>>>>
>>>> - Fixed bug which allowed a CT to defuse the bomb in the same frame that
>>>> it exploded ****
>>>>
>>>> - Pistols no longer continuously spam weapon_fire event when the +attack
>>>> key is pressed. This has the side effect of no longer allowing the glock to
>>>> continuously auto-fire in burst mode).****
>>>>
>>>> - Weapons no longer continuously cycle the weapon_reload event when the
>>>> reload key is pressed****
>>>>
>>>> - Weapons no longer continuously cycle the empty fire event (and click)
>>>> when out of ammo and the attack button is held****
>>>>
>>>> ** **
>>>>
>>>> Other bug fixes****
>>>>
>>>> - Re-enabled the ability for max grenades to be set from server convars
>>>> ****
>>>>
>>>> - Allow observing other players when mp_fadetoblack is enabled and
>>>> mp_forcecamera is something other than OBS_ALLOW_NONE****
>>>>
>>>> - Scoreboard is now more robust with user modified layout changes****
>>>>
>>>> - Added defuser icons to CTs on the scoreboard; these are analagous to
>>>> the bomb icons for Ts, in that they only are visible for team members and
>>>> spectators****
>>>>
>>>> - Defuser, bomb, and VIP icons are now colored by team color convar****
>>>>
>>>> - Bomb/defuser icons are no longer shown for members of the opposing
>>>> team when you are not allowed to spectate them****
>>>>
>>>> - Updated player max speed cap so that it no longer limits players to
>>>> 240 movement speed****
>>>>
>>>> - Allow player max speed to be changed by mods****
>>>>
>>>> - Killing friendly players no longer increments the player stat for
>>>> kills with enemy weapons****
>>>>
>>>> - Round no longer ends when timer runs out and
>>>> mp_ignore_round_win_conditions is set****
>>>>
>>>> - Players no longer get weapon donation credit for buying, dropping, and
>>>> picking up the same weapon****
>>>>
>>>> - Fixed crash related to planting C4****
>>>>
>>>> - Fixed positioning of hud_targetid; it now is correctly visible in wide
>>>> screen aspect ratios and when spectating****
>>>>
>>>> - Updated the multiplayer options UI so that it offers more options for
>>>> configuring the crosshair****
>>>>
>>>> - When dynamic crosshair is disabled, the crosshair is now completely
>>>> static****
>>>>
>>>> - Fixed a couple of issues with the view offset when dead was fighting
>>>> with the observer code****
>>>>
>>>> - Fixed a bug where the client would have a ragdoll entity in CS, but
>>>> wouldn't have actually created a ragdoll which would give a one frame 
>>>> glitch
>>>> in the death camera position setup****
>>>>
>>>> - Fixed an exploit where users could disable flashbang audio effects
>>>> using alias commands****
>>>>
>>>> - Marked the "mat_diffuse" convar as a cheat to protect against exploits
>>>> ****
>>>>
>>>> - Fixed issue with buying multiple grenades when ammo_*_max were set to
>>>> other than the defaults****
>>>>
>>>> ** **
>>>>
>>>> _______________________________________________
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>>>>
>>>>
>>>
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>>
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>
>
> --
> Sent from my Commodore64
>
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