"- Added a server command line option called "-dumplongticks" which will
generate minidumps when there are long server frames"

Is that to assist in diagnosing the server hang issues?

On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote:

> No longer causes the wielder to take increased damage from other sources
>>
>
> I'm glad that got fixed, i actually reported it through the Bug Report on
> Team Fortress 2.
> Awesome work :)
>
> On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen <[email protected]>wrote:
>
>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of
>> Defeat: Source and Half-Life 2: Deathmatch are now available.  The specific
>> changes include: ****
>>
>> ** **
>>
>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)****
>>
>> - Added a server command line option called "-dumplongticks" which will
>> generate minidumps when there are long server frames****
>>
>> - Fixed startmovie failing for the raw, tga, jpg, and wav options****
>>
>> - Fixed some HUD messages not displaying properly on widescreen
>> resolutions****
>>
>> - Updated the localization files for all games****
>>
>> ** **
>>
>> Team Fortress 2****
>>
>> - Fixed Demomen with the Persian Persuader equipped picking up ammo crates
>> when they're already at full health****
>>
>> - Fixed hatless headgear not removing the player's hat****
>>
>> - Fixed Natascha's bullets preventing Scouts from using Bonk and
>> Crit-a-Cola****
>>
>> - Fixed teleporter progress being displayed incorrectly after upgrading a
>> teleporter while it was recharging****
>>
>> - Fixed a rare server crash related to assists****
>>
>> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the
>> new value for the cvar****
>>
>> - Purchased items are no longer announced in the chat text****
>>
>> - Reduced the amount of server console output when client commands are out
>> of sync****
>>
>> - Added the following ConVars for proxy support for replay FTP offloading:
>> replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host,
>> and replay_fileserver_offload_proxy_port****
>>
>> - Removed replay_port ConVar (and the need for replay to open a port)****
>>
>> - Updated the matchmaking filtering to speed up searches and reduce the
>> number of pinged servers****
>>
>> - Updated Pl_Upward****
>>
>>    - Fixed ending the game mid-round when mp_timelimit has been reached**
>> **
>>
>>    - Fixed several exploit areas****
>>
>> - Updated Pl_Goldrush****
>>
>>    - Stage 1 : Fixed overlapping train track models****
>>
>>    - Stage 1 : Fixed terrain seam by red spawn exit ****
>>
>>    - Stage 1 : Fixed red spawn room door going through ceiling****
>>
>>    - Stage 1 : Light fixture on roof structure of red's first spawn
>> building switched to non-solid ****
>>
>>    - Stage 2 : Added func_nobuild under bridge that would get teleported
>> players stuck****
>>
>>    - Stage 3 : Added invisible func_brushes above roofs to block blind
>> demo grenade spam****
>>
>>    - Stage 3 : Fixed wood structure by main gate entrance so it doesn't
>> destroy teleport buildables****
>>
>>    - Stage 3 : Added clip brush to top of main gate entrance****
>>
>>    - Stage 3 : Extended red's respawn room brushes to enclose entire
>> interior****
>>
>>    - Stage 3 : Added respawn visualizer material to back face of blocker
>> that prevents red from entering blue's respawn area from the top route***
>> *
>>
>> - Updated Items****
>>
>>    - Added the Killer Exclusive****
>>
>>    - Added the Mask of the Shaman to the droplist and made it craftable**
>> **
>>
>>    - Added the El Jefe  to the droplist and made it craftable****
>>
>>    - Added two new styles for the Large Luchadore****
>>
>>    - Fixed the Industrial Festivizer sometimes turning white****
>>
>>    - Updated the shading on the Crusader's Crossbow****
>>
>>    - Updated the Magnificent Mongolian texture and made it paintable****
>>
>>    - Updated the Carouser's Capotain with an improved appearance****
>>
>>    - Updated the Whiskered Gentlemen with an improved appearance****
>>
>>    - Updated the particle effects for the Cow Mangler 5000 and the
>> Righteous Bison****
>>
>>    - Updated the Stickybomb Jumper****
>>
>>       - Now uses a unique texture and projectile****
>>
>>       - No longer causes the wielder to take increased damage from other
>> sources****
>>
>> ** **
>>
>> Counter-Strike: Source****
>>
>> Cumulative weapon updates****
>>
>> - All weapons now have a new accuracy model which fixes many bugs and
>> provides more intuitive weapon behavior****
>>
>> - Weapons now have separate accuracy penalties for jumping, landing, and
>> standing on ladders****
>>
>> - All weapons are now more accurate while crouching****
>>
>> - Accuracy penalties for movement no longer have a discrete threshold, but
>> scale between crouch move and run speed****
>>
>> - All rifles are less accurate while running****
>>
>> - Fixed bug that caused the glock to fire burst rounds on three
>> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
>> ****
>>
>> - Fixed a bug that cause the famas to fire burst rounds on uneven
>> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of
>> 0.075****
>>
>> - Fixed bug for the bolt action sniper rifles that caused their zoom state
>> to incorrectly toggle when holding down fire****
>>
>> - Fixed bug that would cause the suppressor state on the USP and M4A1 to
>> not be accounted for correctly when the weapons were dropped with the
>> suppressor attached and then picked up****
>>
>> - Fixed fast suppressor switch exploit****
>>
>> - Decreased range of shotguns, while slightly increasing damage****
>>
>> - Slightly increased damage of m249****
>>
>> - Sniper rifles now zoom faster****
>>
>> - AWP fire animation changed to match 1.5 second cycle time****
>>
>> - Fixed burst fire prediction of FAMAS****
>>
>> - Fixed animation issue with elite dry fire****
>>
>> - Fixed timing of sounds on Glock burst fire****
>>
>> - Weapon spread patterns are no longer square****
>>
>> - Dynamic crosshair now uses actual weapon accuracy, rather than a
>> separate simulation****
>>
>> - Increased run speed for Galil and FAMAS****
>>
>> - Increased FAMAS accuracy and reduced spread for burst mode ****
>>
>> - Increased accuracy of silenced USP ****
>>
>> - Increased accuracy of zoomed sg552****
>>
>> - Cycle time for dual elites increased to .12 second****
>>
>> - Fixed firing of "stale" burst mode bullets on glock and famas****
>>
>> - Fixed reload animation issue with shotguns under high latency****
>>
>> - Fixed bug which allowed a CT to defuse the bomb in the same frame that
>> it exploded ****
>>
>> - Pistols no longer continuously spam weapon_fire event when the +attack
>> key is pressed. This has the side effect of no longer allowing the glock to
>> continuously auto-fire in burst mode).****
>>
>> - Weapons no longer continuously cycle the weapon_reload event when the
>> reload key is pressed****
>>
>> - Weapons no longer continuously cycle the empty fire event (and click)
>> when out of ammo and the attack button is held****
>>
>> ** **
>>
>> Other bug fixes****
>>
>> - Re-enabled the ability for max grenades to be set from server convars**
>> **
>>
>> - Allow observing other players when mp_fadetoblack is enabled and
>> mp_forcecamera is something other than OBS_ALLOW_NONE****
>>
>> - Scoreboard is now more robust with user modified layout changes****
>>
>> - Added defuser icons to CTs on the scoreboard; these are analagous to the
>> bomb icons for Ts, in that they only are visible for team members and
>> spectators****
>>
>> - Defuser, bomb, and VIP icons are now colored by team color convar****
>>
>> - Bomb/defuser icons are no longer shown for members of the opposing team
>> when you are not allowed to spectate them****
>>
>> - Updated player max speed cap so that it no longer limits players to 240
>> movement speed****
>>
>> - Allow player max speed to be changed by mods****
>>
>> - Killing friendly players no longer increments the player stat for kills
>> with enemy weapons****
>>
>> - Round no longer ends when timer runs out and
>> mp_ignore_round_win_conditions is set****
>>
>> - Players no longer get weapon donation credit for buying, dropping, and
>> picking up the same weapon****
>>
>> - Fixed crash related to planting C4****
>>
>> - Fixed positioning of hud_targetid; it now is correctly visible in wide
>> screen aspect ratios and when spectating****
>>
>> - Updated the multiplayer options UI so that it offers more options for
>> configuring the crosshair****
>>
>> - When dynamic crosshair is disabled, the crosshair is now completely
>> static****
>>
>> - Fixed a couple of issues with the view offset when dead was fighting
>> with the observer code****
>>
>> - Fixed a bug where the client would have a ragdoll entity in CS, but
>> wouldn't have actually created a ragdoll which would give a one frame glitch
>> in the death camera position setup****
>>
>> - Fixed an exploit where users could disable flashbang audio effects using
>> alias commands****
>>
>> - Marked the "mat_diffuse" convar as a cheat to protect against exploits*
>> ***
>>
>> - Fixed issue with buying multiple grenades when ammo_*_max were set to
>> other than the defaults****
>>
>> ** **
>>
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>>
>>
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