"- Added a server command line option called "-dumplongticks" which will generate minidumps when there are long server frames"
Is that to assist in diagnosing the server hang issues? On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote: > No longer causes the wielder to take increased damage from other sources >> > > I'm glad that got fixed, i actually reported it through the Bug Report on > Team Fortress 2. > Awesome work :) > > On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen <[email protected]>wrote: > >> Required updates to Team Fortress 2, Counter-Strike: Source, Day of >> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific >> changes include: **** >> >> ** ** >> >> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)**** >> >> - Added a server command line option called "-dumplongticks" which will >> generate minidumps when there are long server frames**** >> >> - Fixed startmovie failing for the raw, tga, jpg, and wav options**** >> >> - Fixed some HUD messages not displaying properly on widescreen >> resolutions**** >> >> - Updated the localization files for all games**** >> >> ** ** >> >> Team Fortress 2**** >> >> - Fixed Demomen with the Persian Persuader equipped picking up ammo crates >> when they're already at full health**** >> >> - Fixed hatless headgear not removing the player's hat**** >> >> - Fixed Natascha's bullets preventing Scouts from using Bonk and >> Crit-a-Cola**** >> >> - Fixed teleporter progress being displayed incorrectly after upgrading a >> teleporter while it was recharging**** >> >> - Fixed a rare server crash related to assists**** >> >> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the >> new value for the cvar**** >> >> - Purchased items are no longer announced in the chat text**** >> >> - Reduced the amount of server console output when client commands are out >> of sync**** >> >> - Added the following ConVars for proxy support for replay FTP offloading: >> replay_fileserver_offload_useproxy, replay_fileserver_offload_proxy_host, >> and replay_fileserver_offload_proxy_port**** >> >> - Removed replay_port ConVar (and the need for replay to open a port)**** >> >> - Updated the matchmaking filtering to speed up searches and reduce the >> number of pinged servers**** >> >> - Updated Pl_Upward**** >> >> - Fixed ending the game mid-round when mp_timelimit has been reached** >> ** >> >> - Fixed several exploit areas**** >> >> - Updated Pl_Goldrush**** >> >> - Stage 1 : Fixed overlapping train track models**** >> >> - Stage 1 : Fixed terrain seam by red spawn exit **** >> >> - Stage 1 : Fixed red spawn room door going through ceiling**** >> >> - Stage 1 : Light fixture on roof structure of red's first spawn >> building switched to non-solid **** >> >> - Stage 2 : Added func_nobuild under bridge that would get teleported >> players stuck**** >> >> - Stage 3 : Added invisible func_brushes above roofs to block blind >> demo grenade spam**** >> >> - Stage 3 : Fixed wood structure by main gate entrance so it doesn't >> destroy teleport buildables**** >> >> - Stage 3 : Added clip brush to top of main gate entrance**** >> >> - Stage 3 : Extended red's respawn room brushes to enclose entire >> interior**** >> >> - Stage 3 : Added respawn visualizer material to back face of blocker >> that prevents red from entering blue's respawn area from the top route*** >> * >> >> - Updated Items**** >> >> - Added the Killer Exclusive**** >> >> - Added the Mask of the Shaman to the droplist and made it craftable** >> ** >> >> - Added the El Jefe to the droplist and made it craftable**** >> >> - Added two new styles for the Large Luchadore**** >> >> - Fixed the Industrial Festivizer sometimes turning white**** >> >> - Updated the shading on the Crusader's Crossbow**** >> >> - Updated the Magnificent Mongolian texture and made it paintable**** >> >> - Updated the Carouser's Capotain with an improved appearance**** >> >> - Updated the Whiskered Gentlemen with an improved appearance**** >> >> - Updated the particle effects for the Cow Mangler 5000 and the >> Righteous Bison**** >> >> - Updated the Stickybomb Jumper**** >> >> - Now uses a unique texture and projectile**** >> >> - No longer causes the wielder to take increased damage from other >> sources**** >> >> ** ** >> >> Counter-Strike: Source**** >> >> Cumulative weapon updates**** >> >> - All weapons now have a new accuracy model which fixes many bugs and >> provides more intuitive weapon behavior**** >> >> - Weapons now have separate accuracy penalties for jumping, landing, and >> standing on ladders**** >> >> - All weapons are now more accurate while crouching**** >> >> - Accuracy penalties for movement no longer have a discrete threshold, but >> scale between crouch move and run speed**** >> >> - All rifles are less accurate while running**** >> >> - Fixed bug that caused the glock to fire burst rounds on three >> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time >> **** >> >> - Fixed a bug that cause the famas to fire burst rounds on uneven >> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of >> 0.075**** >> >> - Fixed bug for the bolt action sniper rifles that caused their zoom state >> to incorrectly toggle when holding down fire**** >> >> - Fixed bug that would cause the suppressor state on the USP and M4A1 to >> not be accounted for correctly when the weapons were dropped with the >> suppressor attached and then picked up**** >> >> - Fixed fast suppressor switch exploit**** >> >> - Decreased range of shotguns, while slightly increasing damage**** >> >> - Slightly increased damage of m249**** >> >> - Sniper rifles now zoom faster**** >> >> - AWP fire animation changed to match 1.5 second cycle time**** >> >> - Fixed burst fire prediction of FAMAS**** >> >> - Fixed animation issue with elite dry fire**** >> >> - Fixed timing of sounds on Glock burst fire**** >> >> - Weapon spread patterns are no longer square**** >> >> - Dynamic crosshair now uses actual weapon accuracy, rather than a >> separate simulation**** >> >> - Increased run speed for Galil and FAMAS**** >> >> - Increased FAMAS accuracy and reduced spread for burst mode **** >> >> - Increased accuracy of silenced USP **** >> >> - Increased accuracy of zoomed sg552**** >> >> - Cycle time for dual elites increased to .12 second**** >> >> - Fixed firing of "stale" burst mode bullets on glock and famas**** >> >> - Fixed reload animation issue with shotguns under high latency**** >> >> - Fixed bug which allowed a CT to defuse the bomb in the same frame that >> it exploded **** >> >> - Pistols no longer continuously spam weapon_fire event when the +attack >> key is pressed. This has the side effect of no longer allowing the glock to >> continuously auto-fire in burst mode).**** >> >> - Weapons no longer continuously cycle the weapon_reload event when the >> reload key is pressed**** >> >> - Weapons no longer continuously cycle the empty fire event (and click) >> when out of ammo and the attack button is held**** >> >> ** ** >> >> Other bug fixes**** >> >> - Re-enabled the ability for max grenades to be set from server convars** >> ** >> >> - Allow observing other players when mp_fadetoblack is enabled and >> mp_forcecamera is something other than OBS_ALLOW_NONE**** >> >> - Scoreboard is now more robust with user modified layout changes**** >> >> - Added defuser icons to CTs on the scoreboard; these are analagous to the >> bomb icons for Ts, in that they only are visible for team members and >> spectators**** >> >> - Defuser, bomb, and VIP icons are now colored by team color convar**** >> >> - Bomb/defuser icons are no longer shown for members of the opposing team >> when you are not allowed to spectate them**** >> >> - Updated player max speed cap so that it no longer limits players to 240 >> movement speed**** >> >> - Allow player max speed to be changed by mods**** >> >> - Killing friendly players no longer increments the player stat for kills >> with enemy weapons**** >> >> - Round no longer ends when timer runs out and >> mp_ignore_round_win_conditions is set**** >> >> - Players no longer get weapon donation credit for buying, dropping, and >> picking up the same weapon**** >> >> - Fixed crash related to planting C4**** >> >> - Fixed positioning of hud_targetid; it now is correctly visible in wide >> screen aspect ratios and when spectating**** >> >> - Updated the multiplayer options UI so that it offers more options for >> configuring the crosshair**** >> >> - When dynamic crosshair is disabled, the crosshair is now completely >> static**** >> >> - Fixed a couple of issues with the view offset when dead was fighting >> with the observer code**** >> >> - Fixed a bug where the client would have a ragdoll entity in CS, but >> wouldn't have actually created a ragdoll which would give a one frame glitch >> in the death camera position setup**** >> >> - Fixed an exploit where users could disable flashbang audio effects using >> alias commands**** >> >> - Marked the "mat_diffuse" convar as a cheat to protect against exploits* >> *** >> >> - Fixed issue with buying multiple grenades when ammo_*_max were set to >> other than the defaults**** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
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