cause there are a couple thousand other people trying to update theirs to. On Thu, Sep 15, 2011 at 4:52 PM, Chris Brunelle <[email protected]>wrote:
> Why does updating servers take forever. I've been sitting on "Updating > installation..." for ten minutes now. > > > On Thu, Sep 15, 2011 at 2:44 PM, E. Olsen <[email protected]> wrote: > >> "- Added a server command line option called "-dumplongticks" which will >> generate minidumps when there are long server frames" >> >> Is that to assist in diagnosing the server hang issues? >> >> >> On Thu, Sep 15, 2011 at 4:40 PM, Bruno Garcia <[email protected]>wrote: >> >>> No longer causes the wielder to take increased damage from other sources >>>> >>> >>> I'm glad that got fixed, i actually reported it through the Bug Report on >>> Team Fortress 2. >>> Awesome work :) >>> >>> On Thu, Sep 15, 2011 at 5:29 PM, Jason Ruymen >>> <[email protected]>wrote: >>> >>>> Required updates to Team Fortress 2, Counter-Strike: Source, Day of >>>> Defeat: Source and Half-Life 2: Deathmatch are now available. The specific >>>> changes include: **** >>>> >>>> ** ** >>>> >>>> Shared Source Changes (CS:S, DoD:S, TF2, HL2:DM)**** >>>> >>>> - Added a server command line option called "-dumplongticks" which will >>>> generate minidumps when there are long server frames**** >>>> >>>> - Fixed startmovie failing for the raw, tga, jpg, and wav options**** >>>> >>>> - Fixed some HUD messages not displaying properly on widescreen >>>> resolutions**** >>>> >>>> - Updated the localization files for all games**** >>>> >>>> ** ** >>>> >>>> Team Fortress 2**** >>>> >>>> - Fixed Demomen with the Persian Persuader equipped picking up ammo >>>> crates when they're already at full health**** >>>> >>>> - Fixed hatless headgear not removing the player's hat**** >>>> >>>> - Fixed Natascha's bullets preventing Scouts from using Bonk and >>>> Crit-a-Cola**** >>>> >>>> - Fixed teleporter progress being displayed incorrectly after upgrading >>>> a teleporter while it was recharging**** >>>> >>>> - Fixed a rare server crash related to assists**** >>>> >>>> - Fixed FCVAR_NOTIFY chat messages being clipped and not displaying the >>>> new value for the cvar**** >>>> >>>> - Purchased items are no longer announced in the chat text**** >>>> >>>> - Reduced the amount of server console output when client commands are >>>> out of sync**** >>>> >>>> - Added the following ConVars for proxy support for replay FTP >>>> offloading: replay_fileserver_offload_useproxy, >>>> replay_fileserver_offload_proxy_host, and >>>> replay_fileserver_offload_proxy_port**** >>>> >>>> - Removed replay_port ConVar (and the need for replay to open a port)** >>>> ** >>>> >>>> - Updated the matchmaking filtering to speed up searches and reduce the >>>> number of pinged servers**** >>>> >>>> - Updated Pl_Upward**** >>>> >>>> - Fixed ending the game mid-round when mp_timelimit has been reached >>>> **** >>>> >>>> - Fixed several exploit areas**** >>>> >>>> - Updated Pl_Goldrush**** >>>> >>>> - Stage 1 : Fixed overlapping train track models**** >>>> >>>> - Stage 1 : Fixed terrain seam by red spawn exit **** >>>> >>>> - Stage 1 : Fixed red spawn room door going through ceiling**** >>>> >>>> - Stage 1 : Light fixture on roof structure of red's first spawn >>>> building switched to non-solid **** >>>> >>>> - Stage 2 : Added func_nobuild under bridge that would get teleported >>>> players stuck**** >>>> >>>> - Stage 3 : Added invisible func_brushes above roofs to block blind >>>> demo grenade spam**** >>>> >>>> - Stage 3 : Fixed wood structure by main gate entrance so it doesn't >>>> destroy teleport buildables**** >>>> >>>> - Stage 3 : Added clip brush to top of main gate entrance**** >>>> >>>> - Stage 3 : Extended red's respawn room brushes to enclose entire >>>> interior**** >>>> >>>> - Stage 3 : Added respawn visualizer material to back face of blocker >>>> that prevents red from entering blue's respawn area from the top route* >>>> *** >>>> >>>> - Updated Items**** >>>> >>>> - Added the Killer Exclusive**** >>>> >>>> - Added the Mask of the Shaman to the droplist and made it craftable >>>> **** >>>> >>>> - Added the El Jefe to the droplist and made it craftable**** >>>> >>>> - Added two new styles for the Large Luchadore**** >>>> >>>> - Fixed the Industrial Festivizer sometimes turning white**** >>>> >>>> - Updated the shading on the Crusader's Crossbow**** >>>> >>>> - Updated the Magnificent Mongolian texture and made it paintable*** >>>> * >>>> >>>> - Updated the Carouser's Capotain with an improved appearance**** >>>> >>>> - Updated the Whiskered Gentlemen with an improved appearance**** >>>> >>>> - Updated the particle effects for the Cow Mangler 5000 and the >>>> Righteous Bison**** >>>> >>>> - Updated the Stickybomb Jumper**** >>>> >>>> - Now uses a unique texture and projectile**** >>>> >>>> - No longer causes the wielder to take increased damage from other >>>> sources**** >>>> >>>> ** ** >>>> >>>> Counter-Strike: Source**** >>>> >>>> Cumulative weapon updates**** >>>> >>>> - All weapons now have a new accuracy model which fixes many bugs and >>>> provides more intuitive weapon behavior**** >>>> >>>> - Weapons now have separate accuracy penalties for jumping, landing, and >>>> standing on ladders**** >>>> >>>> - All weapons are now more accurate while crouching**** >>>> >>>> - Accuracy penalties for movement no longer have a discrete threshold, >>>> but scale between crouch move and run speed**** >>>> >>>> - All rifles are less accurate while running**** >>>> >>>> - Fixed bug that caused the glock to fire burst rounds on three >>>> consecutive tick frames. It now fires burst rounds with a 0.05 cycle time >>>> **** >>>> >>>> - Fixed a bug that cause the famas to fire burst rounds on uneven >>>> intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval >>>> of >>>> 0.075**** >>>> >>>> - Fixed bug for the bolt action sniper rifles that caused their zoom >>>> state to incorrectly toggle when holding down fire**** >>>> >>>> - Fixed bug that would cause the suppressor state on the USP and M4A1 to >>>> not be accounted for correctly when the weapons were dropped with the >>>> suppressor attached and then picked up**** >>>> >>>> - Fixed fast suppressor switch exploit**** >>>> >>>> - Decreased range of shotguns, while slightly increasing damage**** >>>> >>>> - Slightly increased damage of m249**** >>>> >>>> - Sniper rifles now zoom faster**** >>>> >>>> - AWP fire animation changed to match 1.5 second cycle time**** >>>> >>>> - Fixed burst fire prediction of FAMAS**** >>>> >>>> - Fixed animation issue with elite dry fire**** >>>> >>>> - Fixed timing of sounds on Glock burst fire**** >>>> >>>> - Weapon spread patterns are no longer square**** >>>> >>>> - Dynamic crosshair now uses actual weapon accuracy, rather than a >>>> separate simulation**** >>>> >>>> - Increased run speed for Galil and FAMAS**** >>>> >>>> - Increased FAMAS accuracy and reduced spread for burst mode **** >>>> >>>> - Increased accuracy of silenced USP **** >>>> >>>> - Increased accuracy of zoomed sg552**** >>>> >>>> - Cycle time for dual elites increased to .12 second**** >>>> >>>> - Fixed firing of "stale" burst mode bullets on glock and famas**** >>>> >>>> - Fixed reload animation issue with shotguns under high latency**** >>>> >>>> - Fixed bug which allowed a CT to defuse the bomb in the same frame that >>>> it exploded **** >>>> >>>> - Pistols no longer continuously spam weapon_fire event when the +attack >>>> key is pressed. This has the side effect of no longer allowing the glock to >>>> continuously auto-fire in burst mode).**** >>>> >>>> - Weapons no longer continuously cycle the weapon_reload event when the >>>> reload key is pressed**** >>>> >>>> - Weapons no longer continuously cycle the empty fire event (and click) >>>> when out of ammo and the attack button is held**** >>>> >>>> ** ** >>>> >>>> Other bug fixes**** >>>> >>>> - Re-enabled the ability for max grenades to be set from server convars >>>> **** >>>> >>>> - Allow observing other players when mp_fadetoblack is enabled and >>>> mp_forcecamera is something other than OBS_ALLOW_NONE**** >>>> >>>> - Scoreboard is now more robust with user modified layout changes**** >>>> >>>> - Added defuser icons to CTs on the scoreboard; these are analagous to >>>> the bomb icons for Ts, in that they only are visible for team members and >>>> spectators**** >>>> >>>> - Defuser, bomb, and VIP icons are now colored by team color convar**** >>>> >>>> - Bomb/defuser icons are no longer shown for members of the opposing >>>> team when you are not allowed to spectate them**** >>>> >>>> - Updated player max speed cap so that it no longer limits players to >>>> 240 movement speed**** >>>> >>>> - Allow player max speed to be changed by mods**** >>>> >>>> - Killing friendly players no longer increments the player stat for >>>> kills with enemy weapons**** >>>> >>>> - Round no longer ends when timer runs out and >>>> mp_ignore_round_win_conditions is set**** >>>> >>>> - Players no longer get weapon donation credit for buying, dropping, and >>>> picking up the same weapon**** >>>> >>>> - Fixed crash related to planting C4**** >>>> >>>> - Fixed positioning of hud_targetid; it now is correctly visible in wide >>>> screen aspect ratios and when spectating**** >>>> >>>> - Updated the multiplayer options UI so that it offers more options for >>>> configuring the crosshair**** >>>> >>>> - When dynamic crosshair is disabled, the crosshair is now completely >>>> static**** >>>> >>>> - Fixed a couple of issues with the view offset when dead was fighting >>>> with the observer code**** >>>> >>>> - Fixed a bug where the client would have a ragdoll entity in CS, but >>>> wouldn't have actually created a ragdoll which would give a one frame >>>> glitch >>>> in the death camera position setup**** >>>> >>>> - Fixed an exploit where users could disable flashbang audio effects >>>> using alias commands**** >>>> >>>> - Marked the "mat_diffuse" convar as a cheat to protect against exploits >>>> **** >>>> >>>> - Fixed issue with buying multiple grenades when ammo_*_max were set to >>>> other than the defaults**** >>>> >>>> ** ** >>>> >>>> _______________________________________________ >>>> To unsubscribe, edit your list preferences, or view the list archives, >>>> please visit: >>>> http://list.valvesoftware.com/mailman/listinfo/hlds >>>> >>>> >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlds >>> >>> >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlds >> >> > > > -- > Sent from my Commodore64 > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

