This maybe useful to some people.

I was running higher FPS servers (500 fps) 0n my win 2008R2 server with 
sourcefpsbooster running.  After the update I noticed lots of lag but once I 
disabled the fps booster the lag went away.  As there is no need for it when 
the tick/fps is locked at 66.  So maybe that will help some of you.  I 
personally now can't tell a difference.


-----Original message-----
From: Dominik Friedrichs [email protected]
Date: Mon, 17 Oct 2011 11:22:06 -0400
To: Half-Life dedicated Win32 server mailing list [email protected]
Subject: Re: [hlds] Max FPS

> I too couldn't care less about the raging nerds who try to squeeze the 
> last bit of performance out of their game, even if it gives them an 
> unfair advantage over the majority of other players. The game should be 
> fun and fair for everyone. Believe it or not, I'm still playing with a 
> PC dated 2005 and my client FPS drop below 20 quite often in TF2. I 
> highly doubt that anyone would notice any difference in server FPS 
> playing from such a machine, and I'm quite happy that Valve levels the 
> playing field in this regard. If - for some people - the in-game 
> experience isn't smooth enough, I recommend getting a life.
> 
> On 2011/10/17 16:54, Drogen Viech wrote:
> > Just one thing - keep going valve, i really appreciate the changes you
> > guys are doing regarding fps and tickrate! I might even start playing
> > css again because of this :)
> > (Please don't start flaming me for spamming your inboxes, i'm just
> > trying to give valve a heads up instead of raging about locked server
> > side fps sucks :(
> 
> 
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